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Edo-45

156k spefyjerbf  9 months ago
Auto Credit Based on HellWARRIOR's [CLOSED] Future Vehicle Challenge

"Doors are opening, and opportunities are aligning. Was I made for this?"

Here's something a little different. I have been doing a lot of military stuff lately, so this was refreshing.

Controls:

Standard controls with pitch/roll/yaw/throttle. There are airbrakes.

Activator 1 to override turning restrictions (If your wheels are not turning, activate this group)
Activator 2 to use the parking brake
Activator 3 to open/expose engine.

Trim to adjust main wing lift (changes AoA)

Trim down to increase lift/AoA
Trim up to decrease lift/AoA

Tips

This aircraft can fly pretty slowly with trim completely down. Try a throttle of about 50%, for a speed of about 70-80 mph.

Adjustments are necessary when flying at low speed. You are pretty close to stalling when you are flying at minimum speed.

This plane can pretty much land anywhere. Use your parking brake to prevent sliding on inclines.


Table of Contents

1. Introduction

2. The Differential Electric Engine
2.1 Acceleration as a Differential Equation
2.2 Implementation and Practical Considerations
2.3 Advantages of the Differential Electric Engine

1. Introduction

As a momentary dip into civilian aviation, SPEcorp's Edo-45 is a purpose-built bushplane that can operate in a variety of environments. The aircraft is inexpensive to purchase and maintain, and can land almost anywhere. As a result, the Edo-45 bushplane experienced minor successes in the civilian market, specifically among rural communities.

Technically speaking, the aircraft is simple. Its novel propulsion system, though, does require a fair amount of explanation. Therefore, the remainder of Edo-45's technical documentation will discuss the Differential Electric Engine.

Read the rest of the description here!

Sure, it was a long description, but it wasn't too bad. If you read it, then thank you! Special thanks to SPMC for helping me make some aesthetic decisions.

General Characteristics

  • Predecessor [CLOSED] Future Vehicle Challenge
  • Created On Windows
  • Wingspan 54.1ft (16.5m)
  • Length 39.9ft (12.2m)
  • Height 13.1ft (4.0m)
  • Empty Weight 5,486lbs (2,488kg)
  • Loaded Weight 5,486lbs (2,488kg)

Performance

  • Wing Loading 15.4lbs/ft2 (75.1kg/m2)
  • Wing Area 356.6ft2 (33.1m2)
  • Drag Points 5576

Parts

  • Number of Parts 266
  • Control Surfaces 6
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  • Profile image

    Nice aircraft, but take-off and stall speeds are too high for a "bush plane", they're approximately at 50-60 knots. A real bush planes have those speeds at 25-35 knots. So here i found and brought some examples of really low stall speed and true take-off-and-land-everywhere capability
    https://www.simpleplanes.com/a/3GKUKp/Super-Stol-V2
    https://www.simpleplanes.com/a/W4I27I/BushBacon-B620-Not-A-Cub
    https://www.simpleplanes.com/a/0iAjr4/CubSmacker

    4 hours ago
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    227 snekpilot

    Silence with yo sciency words, this is a space piper club, with a space propellor engine.

    15 days ago
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    @spefyjerbf i did thx IT works

    +1 6 months ago
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    156k spefyjerbf

    @FLOWRIDER0 Ty!

    6 months ago
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    11.3k Fungus

    I like how easily the engine can be accessed

    +2 6 months ago
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    156k spefyjerbf

    @KnightOfRen When in doubt, add more hidden wings. More lift is probably what you need. Adjust thrust as needed using overload on your engines.

    7 months ago
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    35.1k KnightOfRen

    Even with gear, it doesn't work. @spefyjerbf

    7 months ago
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    35.1k KnightOfRen

    Standard. @spefyjerbf

    7 months ago
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    156k spefyjerbf

    @KnightOfRen Are you trying for a VTOL System, or a standard flight system?
    .
    VTOL is actually easier on large spaceships tbh.

    +1 7 months ago
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    35.1k KnightOfRen

    Hi! I think I may need help on a build. Its a huge 150k pound spaceship, and it dont fly! Oh yeah, it's shaped like a fist, which probably only worsens flight capabilities. @spefyjerbf

    7 months ago
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    0 Crazy0

    @ spefyjerbf could u make some sort of Gunship/carrier hybrid for an aircraft design

    7 months ago
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    156k spefyjerbf

    @PETG No worries!

    7 months ago
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    @spefyjerbf Sorry, WNP78 made it for me, but thanks anyway!

    7 months ago
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    156k spefyjerbf

    @PETG Sounds good. The line of code shouldn’t be too hard for me to craft. One last question: with what frequency does the magnet turn off and on? In other words, how long does it stay off (or on) before it alternates?

    7 months ago
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    @spefyjerbf Basically when fuel is below 10% the magnet keeps turning on and off, but above 10% it stays off

    7 months ago
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    156k spefyjerbf

    @PETG Do you want it to alternate indefinitely? Or do you want it to alternate when you use an activation group. In other words, should the magnet activate over-and-over when you press an activation group, or should it unconditionally alternate betweeen 1 and 0?

    7 months ago
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    @spefyjerbf Is there a way to make a value in funky trees go back and forth between 1 and 0 so it would activate the object over and over? Specifically for a magnet.

    I also already have the system to activate it, I just need a piece of code that will alternate between on and off

    7 months ago
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    1,026 Parehare

    OK!@spefyjerbf

    8 months ago
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    156k spefyjerbf

    @Parehare I don’t do replicas. Sorry!

    8 months ago
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    1,026 Parehare

    Hi can you make a battle star galactica star ship? Just a suggestion.@spefyjerbf

    8 months ago
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    Do you have any creation with eject unit?

    8 months ago
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    @spefyjerbf I'm glad you're finally making a helicopter, there hasn't been a hyper futuristic or over powered one yet and if anyone can build one to do both of those, it's you

    8 months ago
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    156k spefyjerbf

    @Jaxonrox99 Ty! My next build is a military helicopter. I am making some good progress, though the upload date will probably be delayed by the nether update haha

    8 months ago
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    @spefyjerbf Can't wait to see what you make next

    8 months ago
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    156k spefyjerbf

    @PenguinPlanes I don’t really have any rules or procedures for detailing, though i can give some general advice.
    .
    Functional details are nice. If you need a countermeasure dispenser, for example, then place it accordingly and make it look like a detail. If your design would have any doors, vents, sensor array, lights, etc, then add them!
    .
    Purely cosmetic details are also nice. Panel lines are quite popular. With these kinds of details though, you will need a lot of trial and error.

    8 months ago
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