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How do I make a good working afterburner?

18.4k LonelyAustrianUhlan  2.3 years ago

How do I make a good working afterburner?

I've tried making very simple afterburners (another engine, activated by an ag) but even when I do that you cant turn them off without going to 0% throttle and then turning of the ag, sorry if this question seems stupid

Thanks in advance

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    4,347 JEST

    Well, what I do is put in xml the input throttle> 0.96 so when the throttle reaches 96 or more the afterburner turns on

    +1 2.3 years ago
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    @LonelyAustrianUhlan No problem.

    Just make sure to spread out the parts around since its clunked together (Has TVC arm and moving arm for separate VTOL)

    If you have any questions, Im happy to answer.

    +1 2.3 years ago
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    75.5k 2Papi2Chulo

    np

    2.3 years ago
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    @2Papi2Chulo @InsertNameHere01 Thanks

    2.3 years ago
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    You can check out my poor excuse of an custom engine (in my defense, I never bothered investing much in R&D of Custom engines in SP, but will do soon).
    It will be easier to show you how I've made it instead of explaining my own idea of custom AB.
    Click Here

    +1 2.3 years ago
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    75.5k 2Papi2Chulo

    zeroOnDeactivate = true

    +3 2.3 years ago
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    35.1k MrCarrot

    @LonelyAustrianUhlan oh sorry I didn’t realize I don’t think there’s any way to turn it off

    2.3 years ago
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    @AviationCat007 As I said in the post, I know how to that , the problem is that I cant turn it off just by pressing the ag again, I have to throttle down to 0 and then press the ag for some ungodly reason, it works, but its super annoying, thanks anyways

    +1 2.3 years ago
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    35.1k MrCarrot

    Easy make a engine inside of the real engine and make the one behind it have a high flame range and then for example you set the engine to activate ag 1 then when you hit ag one it will look like the flame is coming out of the engine you can see

    +1 2.3 years ago