Company: How many engines do you want?
DeveloperKorzalerke: Y E S
Company: How powerful do you want each engine?
DeveloperKorzalerke: Y E S
Company: How loud do you want each engine?
DeveloperKorzalerke: Y E S
Company: How big do you want your inlet?
DeveloperKorzalerke: Y E S
Company: How fast do you want your plane?
DeveloperKorzalerke: Y E S
Company: How inefficient do you want your plane?
DeveloperKorzalerke: Y E S
Company: Alright, here you go!
Nice presentation, and just like a few of my past suggestions, instead of saying PLz trAck jUROo, it literally designs how the whole part would function.
I had a similar idea! I'm planning on making a working checklist for my new planes, so people can learn how to fly it in-game. It would have variables which control how many pages are flipped.
@IceCraftGaming In fact, I have ideas for making a plane where I 3D model lots of parts of it in an external application (fuselage base and wing root, then wing segments, then doors and large moving things), then make a mod which adds all those parts, and assemble it in SP for a part count of around 100 ish parts. Good for potato PC users.
In other news, April Fools Day is not the right time to post actual good content. Not only will it be buried by the jokes, people might think it's a joke. Here is an example of a great build which suffered this fate.
@JustWingIt Well I guess it's maybe advertising? Around page 5000 or so they all have some random link in the bio. There was also the funny one about a law firm advertising here. Ah yes a bunch of 14 year old aviation enthusiasts will need a lawyer.
Bug: RPM gauges automatically change to RotorRPM/600. I keep putting Engine1RPM/600 in (defined by the output of an engine), and I save and reload, and it changes.
To replicate, grab a dial, change it to RPM, and then put any input in. It will change upon reload.
Upon further testing, this affects ALL gauges with custom inputs. They will revert back to their default values.
Upon yet more testing, this is because the gauge doesn't change to "custom", and custom gauges work fine. The bug occurs when just the FT input to a gauge is changed. The gauge doesn't automatically change to custom.
@jamesPLANESii @BeastHunter Then there's like all the advanced builders who just have a single part with calculateDrag true, the rest are false. To improve performance.
Nice plane! I could have done a better job with the cockpit (don't ask, It's pushing SP beyond its limits), but the other details are superb! The cockpit itself is also quite nice, it's an impressive level of detail.
@Korzalerke I too am working on an advanced network of code which will allow for mods to be added to the game package and be used on all platforms, even my smart calculator.
I am the god of the variables system.
My SWL-10 and upcoming SWL-120 both have/will have flight simulator realism.
I have made several variables tutorial videos. To use switches and buttons to effectively be extra AGs, this video explains that. You said the input didn't turn off. I have seen this issue a lot, and it is because you forgot to set the interactionType, which I mention in this video. For your purposes it should be set to Toggle.
Another note, about booleans. If you want to get a boolean out of a "custom AG", you can use this code in the input of the part in question: customInput = 1
Replace customInput with the name of the custom input of the button/switch you have.
I have also made a lot of other tutorials. Just look at my page from the videos perspective to see them all.
@CarrotSlicingCompanyCat How on earth did that get 9,700 downloads?
My SWL-10 got twice the upvotes, but just 4000 downloads.
In other news, this car was a waste of effort. It even had a video teaser.
There's something familiar about that link... I just can't put my finger on it...
+14I really love this; my only issue is it is in metric...
+12Alright, so it looks like the comments are disabled on the post in question. This was done by a mod. That's all I can tell you.
+8I have a new phone! Great, let's just get our stuff from our old ph---
+8(we'll be right back theme intensifies)
hullage
+7Company: How many engines do you want?
+7DeveloperKorzalerke: Y E S
Company: How powerful do you want each engine?
DeveloperKorzalerke: Y E S
Company: How loud do you want each engine?
DeveloperKorzalerke: Y E S
Company: How big do you want your inlet?
DeveloperKorzalerke: Y E S
Company: How fast do you want your plane?
DeveloperKorzalerke: Y E S
Company: How inefficient do you want your plane?
DeveloperKorzalerke: Y E S
Company: Alright, here you go!
demonic coarse language wow! It's like the time @BeastHunter upvoted half my posts and got me to plat.
+6Nice presentation, and just like a few of my past suggestions, instead of saying PLz trAck jUROo, it literally designs how the whole part would function.
+6The problem with a new game is stuff from the old one wouldn't work on the new one, like crafts.
+6VR will be coming in 1.12, 1.11 is the new cockpit features, variables, and fuselage slicing.
+6Wait why are you doing panelling? The update brought fuselage fill sliders, so no-one has to panel ever again!
+6Reverse psychology go brrr
+5And then SpicyNinja returns with something which gets even more upvotes
+5@ShinyGemsBro Yeah.
+5.
Between you and me, this wasn't made in SimplePlanes. It was made in AdvancedWithWayTooMuchCodePlanes
@jamesPLANESii lol I came here for the same reason
+5U got a nasa pc to run this?
+5I had a similar idea! I'm planning on making a working checklist for my new planes, so people can learn how to fly it in-game. It would have variables which control how many pages are flipped.
+5LAPTOP
+5i7-8570 H
16 GB RAM
GTX 1050
LOADED THIS INTO THE EDITOR
It takes like a single extra part per segment. I personally use a five part airfoil, but sheesh, a basic airfoil is 2 parts. IT'S SO EASY!
+4Please tag me on anything you post. If you ever need help, also tag me.
+4I used to have a PC. Now I have a small star.
+4Jokes aside, this is now giving my RTX 3060 something to do.
@IceCraftGaming In fact, I have ideas for making a plane where I 3D model lots of parts of it in an external application (fuselage base and wing root, then wing segments, then doors and large moving things), then make a mod which adds all those parts, and assemble it in SP for a part count of around 100 ish parts. Good for potato PC users.
+4viry gud pln
+4I has gud spelin a gammer.
No, we don't.
+4In other news, April Fools Day is not the right time to post actual good content. Not only will it be buried by the jokes, people might think it's a joke. Here is an example of a great build which suffered this fate.
+4@JustWingIt Well I guess it's maybe advertising? Around page 5000 or so they all have some random link in the bio. There was also the funny one about a law firm advertising here.
+4Ah yes a bunch of 14 year old aviation enthusiasts will need a lawyer.
It's amazing how many bots sign up per day. I swear this has increased by like 200 pages since a week ago.
+4@Korzalerke Yes, I think he coded another bot to automatically upvote every single forum post the second they are created.
+4Massive Issue With Gauges
Bug: RPM gauges automatically change to
+4RotorRPM/600
. I keep puttingEngine1RPM/600
in (defined by the output of an engine), and I save and reload, and it changes.To replicate, grab a dial, change it to RPM, and then put any input in. It will change upon reload.
Upon further testing, this affects ALL gauges with custom inputs. They will revert back to their default values.
Upon yet more testing, this is because the gauge doesn't change to "custom", and custom gauges work fine. The bug occurs when just the FT input to a gauge is changed. The gauge doesn't automatically change to custom.
@jamesPLANESii @BeastHunter Then there's like all the advanced builders who just have a single part with calculateDrag true, the rest are false. To improve performance.
+4@Stickman The 1.12 beta, which is currently available with the lack of a blog post.
+4@Leepicthebaconeepic Ai eats processing power like it's unlimited.
+4Can we please have engine fuel flow variables?
+4HOLY SH--
+4You have to get past the blockade of my destroyers first.
+3Budget BogdanX
+3You have a stack of upvotes.
+3The only thing that gives it away are the windows
+3Australia go brrrrr (6PM)
+3Welcome back to SP!
+3The ratio of points to followers is not the same. I have 200 yet have 5x the points.
+3Nice plane! I could have done a better job with the cockpit (don't ask, It's pushing SP beyond its limits), but the other details are superb! The cockpit itself is also quite nice, it's an impressive level of detail.
+3@BaconAircraft @OrderlyHippo And on top of that, they should be happy about the free advertising!
+3Nice work! Ignoring the problems with the plane itself (wheel colors, the fact the wheels aren't the new ones), the autothrust code is amazing!
+3@Korzalerke I too am working on an advanced network of code which will allow for mods to be added to the game package and be used on all platforms, even my smart calculator.
+3@Korzalerke Yeah, I wonder how many other people secretly work for Jundroo.
+3I am the god of the variables system.
+3My SWL-10 and upcoming SWL-120 both have/will have flight simulator realism.
I have made several variables tutorial videos. To use switches and buttons to effectively be extra AGs, this video explains that. You said the input didn't turn off. I have seen this issue a lot, and it is because you forgot to set the interactionType, which I mention in this video. For your purposes it should be set to Toggle.
Another note, about booleans. If you want to get a boolean out of a "custom AG", you can use this code in the input of the part in question:
customInput = 1
Replace customInput with the name of the custom input of the button/switch you have.
I have also made a lot of other tutorials. Just look at my page from the videos perspective to see them all.
@CarrotSlicingCompanyCat How on earth did that get 9,700 downloads?
+3My SWL-10 got twice the upvotes, but just 4000 downloads.
In other news, this car was a waste of effort. It even had a video teaser.
Check out this map
+3If you're searching for the first time, I'd use something like one of these builds, and then save a location.
Tags:
+3@BeastHunter
@X99STRIKER
@IceCraftGaming