Going forward I will be adding ejector seats to all my planes, if it is period-correct. So, not for WW1 or WW2 planes. I figured out how to integrate ejector seats into my builds without changing the style of them!
Going forward I will be adding ejector seats to all my planes, if it is period-correct. So, not for WW1 or WW2 planes. I figured out how to integrate ejector seats into my builds without changing the style of them!
@Strucker Thanks!
Ambitious, and also a pretty cool idea.
@allusernamestaken
OK
@ArcturusAerospace And, if the custom cockpit is the right type, made with hull pieces, not with a modified sphere, you can attach the cockpit to a detacher, set the detacher activation group to the same one as the ejector seat, then put a delay (you'll have to find a delay that works with specific aircraft you're using) on the detacher for the ejector seat. The ejection will look a lot nicer with the canopy flying off then the ejector seat following. And, you'll have to crank up the power for the canopy to the max. If you need more information, I can give it to you.
@ArcturusAerospace I get one of the old Simple Planes pilot dummies, then I make a cube out of a whole piece, nudge it into the bottom of the pilot dummy. Then, I nudge a detacher into the bottom of the cube, set the force of the detacher to "high". Then, I turn off the "part collision" on the parts I just put together. Then I attach a parachute to the cube, shrink it, then I nudge the parachute to the top of the pilot dummy's seat. I change the parachute's direction if I need to. Then, I put the subassembly on top of the plane's custom cockpit. Then, I put the actual cockpit, which I shrink, on the cube, then I nudge it up into the pilot dummy's head. Then I nudge the subassembly down into the fuselage of the plane. Then I test it to make sure it works. I've done this before and it works. If you need more information I can supply it.
How did you do it?