150 verxzl

profile picture
joined 3 months ago
1 followers

Posts Comments Following
Player Biography  

yo, glad you looking here, I don't usually make anything for people. most of the time I just remodel and add stuff to others people builds.
|
but now, I think I'll work on making weapons since I realized how good I can actually make that shi..

I'm also re-branding myself into Verxzl-Industries WM (weapon maker)


you can personally talk to me on discord, my username is : poserk.

have a nice day man. (or woman.)

i love you for downloading what I got. (if you a guy, no homo)


currently working on: 4 weapons made by me. 1 ATAM and 3 ATGM

First ATGM; VI-AP-HE 18.5mm
|
Description: The Verxzl-Industries, Armor piercing, high explosive 18.5mm Rocket is a Command Guided air-to-ground missile, easy to attach to a pylon, easy to fire, the rocket is also very, and I mean very heavy. I put it on the right side of a helicopter and it tilted full right. the pointed tip and sleek design will guarantee a armor piercing experience, A very simple ATGM. Also fun fact: if your lucky enough, you can select an air target then go to ATGM mode to select this weapon, it'll go after air targets!

Second ATGM; VI-JHEB Harpoon
|
Description: The (Un-Guided) Verxzl-Industries Jacketed High Explosive Bomb named "Harpoon" gets it name because of its shape, it is a un-guided rocket that you must have good aim with, it has a pointed tip like the AP-HE RKT, but it is more wider, for hitting multiple targets at once, as it is more HE than the other ATGM, has large explosive scale, so be high up when firing, or you'll go boom too.

Third ATGM; VI-Insurgency BF
|
The Verxzl-Industries Insurgency Black Fire is a long range fire and forget cruise missile, it is being thrusted by 4 small thrusters which emits out black fire when shot by using engine funky trees, hints the BF. It does look very nice, with a large explosive scale, drop high, drop fast, and drop your enemy faster.
|
Now the functions of this missile (warning, may to hard to figure out) , when 1 is attached, it works as normal, but now 2, first, 𝗽𝗿𝗲𝘀𝘀 𝗽𝗹𝗮𝘆 𝘁𝗼 𝘀𝗲𝗲 𝘄𝗵𝗶𝗰𝗵 𝗼𝗻𝗲 𝗱𝗼𝗲𝘀𝗻'𝘁 𝗲𝗺𝗶𝘁 𝗯𝗹𝗮𝗰𝗸 𝗳𝗶𝗿𝗲 𝘄𝗵𝗲𝗻 𝘀𝗵𝗼𝘁, 𝘁𝗵𝗲𝗻 𝗰𝗵𝗮𝗻𝗴𝗲 𝘁𝗵𝗲 𝗲𝗻𝗴𝗶𝗻𝗲𝘀 𝗜𝗻𝗽𝘂𝘁𝘀 𝘀𝗲𝘁𝘁𝗶𝗻𝗴𝘀 𝗼𝗻 𝘁𝗵𝗲 𝗼𝗻𝗲 𝘁𝗵𝗮𝘁 𝗱𝗼𝗲𝘀𝗻'𝘁 𝘀𝗵𝗼𝘄 𝗯𝗹𝗮𝗰𝗸 𝗳𝗶𝗿𝗲 𝘁𝗼 = 𝟮-𝗮𝗺𝗺𝗼("𝗩𝗜-𝗜𝗻𝘀𝘂𝗿𝗴𝗲𝗻𝗰𝘆 𝗕𝗙") 𝘁𝗵𝗲𝗻 𝗯𝗹𝗮𝗰𝗸 𝗳𝗶𝗿𝗲 𝗶𝘀 𝘀𝗵𝗼𝘄𝗻, but more than 2 is a little harder, but I found something out, when you have any amount more than 1, 𝗽𝗿𝗲𝘀𝘀 𝗽𝗹𝗮𝘆 𝗮𝗻𝗱 𝗿𝗲𝗺𝗲𝗺𝗯𝗲𝗿 𝘁𝗵𝗲 𝗳𝗶𝗿𝘀𝘁 𝘁𝗼 𝗹𝗮𝘀𝘁 𝗺𝗶𝘀𝘀𝗶𝗹𝗲𝘀 𝘀𝗵𝗼𝘁, 𝘁𝗵𝗲𝗻 𝗮𝗳𝘁𝗲𝗿 𝗮𝗹𝗹 𝗶𝘀 𝘀𝗵𝗼𝘁, 𝗰𝗵𝗮𝗻𝗴𝗲 𝘁𝗵𝗲 𝗳𝗶𝗿𝘀𝘁 𝘀𝗵𝗼𝘁 𝗺𝗶𝘀𝘀𝗶𝗹𝗲'𝘀 𝗲𝗻𝗴𝗶𝗻𝗲 𝗜𝗻𝗽𝘂𝘁𝘀 𝘁𝗼; (𝗵𝗶𝗴𝗵𝗲𝘀𝘁 𝗻𝘂𝗺 𝗼𝗳 𝗺𝗶𝘀𝘀𝗶𝗹𝗲𝘀 𝘆𝗼𝘂 𝗵𝗮𝘃𝗲)-𝗮𝗺𝗺𝗼("𝗩𝗜-𝗜𝗻𝗱𝘂𝘀𝘁𝗿𝗶𝗲𝘀 𝗕𝗙"), 𝘁𝗵𝗲𝗻 𝗳𝗿𝗼𝗺 𝘁𝗵𝗮𝘁, 𝗳𝗶𝗹𝗹 𝗶𝗻 𝘁𝗵𝗲 𝗿𝗲𝘀𝘁 𝘂𝗻𝘁𝗶𝗹 𝘆𝗼𝘂𝗿 𝗹𝗮𝘀𝘁 𝗺𝗶𝘀𝘀𝗶𝗹𝗲 𝗲𝗻𝗴𝗶𝗻𝗲 𝗜𝗻𝗽𝘂𝘁𝘀 𝗶𝘀 𝟭-𝗮𝗺𝗺𝗼("𝗩𝗜-𝗜𝗻𝘀𝘂𝗿𝗴𝗲𝗻𝗰𝘆 𝗕𝗙"), if you need help, discord at the top.

First ATAM; A997R OM CMDG
|
Description: The Command Guided Air-To-Air missile named, "A997R OM CMDG" is a unique name which is apart of my upcoming game. A997R is the acronym for my game, OM means Omni Missile, CMDG means Command Guided. The missile is recommoned to drop for 3.5-6mi away and at least 1500ft above the target, the missile is quite heavy, so I put a label on it, "Drop From Above." and when attached, 𝗰𝗵𝗲𝗰𝗸 𝘁𝗵𝗲 𝗽𝘆𝗹𝗼𝗻'𝘀 𝗰𝗼𝗻𝗻𝗲𝗰𝘁𝗶𝗼𝗻 𝘁𝗼 𝗺𝗮𝗸𝗲 𝘀𝘂𝗿𝗲 𝗶𝘁 𝗶𝘀𝗻𝘁 𝗰𝗼𝗻𝗻𝗲𝗰𝘁𝗲𝗱 𝘁𝗼 𝘁𝗵𝗲 𝗳𝘂𝘀𝗲𝗹𝗮𝗴𝗲 𝗯𝗼𝗱𝘆 𝗼𝗳 𝘁𝗵𝗲 𝗔𝟵𝟵𝟳𝗥 𝗢𝗠 𝗖𝗠𝗗𝗚 𝗼𝗿 𝗶𝘁 𝘄𝗶𝗹𝗹 𝗻𝗼𝘁 𝘄𝗼𝗿𝗸. It is a current bug with the missile i cant figure out how to fix.

also, remember the all-purpose pack I made? yeah, I have a lot more weapons now, it'll be getting a upgrade.


fun facts bout me:
|
Favorite plane: Northrop Grumman/McDonnell Douglass YF-23 Black Widow II
Favorite Helicopter(s): Mil Mi-24p Hind, Mil Mi-35m, Bell AH-1(z,T,J,F, S)
Favorite car(s): Toyota VELLFIRE, Mazda Rx-7 FD, Nissan 350z, supra

My personal opinions:
|
f-22 overrated
I'm black.
that's all you needa know.