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[Nevermind!] Every part @ "massScale=0" still has weight -- This is known about, right?

4,167 Formula350  2.6 years ago

NEVERMIND I'm a bonehead :thumbs_up: lol Combination of huge coincidence and somehow missing some stragglers.


[Running ver 1.10 still]
I feel like I've been told this before, but I... can't find any info about it (because Google's algo is worthless these days).

Build has 175 parts.
Opened freshly saved version's file in Notepad++.
CTRL+F for massScale="0" and clicked "Count".
"175 matches."
Thus confirming I have indeed set every part to 0.
Build's weight still claims to be 101lbs... -_- (45.8128kg using conversion calc)

The CoM isn't even... centered, either lmao What a wonderful (see: annoying) bug!
Makes it hard to dial in a weight when I don't know what the actual weight is. To a small plane 101lbs is a significant load. but in my case, its skewing the CoM to the chest region of this dummy, which is not where a human's CoM is (men=waist, women=hips) and so no wonder I couldn't figure out why it weighted way too much...

HERE'S THE KICKER!
Even with every. single. part. set with a zero mass scale, its weight shifts as you remove stuff???

I thought maybe it was the mysterious connection point blocks that some parts display all the time (sphere/hemisphere/rocket etc) that you can easily pinpoint by entering X-Ray mode... Except the neck/head doesn't have any parts that present with them??

I also thought it was somehow the Gyro, since the CoM was almost exactly where the base of the Gyro is, but removing its attachment point to the rest of the body didn't shift the weight at all. :\

EDIT:

Hmm, strange. Despite my search efforts with Notepad++, there was one that still had a scale of 0.5, so now it's just the anomalous 9lbs leftover. Which is still weird, but far less annoying!
EDIT2: Down to 7lbs now. I guess the game doesn't "count" parts that are not connected to the cockpit, but floating in the designer. So it was a massive coincidence it showed 175 and my search turned up 175 being set to 0, as I found two that had a scale of 0.05. *epic shrug*
EDIT3: Found it all now after a more exhaustive CTRL+F. Weight = 0lbs now!

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    5,265 TheSeventh

    @Formula350 ohh lol. My bad.

    +1 2.6 years ago
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    4,167 Formula350

    @TheSeventh I don't use Notepad++ either, I just had used it out of frustration to confirm (or try to), that I had modified every part to 0 mass.


    TL;DR- I had somehow missed checking around 6 parts while manually going through all 175+ of them using Overload, which one of them alone made up 92lbs of the 101lbs.
    In the end I managed to get it to 0lbs as expected, so by the time you had commented I had already solved my "issue". lol

    +1 2.6 years ago
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    5,265 TheSeventh

    @Formula350 I'm sorry but I don't actually understand here. I just use overload and tweak part directly and the result is absolute precisely zero mass. I don't use Notepad++ as you do.

    2.6 years ago
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    4,167 Formula350

    @TheSeventh See top line and last 2 "EDIT" entries lol

    +1 2.6 years ago
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    5,265 TheSeventh

    Are you really sure every parts has zero mass? clearly there's a mass or I am misunderstood here.

    When we set mass scale any part as zero through overload it turn out weightless thing. Even if you change its dead weight, nothing happen.

    +1 2.6 years ago
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    4,167 Formula350

    Leaving this here for archival purposes.

    2.6 years ago