I think the reason these accounts are being hacked is reusing the same password across different sites. If one less secure site suffers a data breach, then that username and password can be tried on other sites, and if it works, then the account on that site is compromised.
On the topic of "commenting on the Veri**pro posts can get you hacked", no. Unless the hackers somehow compromise the SimplePlanes website itself (even then hacking users would be unlikely), you cannot get hacked if you don't provide any personal information or download malware.
My recommendations, at least for now, are pretty simple: change all your passwords to strong random character passwords (unique to each site), and don't click any suspicious link.
Company: How many engines do you want?
DeveloperKorzalerke: Y E S
Company: How powerful do you want each engine?
DeveloperKorzalerke: Y E S
Company: How loud do you want each engine?
DeveloperKorzalerke: Y E S
Company: How big do you want your inlet?
DeveloperKorzalerke: Y E S
Company: How fast do you want your plane?
DeveloperKorzalerke: Y E S
Company: How inefficient do you want your plane?
DeveloperKorzalerke: Y E S
Company: Alright, here you go!
Nice presentation, and just like a few of my past suggestions, instead of saying PLz trAck jUROo, it literally designs how the whole part would function.
SimplePlanes's physics are... simple. They do physics things but are not precise at all. I like to make my builds feel like they fly realistically instead of making all my parameters
(engine power, craft weight, wing area etc.) realistic.
Anything created in SimplePlanes is property of Jundroo LLC. While you can use 3D models from the game for anything you want, attemping to make money off them is prohibited.
I had a similar idea! I'm planning on making a working checklist for my new planes, so people can learn how to fly it in-game. It would have variables which control how many pages are flipped.
Please note I am in no way a moderator, and cannot give any 100% accurate statements, but I can make fairly accurate assumptions
The two reasons your posts get removed are you bypass the autocredit system, and the liveries are also not enough modifications. Additionally, FoxtrotCharlieCharlieX has a policy against using his aircraft for any reason other than to download and fly.
About the moderators removing your crafts, there is a function of the website called "automod". It is not a moderator, but can remove crafts, when, for example, there are a number of reports created. The moderators always (or mostly always, again I am not a moderator) write a comment to briefly explain why they remove a craft. If there is no such comment on the removed craft in question, then it is safe to assume automod removed it due to a large number of reports.
This is a perfect example of what a successor of an upload should be. You took the original nose, and then instead of adding a fuselage and saying it's done, you built a reasonably detailed plane around it. Good job!
This looks pretty good, but it can be even better. The five part airfoil technique allows for more advanced and smooth airfoils with more details. Here's part 1 of a tutorial on making it. (Sorry if I sound like a salesperson lol)
@IceCraftGaming In fact, I have ideas for making a plane where I 3D model lots of parts of it in an external application (fuselage base and wing root, then wing segments, then doors and large moving things), then make a mod which adds all those parts, and assemble it in SP for a part count of around 100 ish parts. Good for potato PC users.
In other news, April Fools Day is not the right time to post actual good content. Not only will it be buried by the jokes, people might think it's a joke. Here is an example of a great build which suffered this fate.
@JustWingIt Well I guess it's maybe advertising? Around page 5000 or so they all have some random link in the bio. There was also the funny one about a law firm advertising here. Ah yes a bunch of 14 year old aviation enthusiasts will need a lawyer.
Bug: RPM gauges automatically change to RotorRPM/600. I keep putting Engine1RPM/600 in (defined by the output of an engine), and I save and reload, and it changes.
To replicate, grab a dial, change it to RPM, and then put any input in. It will change upon reload.
Upon further testing, this affects ALL gauges with custom inputs. They will revert back to their default values.
Upon yet more testing, this is because the gauge doesn't change to "custom", and custom gauges work fine. The bug occurs when just the FT input to a gauge is changed. The gauge doesn't automatically change to custom.
@jamesPLANESii @BeastHunter Then there's like all the advanced builders who just have a single part with calculateDrag true, the rest are false. To improve performance.
There's something familiar about that link... I just can't put my finger on it...
+14I really love this; my only issue is it is in metric...
+13Can your device run 3000 parts at playable framerates? No? That's one of the many reasons there will not be mobile multiplayer.
+10Alright, so it looks like the comments are disabled on the post in question. This was done by a mod. That's all I can tell you.
+8I have a new phone! Great, let's just get our stuff from our old ph---
+8(we'll be right back theme intensifies)
I think the reason these accounts are being hacked is reusing the same password across different sites. If one less secure site suffers a data breach, then that username and password can be tried on other sites, and if it works, then the account on that site is compromised.
+7On the topic of "commenting on the Veri**pro posts can get you hacked", no. Unless the hackers somehow compromise the SimplePlanes website itself (even then hacking users would be unlikely), you cannot get hacked if you don't provide any personal information or download malware.
My recommendations, at least for now, are pretty simple: change all your passwords to strong random character passwords (unique to each site), and don't click any suspicious link.
I actually found a hole in the wing.
+7Until I found the piece of dirt on my monitor.
This is insane.
+7hullage
+7Company: How many engines do you want?
+7DeveloperKorzalerke: Y E S
Company: How powerful do you want each engine?
DeveloperKorzalerke: Y E S
Company: How loud do you want each engine?
DeveloperKorzalerke: Y E S
Company: How big do you want your inlet?
DeveloperKorzalerke: Y E S
Company: How fast do you want your plane?
DeveloperKorzalerke: Y E S
Company: How inefficient do you want your plane?
DeveloperKorzalerke: Y E S
Company: Alright, here you go!
hmm I wonder why it's blank?
+6.
.
.
What does AG1----AAAAAAAAAA
Just use Overload
+6Meanwhile me who has no idea how to use blender to do anything other than join meshes and finds SP easy and fun to use.
+6demonic coarse language wow! It's like the time @BeastHunter upvoted half my posts and got me to plat.
+6Nice presentation, and just like a few of my past suggestions, instead of saying PLz trAck jUROo, it literally designs how the whole part would function.
+6The problem with a new game is stuff from the old one wouldn't work on the new one, like crafts.
+6VR will be coming in 1.12, 1.11 is the new cockpit features, variables, and fuselage slicing.
+6Wait why are you doing panelling? The update brought fuselage fill sliders, so no-one has to panel ever again!
+6SimplePlanes's physics are... simple. They do physics things but are not precise at all. I like to make my builds feel like they fly realistically instead of making all my parameters
+5(engine power, craft weight, wing area etc.) realistic.
Mobile
+5Mods
No
Longer
Exist
kthxbye
Anything created in SimplePlanes is property of Jundroo LLC. While you can use 3D models from the game for anything you want, attemping to make money off them is prohibited.
+5Reverse psychology go brrr
+5And then SpicyNinja returns with something which gets even more upvotes
+5@ShinyGemsBro Yeah.
+5.
Between you and me, this wasn't made in SimplePlanes. It was made in AdvancedWithWayTooMuchCodePlanes
@jamesPLANESii lol I came here for the same reason
+5U got a nasa pc to run this?
+5I had a similar idea! I'm planning on making a working checklist for my new planes, so people can learn how to fly it in-game. It would have variables which control how many pages are flipped.
+5LAPTOP
+5i7-8570 H
16 GB RAM
GTX 1050
LOADED THIS INTO THE EDITOR
No offense, but this post is the reason for the upload limit's entire existence.
+4Please note I am in no way a moderator, and cannot give any 100% accurate statements, but I can make fairly accurate assumptions
+4The two reasons your posts get removed are you bypass the autocredit system, and the liveries are also not enough modifications. Additionally, FoxtrotCharlieCharlieX has a policy against using his aircraft for any reason other than to download and fly.
About the moderators removing your crafts, there is a function of the website called "automod". It is not a moderator, but can remove crafts, when, for example, there are a number of reports created. The moderators always (or mostly always, again I am not a moderator) write a comment to briefly explain why they remove a craft. If there is no such comment on the removed craft in question, then it is safe to assume automod removed it due to a large number of reports.
@MrShenanigansSP Yes there is. The SWL-120 uses it. It's complicated. But it works.
+4And finally, he has returned!
+4Ears? What are these "ears"?
+4This is a perfect example of what a successor of an upload should be. You took the original nose, and then instead of adding a fuselage and saying it's done, you built a reasonably detailed plane around it. Good job!
+4This looks pretty good, but it can be even better. The five part airfoil technique allows for more advanced and smooth airfoils with more details. Here's part 1 of a tutorial on making it. (Sorry if I sound like a salesperson lol)
+4it sorta looks like sp...
+4Will every single switch work?
+4It takes like a single extra part per segment. I personally use a five part airfoil, but sheesh, a basic airfoil is 2 parts. IT'S SO EASY!
+4Please tag me on anything you post. If you ever need help, also tag me.
+4I used to have a PC. Now I have a small star.
+4Jokes aside, this is now giving my RTX 3060 something to do.
@IceCraftGaming In fact, I have ideas for making a plane where I 3D model lots of parts of it in an external application (fuselage base and wing root, then wing segments, then doors and large moving things), then make a mod which adds all those parts, and assemble it in SP for a part count of around 100 ish parts. Good for potato PC users.
+4viry gud pln
+4I has gud spelin a gammer.
No, we don't.
+4In other news, April Fools Day is not the right time to post actual good content. Not only will it be buried by the jokes, people might think it's a joke. Here is an example of a great build which suffered this fate.
+4@JustWingIt Well I guess it's maybe advertising? Around page 5000 or so they all have some random link in the bio. There was also the funny one about a law firm advertising here.
+4Ah yes a bunch of 14 year old aviation enthusiasts will need a lawyer.
It's amazing how many bots sign up per day. I swear this has increased by like 200 pages since a week ago.
+4@Korzalerke Yes, I think he coded another bot to automatically upvote every single forum post the second they are created.
+4Massive Issue With Gauges
Bug: RPM gauges automatically change to
+4RotorRPM/600
. I keep puttingEngine1RPM/600
in (defined by the output of an engine), and I save and reload, and it changes.To replicate, grab a dial, change it to RPM, and then put any input in. It will change upon reload.
Upon further testing, this affects ALL gauges with custom inputs. They will revert back to their default values.
Upon yet more testing, this is because the gauge doesn't change to "custom", and custom gauges work fine. The bug occurs when just the FT input to a gauge is changed. The gauge doesn't automatically change to custom.
@jamesPLANESii @BeastHunter Then there's like all the advanced builders who just have a single part with calculateDrag true, the rest are false. To improve performance.
+4@Stickman The 1.12 beta, which is currently available with the lack of a blog post.
+4