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Custom Missile WARHEADS

16.5k DarDragon  4.0 years ago

So, have you ever wanted to increase the damage of your missiles w/o having to slap a ton of bombs or a cleaver to it?

Well fret no more, I have a solution! This is actually a new technology(unlike other people in the forums who keep saying they made something new), although derivative of the nuke bombs made from trapping cannon shells in boxes in bombs.

When you name both a missile and a cannon the same name, and you set the activation group of the missile to FireWeapons (also, set the cannon ammo, recoil, and muzzle velocity to 0), The missile will still lock on, even if it is not activated yet. On the hud, it displays as only x1 ammo; for example, this missile is named AGM-130. On the hud, it shows AGM-130 x 1 even if there are 2 things named AGM-130(in this case 3 cus theres a rocket in the bottom tube). When you fire the missile, it fires the cannon first, then the rocket, then the missile(which has no thrust cus the top section is really just a GBU-15). And even if the sequence has the cannon first, it is still able to lock-on.

After all this, if you want a bigger boom, just adjust the explosionScalar property of the cannon

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    16.5k DarDragon

    @RAAF No, sorry. I lost that project, along with the KV-1 when I reverted my laptop because I forgot to back up my files. I also might not go back to SimplePlanes for a while. So, again, sorry.

    3.9 years ago
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    16.5k DarDragon

    thanks!

    4.0 years ago
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    Cool idea

    4.0 years ago