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Variables?

214 SingularMuon  4.3 years ago

Im currently developing some meatier in terms of funk contraptions, and with every longer step (read: repeating segment) i find them less readable, since i usually make them on my phone, they appear as single line stacks of gibberish with ever more room for catastrophic error.
The solution in my mind would be an extra menu in the editor, a code logic chip, where you could define variables (A=...), get their rate of change (B=$A) etc. and use them for part specific input functions.
It'd also be neat to have some sort of debug mode in-game for troubleshooting purposes, based purely on user specified variables.
It should also allow for part specific outputs to be filtered, like rotation speed of a propeller, or angle relative to another part, but i feel it reaching a tad too far for what's called simple planes.
For a treat i offer thee, oh cosmos, a non-unified script for a 6 speed automatic with an actual torque curve:
https://www.simpleplanes.com/a/7fMTP9/Case1

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    They propose the idea of an additional menu in the editor, a "code logic chip," to define variables and their rates of change, as well as a debug mode in-game for troubleshooting based on user-specified variables. slope game

    one month ago
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    Since a person commented it, I will do it too, I am looking for an SEO professional who can sell me backlinks and place the backlinks by posting in forums. Does anyone here know any SEO professional who can provide me with this type of services? Please help me, I need it as soon as possible

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    0 Sam989

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    I read articles on topics like yours and realize how far I am from all this. I want to understand and study at least a little, but I see that it is not mine. I guess there's no point in this study since it doesn't do anything for me. I think I should focus on creating quality content for my blog. And the optimization and promotion of the website let the professionals do it.

    2 months ago
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    Currently there is no debug mode set up yet connections

    10 months ago
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    1.2 years ago
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    292 Bike36

    1.11 happens

    2.5 years ago
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    2,376 TheKraken3

    Even funkier trees

    4.3 years ago
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    66.7k SnoWFLakE0s

    100% agree. Variable assignment is absolutely critical for some longer scripts, I'm having trouble with that as well.

    4.3 years ago