Your mods would be integrated in Simpleplanes Core game. Good job! Thank you for all your time!
@EternalDarkness i understand the rule, and accept. But would be great include new Paint options in the Game, in order to increase reality, and details... I think the airplanes could be more cool with more sofisticated paint options... For example apply emblems, bands, gradients, etc... I think its difficult but soon its Christmas 😉 thanks anyway!
Great Update! Great work guys! i´m testing and i obtain the next results:
i hope will progress Simpleplanes, good job!
@Faded yes i can... you say... ;-)
This is incredible, great work! Congratulations! Thank you very much! I like this mods!
@Hawkeye156 @ThePilotDude @Kerbango
@MOPCKOEDNISHE it´s my new map Tank Test Map, will be release in brief
@Carsong1017 @Gravity @denialofservice
@ChiChiWerx It has been compared at the same speed, although it cannot be seen in the DCS video clip. On the other hand it is an approximation, it is not intended to do exactly the same. If it is observed the turn are similar, it seems a fact.
@jamesPLANESii I think it's a great idea! Thanks for the inspiration. I think I will develop some of those locations. Thank you very much!
This is a very nice model! Great build! You can feel proud
@Chancey21 This plane :D
I know it's hard to cover everything we ask for. But I will give some ideas ...
1) I would like have paint tools, to add insignias, to create camouflage and to reduce the number of parts that involve details in aircraft.
2) Update the simpleplanes modtools to create aerial patrols, aerial routes/paths. That way we could create very fun aerial combat missions.
4) Add new parts, for example refueling probe in flight, new weapons, glass for the cabins, the possibility of designing the cabin, instrumentation ... (much of this, is in the mods, but it would be great if the game had it default)
5) That in Unity we can add our planes, ships and land vehicles in a simple way, so that performance is not compromised.
whatever it is I think that simpleplanes is an incredible game. I hope the surprise of the update to version 1.8.
Many encouragement to the developers!
@jamesPLANESii yes, i go with my police car... :D
Handling, stability, agility :: 3 points
Realistic model and behaviour :: 6 points
Details, paint and accesories :: 6 points
Build quality ::5 points
Personal impression :: 4 points
Description ::3 points
Rules :: Meet the rules
Status :: Accepted
Meet the rules
This plane use "Health" attribute
@jamesPLANESii i´m working on a Civilian Designer
@TheSavageManZ Thank you very much! Making these mods takes me a long time. Think that each building I have designed with sketchup, there is a lot of trial and error ... But it is worth it if the SimplePlanes community enjoys them. I think I can make some railroad tracks. I will try it
@ImABoe As mentioned in previous comments, it does work but in another version of SimplePlanes, please check it out.
Thank you very much! i´m finishing my entry
Reduce to 0 damping and spring of all your wheels
Great!! Thank you very much!
Ease of maneuver - 22/30pt
Realistic model - 58/70pt
Details, paint and accesories - 21/30pt
Realistic weapons and behaviour - 25/40pt
Build quality - 20/30pt
Mission Fulfillment - ??/100pt
Fair play - 20/20pt
Ease of maneuver - 15pt/30pt
Realistic model - 35pt/70pt
Details, paint and accesories - 5pt/30pt
Realistic weapons and behaviour - 0pt/40pt
Build quality - 8pt/30pt
Mission Fulfillment - ??/100pt
Fair play - 0pt/20pt
@RussianAS You can participate with a plane with more parts, no problem ;-)
@JohnnyBoythePilot The 12 hard-point rule is made not to overload the plane too much. Keep in mind that we try to be similar to reality. An airplane usually has a load limit. If you load more weapons than the plane should have then you will lose realism and that translates into fewer points. 12 or 14 hard-points is more than enough. Subpilons are also considered hard point. In relation to the second question, there is no problem in using pre-designed weapons. But remember that realistic behavior of weapons is valued.
@Thueerra @GhosTerSix @Bife
@BaconRoll I'm so sorry, you're a classic in the challenges I organize. But we have another challenge soon. I encourage you to participate.
@ndfr623 El problema está en la cantidad de armas que lleva el avión, son más de las que necesita para la misión. En este reto interesaba un avión rápido, ágil, extremadamente estable a baja cota para poder hacer vuelo a ras del agua... Si quieres te ayudo a construir el avión del próximo reto ;-) no te desanimes. Me ha gustado que tenga la escarapela española ;-)
@NFIGMT The mod is unpublished, but will be publish in the next Naval Attack Challenge
@nameisalreadytaken Yeah! Its true i need more followers!! Jajaja at least 667 😁😁😁😁
@drgunblood imposible at the moment... sorry
@N1KO @Alpha1M @Nachog
@JohnnyBoythePilot @RussianAS @Burtcrusher
This is incredible! Please include in the Core of Game. Great mod!!!
@belugasub press F9 and disappear all interface... ;-)
@belugasub I don't know that about FOV. What I know is the MOD to use the different cameras and focus
@Laurentjames123 you can build fictional or replica airplane
@RussianAS I will make a plane for your faction ;-)
@A3 i made this for you 😉 God save Australia
There can be several things:
a) The Asset version of SimplePlanes is not suitable for Unity 2018. Make sure you delete the SimplePlanes asset from your project. After loading the SimplePlanes mod tools asset you can find it in the path "C: \ Program Files (x86) \ Steam \ steamapps \ common \ SimplePlanes \ ModTools"
b) If this does not work, then it may be because another asset that is causing that error has been loaded. For example, the Terrain Toolkit 2017 fails me. In your case it may be another asset that you have obtained from the Unity asset store. Not all assets are compatible with SimplePlanes
c) If it still does not work, eliminate everything, except the terrains, and recreate the "Simple Planes Map" and within its hierarchy, the terrain and the starting position of the player. Make sure that the player's starting position is at a sufficient height and does not start at sea or on the ground, at least in the first tests.
If after all it does not work, I could not tell you, I would have to see the assets you are using and see more screens to find out what happens ...
@EternalDarkness yes but I had a problem with successor part... Probably Will make other plane.