243k mikoyanster Comments

  • [Mod|Map|SimplePlanes] Your first map - page 4 yesterday

    @SaintNPC ok you are right!

  • Weapon Design Challenge II 2 days ago

    i´m in!

    +2
  • Stingerbeast release trailer. 7 days ago

    Very nice!!

  • Area88Challenge 9 days ago

    @Dimkal Dear friend! Glad to read you and talk to you. It is a joy to know that you will participate. Regarding your questions:

    a) In the case of experienced players like you, I accept an extension in the number of parts. I understand that the plane will look great. The maximum limit of pieces is to facilitate the loading and execution of the game on my computer. But I will make an exception with those platinum players who know what they do ;-)

    b) In relation to the Gecko EF-45H, you would have to make a new version, which has a differentiated shape, an airplane transformed and adapted to the rest of the challenge rules.

    In any case, it seems good to me that if you cannot arrive on time to the challenge, you will participate honorably in the challenge. It will be a pleasure.

    +1
  • Area88Challenge 9 days ago

    @AlaskanAeroLandTech In this challenge, new airplanes must be built, not airplanes that have been used before or have been previously published, unless they are specifically adapted, transformed, and comply with the rules.

  • Area88Challenge 9 days ago

    @ND40X That is good news!

  • Area88Challenge 9 days ago

    @JohnnyBoythePilot You can use as many as you want, but in sum they cannot exceed 50 chaff and 50 flares

  • Area88Challenge 9 days ago

    @Shippy456 That effect may be due to Drag. You have to activate the Drag viewer to check if there are more drag on one side of the plane, which is possibly generating that turn. The way to solve it is to find the part that causes the problem and put drag = 0 and do the same with its symmetric part.

  • Area88Challenge 9 days ago

    @HeavyC22 Try to make the plane a successor to this post. Otherwise, I find it difficult to control so many planes.

  • Area88Challenge 9 days ago

    @asteroidbook345 Don't worry, you play when you can or they leave you. The same happens to me. That is why I usually give quite ample time.

    In relation to Blackburn Buccaneer, it certainly survives surprisingly. It is a large plane and I doubt that it is not as maneuverable as the F-5, but its pilot had to be very precise ... Despite these Anime licenses, I think it has very good details. I don't usually consume Anime, but I found Area 88 by chance and gave it a chance and it wasn't bad. Compared to other anime in which the pilot girls do not wear a helmet and are dressed as princesses ... hahahaha this anime seems much more serious.

    Anyway, this challenge is an excuse to have fun building and flying airplanes. ;-)

  • Aichi D3A1 ver 1.1 10 days ago

    Very Well made! Congrats

  • Dassault Mystère IVA 11 days ago

    Great work! I like this plane!

  • FMA IA-73 'Cuyum' 11 days ago

    @Bife me gusta mucho este diseño, tiene muy buena pinta 👍👍👍👍

  • Turning Test F-15C (DCS) vs ESD-A3J-C (SimplePlanes) 11 days ago

    Here is the video that demostrate that speed is the same https://youtu.be/_OOd6tj5JZA @ChiChiWerx

  • Area88Challenge 11 days ago

    @Shippy456 yes but It appear in area 88 anime 😄😄😄

  • FMA IA-73 'Cuyum' 11 days ago

    Very nice plane!

  • Turning Test F-15C (DCS) vs ESD-A3J-C (SimplePlanes) 12 days ago

    @ChiChiWerx It has been compared at the same speed, although it cannot be seen in the DCS video clip. On the other hand it is an approximation, it is not intended to do exactly the same. If it is observed the turn are similar, it seems a fact.

    +2
  • Area88Challenge 12 days ago

    @Shippy456 Perfect! If you want I can try it and we make sure.

  • Area88Challenge 12 days ago

    @ND40X It may be a plane from the 90s. From the Second World War, I do not recommend it, as it will be quickly shot down. Actually you have to design a plane from the 60s, 70s and 80s.

  • Area88Challenge 12 days ago

    @JohnnyBoythePilot The 12 hard-point rule is made not to overload the plane too much. Keep in mind that we try to be similar to reality. An airplane usually has a load limit. If you load more weapons than the plane should have then you will lose realism and that translates into fewer points. 12 or 14 hard-points is more than enough. Subpilons are also considered hard point. In relation to the second question, there is no problem in using pre-designed weapons. But remember that realistic behavior of weapons is valued.

    +1
  • VIDEO - How to make custom weapons in SimplePlanes 13 days ago

    @typeZERO I think it could be done if the missile is encapsulated and the force is increased, following the same principle as this plane ... https://www.simpleplanes.com/a/45mT15/Fairei-Fire-Comet

  • VIDEO - How to make custom weapons in SimplePlanes 13 days ago

    @typeZERO with XML it´s possible via reducing weight of the missile and drag... Still there are no guarantees. It is best to incorporate a VTOL engine

  • Area88Challenge 13 days ago

    @Scrooge2029 hehehehe a mirage in the desert ... mmmm a Mirage 2000?

  • Area88Challenge 13 days ago

    @Shippy456 I can try to make a cluster bomb for you ...

  • Area88Challenge 13 days ago

    @Shippy456 I see you have trouble making custom weapons. It is also not a problem, you can use bombs by default, I am sure they will be effective.

    +1
  • Area88Challenge 13 days ago

    @Shippy456 In this mission, there will be no ships to destroy. In the previous challenge, we used LASM weapons, to destroy long-distance two destroyers, we have a very funny video posted about it.

  • Area88Challenge 13 days ago

    @asteroidbook345 hahaha Y-Wing nice idea! But but it would not be the right challenge ...

  • Area88Challenge 13 days ago

    @RAF1 I didn't know that Ace Combat had also noticed the tightrope! Woohoo!

  • Area88Challenge 13 days ago

    @Shippy456 I understand that the symbol refers to a cockade or badge ... I don't have details made about that ... you have to create them ... As for cluster bombs, they are allowed, but I would ask that they not generate lag when launched. I have some experiences of this type of weapons and sometimes they block the game. Test before the game does not slow down when they are fired or exploded.

  • Area88Challenge 13 days ago

    @Shippy456 Well, I'll try ... I have some surprises for this map. It may or may not fall ... or I may take some licenses ...

  • Area88Challenge 13 days ago

    @ND40X Deadline 28 February 2020

  • Area88Challenge 13 days ago

    @XjayIndustrys Your questions are very good! The complexity in the wing and other type of advances is scored positively.

    As for the enemies, Their quantity will vary in the two missions that are going to fly. Keep in mind that the first mission is designed to fly to Mach 1 at low altitude. There will be enemies that will shoot us along the way, but we will not attack them, we will reserve the weapons for an attack on an enemy base. As for the second mission, it will be a ground attack on enemy units, most likely on the move, to defend the capital of the kingdom of Aslam. But our spies don't give us more information ...

    As for the cannon, I recognize that it is a useful weapon in this mission, I recommend not abusing with impossible calibers. As far as possible, we must seek more or less realistic characteristics. An example of this, you have it on the last plane I have published.

  • Area88Challenge 13 days ago

    @ACEPILOT109 Your approach seems very good. Ahead! Welcome to Area 88

  • Area88Challenge 13 days ago

    @Shippy456 There is no problem with using the weight in the fuselage. There are other tricks, but it would take time to explain. Maybe I make some videos about it.

  • VIDEO - How to make custom weapons in SimplePlanes 13 days ago

    @typeZERO There are some tricks for that ... Check out this missile ... https://www.simpleplanes.com/a/9pXb2f/MIK-Kilo-Hypersonic-Missile

  • Changocraft ft-12 13 days ago

    @Aircraftftw your plane has 62 part. The minimum parts must be 230

  • Someone Collaborate with me? 13 days ago

    It takes me a long time to finish it ... sorry

    +1
  • Goss Magpie (Area 88 Challenge) 13 days ago

    very nice scheme!

  • Area88Challenge 15 days ago

    @Shippy456 I recommend that you make a redistribution of weight. I explain myself, if the plane is very nervous (not very stable) it redirects the weight to the front area. If it is not very agile, move that weight to the back area. You will improve the behavior of the plane and make it more similar to the real behavior that is what we try to look for in this challenge.

  • Area88Challenge 15 days ago

    @ndfr623 @Shippy456 What ndfr623 indicates is a very appropriate way to solve that problem.

  • Area88Challenge 15 days ago

    @Shippy456 It is an acceptable power to weight ratio. In this challenge, we are flexible with these parameters.

  • Area88Challenge 15 days ago

    @JolyLoly yes

  • Area88Challenge 15 days ago

    @typeZERO Do not worry, if you dare, here you are welcome. We can even make a plane together for this challenge.

  • Area88Challenge 15 days ago

    @ndfr623 De cuánta resistencia estamos hablando... siempre puedes aumentar la potencia del motor. Si me enlazas a tu creación puedo ver el problema y te indico mejor

  • Area88Challenge 15 days ago

    @RAF1 Welcome back to Area 88 :D

  • Area88Challenge 16 days ago

    @Texasfam04 Welcome to Area 88!

  • MIK AT8 Sand Hound 16 days ago

    @CptJacobson jejejeje sorry planes must be differents

  • MIK AT8 Sand Hound 16 days ago

    @Shootingstar07 no, any resemblance to reality is pure coincidence 😉😉😉

  • Area88Challenge 16 days ago

    @ND40X ##**`Deadline 28 February 2020`**

  • Area88Challenge 16 days ago

    @ndfr623 No vale cualquier cosa, tiene que ser un avión jet multipropósito que sea realista o al menos lo intente y que cumpla con los requisitos. En cuanto a la pregunta 2, se puede eliminar el drag de los detalles del avión, pero no del fuselaje