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Catapult Update(No Pictures)

49.5k UnguidedCylinder  4.6 years ago

As I near the completion of my battleship with tons of unnecessary details, I realized that I left the catapult halfed baked. So I tried to fix it, and I did.

MK.7 CATAPULT
The Mk.7 was the first catapult I uploaded. It was fine but had a couple of flaws. One being the launcher itself was unable to carry aircraft due to their weight and thus their mass had to be scaled down. This also meant that having a powerful engine affected the stability of the aircraft as seen with my Observer. The last problem was the plane either exploded upon launch and you had to pull back early and or the middle float will snag the tip of the catapult and fall over. Then the aircraft itself was slow and can turn on a dime which I found fun.

MK.8 CATAPULT
What's the difference well basically I went back and disabled aircraft collision on every single part that has something to do with the actual catapult system. I should've done that before. I also slanted and disabled the aircraft collision on the tip which is basically there to just cover up the tip, maybe I'll remove it. Those modifications allows the plane to basically launch of the catapult without any risk of snagging and blowing up. Now the plane itself. I added a bit of weight to the fuselage allowing me to increase the engine from 500HP to 2000HP and decrease the size of the elevator control surfaces. Those modifications allows the aircraft to feel much realistic. In the end these two is basically what I should've posted way back. I'll share them once internet comes back to the house. And on that note, the ship is nearing completion so do wait for it. Or not it's fine

Edit:
I haven't checked if the catapult can support other aircraft so I do have to check. Also now the plane's engines start on activation 8 thus having only one AG to launch it making it simpler.