28.6k PlaneFlightX Comments

  • HEY GUYS. I FOUND A WAY TO GET MOBILE MULTIPLAYER!! 2 months ago

    There's something familiar about that link... I just can't put my finger on it...

    +14
  • 1Parts HUD 7 months ago

    I really love this; my only issue is it is in metric...

    +12
  • Where's da comment section? 2 months ago

    Alright, so it looks like the comments are disabled on the post in question. This was done by a mod. That's all I can tell you.

    +8
  • pain 4 months ago

    I have a new phone! Great, let's just get our stuff from our old ph---
    (we'll be right back theme intensifies)

    +8
  • I have a question..... 12 days ago

    hullage

    +7
  • A reminder on how loud this thing actually is one month ago

    Company: How many engines do you want?
    DeveloperKorzalerke: Y E S
    Company: How powerful do you want each engine?
    DeveloperKorzalerke: Y E S
    Company: How loud do you want each engine?
    DeveloperKorzalerke: Y E S
    Company: How big do you want your inlet?
    DeveloperKorzalerke: Y E S
    Company: How fast do you want your plane?
    DeveloperKorzalerke: Y E S
    Company: How inefficient do you want your plane?
    DeveloperKorzalerke: Y E S
    Company: Alright, here you go!

    +7
  • Waking up in the morning be like one month ago

    demonic coarse language wow! It's like the time @BeastHunter upvoted half my posts and got me to plat.

    +6
  • SP Tracks concept one month ago

    Nice presentation, and just like a few of my past suggestions, instead of saying PLz trAck jUROo, it literally designs how the whole part would function.

    +6
  • Will there be an SP2? Part 2 one month ago

    The problem with a new game is stuff from the old one wouldn't work on the new one, like crafts.

    +6
  • My response to the SimplePlanes VR beta 7 months ago

    VR will be coming in 1.12, 1.11 is the new cockpit features, variables, and fuselage slicing.

    +6
  • B-36 Building Progress! | The Most Realistic B-36 7 months ago

    Wait why are you doing panelling? The update brought fuselage fill sliders, so no-one has to panel ever again!

    +6
  • How 2 get updoots (a guide from a noob) 24 days ago

    Reverse psychology go brrr

    +5
  • [CLOSED] Meme challange one month ago

    And then SpicyNinja returns with something which gets even more upvotes

    +5
  • SWL-10 5 months ago

    @ShinyGemsBro Yeah.
    .
    Between you and me, this wasn't made in SimplePlanes. It was made in AdvancedWithWayTooMuchCodePlanes

    +5
  • YAMATO 1945 6 months ago

    @jamesPLANESii lol I came here for the same reason

    +5
  • Better game logic 7 months ago

    U got a nasa pc to run this?

    +5
  • Readable book with 3 pages 7 months ago

    I had a similar idea! I'm planning on making a working checklist for my new planes, so people can learn how to fly it in-game. It would have variables which control how many pages are flipped.

    +5
  • YAMATO 1945 2.0 years ago

    LAPTOP
    i7-8570 H
    16 GB RAM
    GTX 1050
    LOADED THIS INTO THE EDITOR

    +5
  • DO N O T MAKE ROUND/CIRCULAR WINGS!!! 17 days ago

    It takes like a single extra part per segment. I personally use a five part airfoil, but sheesh, a basic airfoil is 2 parts. IT'S SO EASY!

    +4
  • Color tags support Selection Operators! 20 days ago

    Please tag me on anything you post. If you ever need help, also tag me.

    +4
  • Description of Reshade one month ago

    I used to have a PC. Now I have a small star.

    Jokes aside, this is now giving my RTX 3060 something to do.

    +4
  • PETITION: One Part Assemblies (OPAs) one month ago

    @IceCraftGaming In fact, I have ideas for making a plane where I 3D model lots of parts of it in an external application (fuselage base and wing root, then wing segments, then doors and large moving things), then make a mod which adds all those parts, and assemble it in SP for a part count of around 100 ish parts. Good for potato PC users.

    +4
  • Gud Pln one month ago

    viry gud pln
    I has gud spelin a gammer.

    +4
  • A question about curation one month ago

    No, we don't.

    +4
  • I am no longer a dev one month ago

    In other news, April Fools Day is not the right time to post actual good content. Not only will it be buried by the jokes, people might think it's a joke. Here is an example of a great build which suffered this fate.

    +4
  • I FOUND IT! [Where the bots come from] one month ago

    @JustWingIt Well I guess it's maybe advertising? Around page 5000 or so they all have some random link in the bio. There was also the funny one about a law firm advertising here.
    Ah yes a bunch of 14 year old aviation enthusiasts will need a lawyer.

    +4
  • I found the last page! 2 months ago

    It's amazing how many bots sign up per day. I swear this has increased by like 200 pages since a week ago.

    +4
  • Thanks for dev rank! 2 months ago

    @Korzalerke Yes, I think he coded another bot to automatically upvote every single forum post the second they are created.

    +4
  • Bug thread for v1.12.128 (current version) 2 months ago

    Massive Issue With Gauges

    Bug: RPM gauges automatically change to RotorRPM/600. I keep putting Engine1RPM/600 in (defined by the output of an engine), and I save and reload, and it changes.

    To replicate, grab a dial, change it to RPM, and then put any input in. It will change upon reload.

    Upon further testing, this affects ALL gauges with custom inputs. They will revert back to their default values.

    Upon yet more testing, this is because the gauge doesn't change to "custom", and custom gauges work fine. The bug occurs when just the FT input to a gauge is changed. The gauge doesn't automatically change to custom.

    +4
  • A simple suggestion for a simple game. 4 months ago

    @jamesPLANESii @BeastHunter Then there's like all the advanced builders who just have a single part with calculateDrag true, the rest are false. To improve performance.

    +4
  • Am i the only one that noticed this? 6 months ago

    @Stickman The 1.12 beta, which is currently available with the lack of a blog post.

    +4
  • Better game logic 7 months ago

    @Leepicthebaconeepic Ai eats processing power like it's unlimited.

    +4
  • New Beta - Version 1.11.104 7 months ago

    Can we please have engine fuel flow variables?

    +4
  • Up Front Controls. 7 months ago

    HOLY SH--

    +4
  • Into the stars! 12 days ago

    You have to get past the blockade of my destroyers first.

    +3
  • BogdanX Moment 15 days ago

    Budget BogdanX

    +3
  • HOW TO AVOID UPVOTES 16 days ago

    You have a stack of upvotes.

    +3
  • Aircraft Pro Max Ultra Lift 23 days ago

    The only thing that gives it away are the windows

    +3
  • Let me find who is not sleeping... 26 days ago

    Australia go brrrrr (6PM)

    +3
  • misclick leads to misfortune 27 days ago

    Welcome back to SP!

    +3
  • 100 followers one month ago

    The ratio of points to followers is not the same. I have 200 yet have 5x the points.

    +3
  • Scout Miro one month ago

    Nice plane! I could have done a better job with the cockpit (don't ask, It's pushing SP beyond its limits), but the other details are superb! The cockpit itself is also quite nice, it's an impressive level of detail.

    +3
  • Hunda RA621H one month ago

    @BaconAircraft @OrderlyHippo And on top of that, they should be happy about the free advertising!

    +3
  • SWL-10 With Autothrust one month ago

    Nice work! Ignoring the problems with the plane itself (wheel colors, the fact the wheels aren't the new ones), the autothrust code is amazing!

    +3
  • I'm Back. one month ago

    @Korzalerke I too am working on an advanced network of code which will allow for mods to be added to the game package and be used on all platforms, even my smart calculator.

    +3
  • Thanks for dev rank! 2 months ago

    @Korzalerke Yeah, I wonder how many other people secretly work for Jundroo.

    +3
  • This game is infuriatingly janky and there's no tutorials on anything. 2 months ago

    I am the god of the variables system.

    My SWL-10 and upcoming SWL-120 both have/will have flight simulator realism.

    I have made several variables tutorial videos. To use switches and buttons to effectively be extra AGs, this video explains that. You said the input didn't turn off. I have seen this issue a lot, and it is because you forgot to set the interactionType, which I mention in this video. For your purposes it should be set to Toggle.

    Another note, about booleans. If you want to get a boolean out of a "custom AG", you can use this code in the input of the part in question:

    customInput = 1

    Replace customInput with the name of the custom input of the button/switch you have.

    I have also made a lot of other tutorials. Just look at my page from the videos perspective to see them all.

    +3
  • Share Your Old or Under-Appreciated Builds Here 2 months ago

    @CarrotSlicingCompanyCat How on earth did that get 9,700 downloads?

    My SWL-10 got twice the upvotes, but just 4000 downloads.

    In other news, this car was a waste of effort. It even had a video teaser.

    +3
  • Where is maywar? 2 months ago

    Check out this map
    If you're searching for the first time, I'd use something like one of these builds, and then save a location.

    +3
  • Convoy Catcher Remake 2 months ago

    Tags:
    @BeastHunter
    @X99STRIKER
    @IceCraftGaming

    +3