Profile image

Is turning the Drag scale to 0 the same thing as turning Drag calculations to false?

2,517 Aldriech  3.8 years ago

As the title says.

  • Log in to leave a comment
  • Profile image
    Dev WNP78

    Also, setting dragScale=0 won't affect performance that much since drag calculations are the same except the force never gets applied, but calculateDrag=false means that it's excluded from drag entirely. As well as causing parts behind it to get drag, this also will improve performance (mostly load times) of builds if you set it on most parts and only leave a few parts that define your drag model on.

    +10 3.8 years ago
  • Profile image
    41.6k rexzion

    @Aldriech ok give me

    3.8 years ago
  • Profile image
    2,517 Aldriech

    @rexzion 9 robux is all I can give

    +3 3.8 years ago
  • Profile image
    41.6k rexzion

    @Aldriech np now pay me

    3.8 years ago
  • Profile image
    2,517 Aldriech

    @rexzion @DarthAbhinav thank you!

    3.8 years ago
  • Profile image
    41.6k rexzion

    dragScale 0 makes the "drag value * the drag scale" so drag scale "1" is the drag for that part multiplied by 1, I think at least.
    .
    drag calc false is different it doesn't calculate the drag for that part at all, it calculates the drag for the part behind it instead, it's great for high part builds as it makes them less laggy

    +3 3.8 years ago
  • Profile image
    16.6k DarthAbhinav

    No, the former multiplies drag by 0, the latter ensures that there's no lag due to drag by turning off the entire drag calculations entirely.

    3.8 years ago
  • Profile image
    41.6k rexzion

    ackshully no

    3.8 years ago