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I think game devs really need to learn from SimplePlanes/Rockets..

2,695 FujiwaraAutoShop  3.3 years ago

So as you might know, SimplePlanes can run on almost literally anything with a processor speed of over 600MHz, so why can't any other game that's relatively simple?
For example, almost all Jundroo games with "Simple" in the title run incredibly well, while i played a game called "Stick jump"(Pretty explanatory) or something and it ran like i was playing it on a calculator.

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    13.8k Kangy

    @FujiwaraAutoShop of course

    +1 3.3 years ago
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    @Kangy it was easy
    all i had to do was type

    +1 3.3 years ago
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    13.8k Kangy

    @FujiwaraAutoShop perfect

    +1 3.3 years ago
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    13.8k Kangy

    @FujiwaraAutoShop 999999/10

    +1 3.3 years ago
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    @Kangy here let me write you a better one

    The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
    In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.

    The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.

    +1 3.3 years ago
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    13.8k Kangy

    @AriakimTayo such a good essay
    20/10

    3.3 years ago
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    @JakeS The minimum specs for doom are less than the minimum specs to run solitare.

    3.3 years ago
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    @JakeS I deleted discord rip. I might try to do it but I don't have the backlit CX one so yeah

    3.3 years ago
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    5,997 JakeS

    @asteroidbook345 just dm me on discord lol I can help you
    Ndless is easy to get running, but sometimes the games are extremely difficult to get copied over

    3.3 years ago
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    @JakeS jeez I want to look that up now

    3.3 years ago
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    5,997 JakeS

    @asteroidbook345
    •find what version your OS is
    •Download the version of ndless that corresponds to the OS
    •Navigate through your files and click on the ndless installer
    •wait
    •once ndless is installed, you can move .tns files over
    There are a few tutorials online that go into better depth but if you have disc I can help you in real time

    I'm Jake S.#1168 on discord if you want me to help you live

    I think there's a version of ndless for the most recent ti nspire cx ii OS

    3.3 years ago
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    @JakeS Bruh I have a Ti Nspire how do you run that

    3.3 years ago
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    Eh Simpleplanes isn't very well optimized

    3.3 years ago
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    5,997 JakeS

    they should learn from doom.
    My main device for running doom is my calculator lmao
    Ti Nspire CX ii. Hands down the best machine for running doom

    +1 3.3 years ago
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    Interesting! @AriakimTayo

    3.3 years ago
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    Most games are more performance-heavy than SP because of graphics. SP's graphics are relatively bad, but they get the job done. If you play any other game, you may notice that the CPU is not really being used more than 20-30%, yet the GPU is being used at almost 100%. SP is optimized to run on the CPU, as most low-end PCs have semi-decent ones. Also, the aircraft in this game are pretty much just glorified text files, whereas other games may store 3D data in their saved files. SimplePlanes is, obviously, simple, and thus can run on just about anything. The problem with this is that it limits what the devs can do in terms of graphics, but for a physics game, graphics are out the window usually. Other games would look like crap if they used the simplistic rendering of SP, and as such adopt different rendering forms. You can make the most complex of games and run them on a potato if you dedicated yourself to it. BeamNG. Drive is a great example of this; It has the potential for great graphics, but if you are running an integrated GPU, you can reduce the settings to make it run at a good 40-60 FPS. Yes, it will look like a PS2 game, but it gets the job done.

    Anyway, sorry for whiting a whole essay about CPU optimized games and such.

    +5 3.3 years ago
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    41.8k Ren

    Yes!

    3.3 years ago