38.6k Leehopard Comments

  • Simple Planes, SR2 and the Way Ahead 8 months ago

    I agree with you completely, especially the first way. Even if jundroo starts a new profit model that sells DLCs or huge updates like any other game, I'm ready to open my wallet. I played this game over thousands hours and it's still the most favorite and absorbing game. But I just spent only a few dollars for this game.... It's unfair to developers.

    +8
  • You’re overthinking how to make your plane fly realistically in SP. Like, heaps (maybe) one month ago

    completely agreed. wing position and loading is very important index to determine flight characteristics, but many builders underrates or ignores it. I've used that method for a long time, it always makes satisfying flight model.

    I reminisce about flight model of il-2 or LOMAC series when making mine(because that I'm not real pilot), the method makes it easier to create a feelings similar to these games.

    however, sometimes, too 'simulationic' model is very hard to fly with keyboard, unlike flight stick or mouse control. so it would be better consider keyboard players.

    +4
  • F/A-87 Filibuster 7 months ago

    @CRJ900Pilot I didn't want to make my plane fly like a UFO.
    Wing area and location is identical to the actual geometry, there are no hidden wings except the tiny ones for the Flap effect*. I thought it is not realistic if I use hidden wings to force the CoL to move back or decrease wing loading. It might be hard to fly it with keyboard or gamepad(or touchscreen), because those input devices aren't delicate as flight stick or mouse. I'm using stick and mouse, so I build and tested it with them.

    *SP physics will calculate each surface separately If custom surface is used, so it is not possible to create a lift for the entire wing when using Flap. So I put small wings inside nose for compensate nose down effect caused when Flaps are down.

    +4
  • About me and why I feel bad one year ago

    Do art.

    oh, you're already doing it in your builds.

    +4
  • The SP map is BAD and NEEDS an UPDATE!!! 18 days ago

    I like wright. the bayside, great plain, ridges... but the trenches... are awful

    +3
  • Ball turret: Is there a way to use the funky trees? 3 months ago

    maybe it's possible by using missiles

    +3
  • I've fallen in love with the funky trees... 3 months ago

    clamp(PitchAngle * PitchAngle * PitchAngle / #, -1, 1)
    # for proper natural number to fit your plane
    much less flapping

    +3
  • Easy way to Carrier Landing 3 months ago

    @CruzerBlade @Yeetflightgamer
    Transparent sample, fixed wobbling on ground

    needs 2axis, aligned to cockpit, hinge or rotator input (## is range of your rotator)
    clamp(AngleOfAttack/##, -clamp01(floor(GS/10)), clamp01(floor(GS/10))
    clamp(AngleOfSlip/##, -clamp01(floor(GS/10)), clamp01(floor(GS/10))

    +3
  • Build Trailer Challenge (Cash Prize) 18 days ago

    I'll bet on @MisterT

    +2
  • Open Wheel Chassis one month ago

    @Pulkit yes
    @Mustangflyer okay

    +2
  • Kawanishi KX-5: Happy new Year 2020! 2 months ago

    how to takeoff?

    +2
  • I've fallen in love with the funky trees... 3 months ago

    Looks like we need a PID controller...
    or just use floor to ignore decimal Input value and give damper multiplier

    +2
  • Vought F8U-2NE (F-8E) Crusader 6 months ago

    @ChiChiWerx @JohnnyBoythePilot
    the main 'wing part' of my build is actually in the tilting wing structure. and that scaled small wing in the nose is just for trim and flap compensation. even without it, changing incidence angle is still effective.

    ineffective roll problem is caused by flaperon's high AoA when the flaps in down position, and the variable incidence wing makes it worse. The same issue happened to my build. I solved it using tailerons for aid roll control.

    +2
  • How do I make a turret stabilization? 6 months ago

    https://www.simpleplanes.com/a/7uGccK/

    +2
  • Drawing contest (SWAGDADDYS ART SHOW [Closed]) 9 months ago

    I'm very much looking forward to MisterT's entry

    +2
  • Air Defence Challenge RESULTS 1 9 months ago

    It is very honorable to me, and every other builds deserve it. It would have been really challenging to evaluate each of the more than 70 works. Thanks for your effort.

    +2
  • F-413B Orca 11 months ago

    @Hyattorama now I use my rotor when I just play, because I'm more familiar with it. New rotor parts have many possibilities, so my next builds will be made using new rotors.

    +2
  • @Mattangi is a LIAR 1.9 years ago

    proof 2 : eng wikipedia about ROK Army Equipment just 600 helicopters.
    proof 3 : article about Korean army service 21 month for Army (I can say that 23 month for Navy and 24 for Airforce)
    proof 4 : korean source dead pilots are 최필영 대위(capt. philyeong, choi) aged 29, Airforce Academy 59th class(graduated 2011), 890 flight hours, 박기훈 중위(1st lt. kihoon, park) aged 27, ROTC 41st class(graduated 2014), 280 flight hours. mattangi said he enlisted just few month ago.

    +2
  • Realistic cannon 2.2 years ago

    @goboygo1
    Connect block and bomb to detacher separatly, parallel connections, NOT series connection. it probably need xml editing. when fires the weapon, everything that connected to detacher will detached. (it's hard to explain, cause I'm not an english speaker) here's xml lines for 1 shell.

    <Connection partA="DETACHER" partB="BODY" attachPointsA="1" attachPointsB="2" />
    <Connection partA="BOMB" partB="DETACHER" attachPointsA="0" attachPointsB="0" />
    <Connection partA="BLOCK" partB="DETACHER" attachPointsA="0" attachPointsB="0" />

    +2
  • F-413B Orca 8 days ago

    @adeleteduser KAI T-50

    +1
  • McDonnell Douglas F/A-18A Mobius One one month ago

    neat and brilliant work, I like this plane!!!
    you can add name for assign different roles to each missile
    Example image

    +1
  • Gerat 720 - Corp.Dietrich 3 months ago

    I've never knew that the cannon can be used for Anti-Air

    +1
  • Funky Trees! 3 months ago

    delta(x)

    +1
  • Easy way to Carrier Landing 3 months ago

    @CruzerBlade yes

    +1
  • Rally Chassis 5 months ago

    @DaKraken I've learned from books and websites in Korean... You don't have to be a professional or expertise level to making SP car. Everything you need will be available on youtube or wikipedia.

    +1
  • Rally Chassis 5 months ago

    @DaKraken When I was in university, I participated in design at club for Formula-SAE competitions. That's when I studied.

    +1
  • Leonardo AT-1B Mozzie 5 months ago

    this deserves 100+

    +1
  • McDonnell Douglas F-4E Phantom II 5 months ago

    finally

    +1
  • FA-57 "Blaze" 6 months ago

    its performance is quite unrealistic but the design is cool and having good proportion.

    +1
  • Su-35 C 8 months ago

    @BogdanX I tried this plane more than 10mins, before upvote and spot. it was very impressive and even better than my old featured build. He is just 2k user but his build quality is comparable to the most of platinum user's.

    +1
  • Replicas or Fictionnals ? 9 months ago

    @jamesPLANESii It takes me longer to make a fictional build. Because I have to concern about almost every single tiny part. ofc I refer many forms of real things, however It takes a hell of a long time to thinking. What does that part function in real plane? Does it have proper shape in my build? Is the position appropriate? Nevertheless, thinking like that is the most amusing part when playing SP. When I building replica I just pasting things and it's not fun to me.

    +1
  • Replicas or Fictionnals ? 9 months ago

    Fictional. To me, making replica is boring. Just fitting the blueprint, specs, and there's no fun factors of create something. Just playing with other user's replica build is enough.

    +1
  • 2S38 Derivatsiya PVO 9 months ago

    @KRAYTEK999 sure

    +1
  • 2S38 Derivatsiya PVO 10 months ago

    @ThomasRoderick Exactly that's right. I've just come up with an idea that would have been better to hide one more gun for set the bullet's average velocity.... the real PKMT's muzzle velocity is around 850m/s, but I set it in game to 1000m/s, same with the shell's speed, for lead calculate.

    +1
  • A wing geometry tutorial. 11 months ago

    @randomusername
    Example plane CoL/CoM/wing loading pic
    Flat bottom high AoA gif
    Symmetric high AoA gif
    All settings are the same except airfoil, full pitch up at 900+ km/h

    +1
  • F-413B Orca 11 months ago

    @Stonewarrior272 just use, no patent

    +1
  • New Map coming soon... 11 months ago

    can't wait

    +1
  • Terzo one year ago

    quite over-scaled and difficult to control, but it has devoted modeling and unique sound..

    +1
  • Is it drawing time? one year ago

    @TitanIncorporated @Chancey21 @AWESOMENESS360 thanks :) I've learned just a little..

    +1
  • Experimental Hovercraft one year ago

    @xXRaindropXx playing on mobile? I didn't tested on mobile...

    +1
  • [Ornithopter] Arcangel 1.5 years ago

    매우 환상적이다

    +1
  • CoaxHelikit3L 1.5 years ago

    @Hyattorama helping people is rewarding, just credit me when it's done

    +1
  • CoaxHelikit3L 1.5 years ago

    @Hyattorama combined with your design
    adjust blue parts if you want

    +1
  • MFH-300A update 1.5 years ago

    @Hyattorama Okay, any specific or reference model?

    +1
  • MFH-300A update 1.5 years ago

    @Hyattorama yup sure

    +1
  • Helikit3 1.6 years ago

    @Hyattorama you can try with THIS
    almost perfect for you.... I think..

    the blue mast part is safe for edit or attach to others

    +1
  • Helikit3 1.6 years ago

    @Hyattorama I recommend you to examine this build.
    it's my very old swashplate heli without finetuner nor overload, so you can easily understand how it works.

    +1
  • Helikit3 1.6 years ago

    @Hyattorama longer mast affects not much. 2blade coax will theoretically more stable, I've tested but it was more unstable... maybe there's a mistake in blade or somewhere but idk now. if you suffering trouble with helikit, try to save its engine and rotorunit to subassembly and attach to your completed plane body. not to make 'from' helikit, if you working in that way, rotorblades will attached to other parts unintentionally.

    +1
  • Helikit3 1.6 years ago

    @Hyattorama

    +1
  • Helikit2 1.6 years ago

    @Hyattorama base hinge rotator is for mast tilt. most helicopter's masts are tilted to front for forward flight. it's hard to tilt and editing the whole rotor set, so I put it on the hinge. I'm pretty sure that 3 blades will more stable. and scaling with fine tuner might work but you'll have to tune and adjust for some hours.

    +1