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How do I implement a funky tree code into a part?

15.8k Vidal99977  4.3 years ago

How do I do it so I can let like, the wings flex upwards when reaching a certain TAS. Anybody know how?

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    15.8k Vidal99977

    @Random40 dont worry. I got it.

    +1 4.3 years ago
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    2,174 Random40

    Actually... I don’t know if this works with specifically TAS. Sorry.

    4.3 years ago
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    2,174 Random40

    Maybe you could make the input for the hinge rotator v>(target speed for wing flex). But that is to make it work above a specific speed. To make the rotator work below a specific speed, use v<(speed). Yeah, I’m not sure if this is going to work, but I guess it’s worth a shot...

    4.3 years ago
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    26.7k Gameboi17

    @Vidal99977 remember to tag my name or else i won't know that you responded to me, and i never messed with Funky Trees. Ask @SnoWFLakE0s or @WPN78

    4.3 years ago
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    15.8k Vidal99977

    I know but how? Do I do it through the overload mod or what?

    4.3 years ago
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    26.7k Gameboi17

    You need big brain time because I don't

    4.3 years ago