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Lockheed Martin AGM-158 JASSM cruise missile

339 Rakoval500k  9 months ago





Link to the Viper: STAND-OFF VIPER
Thanks to @RicardoAs1515 for this fighter.




The missile doesn't need any activation groups.

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 2.1ft (0.6m)
  • Length 14.2ft (4.3m)
  • Height 4.1ft (1.3m)
  • Empty Weight 2,840lbs (1,288kg)
  • Loaded Weight 2,840lbs (1,288kg)

Performance

  • Wing Loading 144.8lbs/ft2 (707.1kg/m2)
  • Wing Area 19.6ft2 (1.8m2)
  • Drag Points 228

Parts

  • Number of Parts 95
  • Control Surfaces 0
  • Performance Cost 312
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    @RicardoAs1515
    @ThomasRoderick, thank him for his tutorial about auto-lock missiles.
    https://www.simpleplanes.com/Forums/View/1264990/Auto-lock-missiles-and-how-to-make-them
    @DwiAngkasaAeronautics thanks for missile gyroscope.

    Pinned 9 months ago
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    @Rakoval500k ok then

    4 months ago
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    @ppp00000yugdu Not even this, for I am inexperienced and uninterested with those. Sorry if i disappoint you.

    4 months ago
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    @Rakoval500k just the vls not the whole ship
    Like just one

    4 months ago
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    @ppp00000yugdu Sorry, but no. I am making a BAe Tempest with custom ordnance for it, and I feel overally uninterested in making watercraft.

    4 months ago
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    Mr rakoval can u make a vls launched version

    4 months ago
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    0 Jhovin

    @Rakoval500k https://www.simpleplanes.com/a/pz1nzZ/Rockwell-B-1-Lancer-v1-1-with-bomb-sights

    5 months ago
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    @Jhovin Read that very big comment of mine there where i respond to ThomasRoderick. There is an explanation. Essentially, there's three variants:
    1-use plane with less parts/reduce the number of JASSMs on your plane.
    2-If your money are not a concern for you, buy'n'try more powerful computer/smartphone.
    3-try to ventilate your room to provide a bit cooler environment for your computer/smartphone,
    Also, can ye provide me plane to which you attach my missile? Provide the link here in comments or post in unlisted and tag me.

    +1 7 months ago
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    0 Jhovin

    Why won't the wings and the tail deploy

    7 months ago
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    @Rakoval500k Err... You have my sympathies...

    +1 8 months ago
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    @ThomasRoderick Dat was a faulty maintenance - i completely lost all my planes and non-plane vehicles along with a game itself... recovery programs didn't found them. One more reason for me to hate this world. I reinstalled the things and started the game from scratch again.

    +1 8 months ago
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    @ThomasRoderick About the rotators, you should just use the Designersuite, and connect the smaller ends of rotators to a smaller upper end of a missile's detacher. Of course, you better do this after you attach something(pylon/small fuselage block) to that detacher, so you can attach the missile in future. When you launch the missile, the detacher disconnects everything that has been connected to it's upper end, thus freeing the rotators to unfold the wings and tail. The good side of it - you don't need ammo-based funky inputs. But there's also downsides: first, the base game doesn't respects that connection, so those connections will be lost if you mirror the missile, so you'll have to connect them again - as you see, I left the rotators to be exposed; second - this know-how might cease to work properly, if the aircraft has too much parts for your device: for my old and frail laptop the limit is somewhere near 600 parts, for you this limit will be higher. In case of that bug, the missile launches correctly, but detacher "forgets" to "free" the rotators, otherwise it's still fine to use. Also, the small rotators seem to be a bit more reliable for that compared to a hinges. Here's the original solution @ChrisPy What about the gyro - i borrowed that from this cruise missile, and here's the purpose of it: when turning, the fuselage of the missile begins to rotate around the missile itself from overloads, as missile steers itself to the target. Also, it makes the missile a bit more comfortable to use at lower launch speeds. Also, i strongly disagree with you about warhead sizes, but my laptop is at maintenance now, so I'll adress that later with some proofs.

    +1 9 months ago
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    The construction is impeccable - hell, I myself tested things like this a few years back, before the advent of 1.9 and Funky Trees, but abandoned it due to, well, FT coding not existing back then, plus the fact that you can't control the yield of missiles or bombs before 1.10. Now, here's a question: how the hell did you make the wings unfold by themselves? I didn't see any FT inputs on those rotators that would suggest they're only deployed when the missile is launched - so how? I really wanted to know.
    ... and here's some nitpicking that I really shouldn't be doing: the warhead is a bit too powerful: an explosionScale of 2.6 would mean the warhead contains around 3 metric tonnes of high explosive - yet an IRL JASSM only had 450kg in payload - so 1.8 or 1.9 would be nice. Another thing would be the gyroscope: disabling every controls and set all three rotational axis to zero would not cause any noticeable changes to the missile's flight model, yet ensures that the missile would not be accidentally steered by the launching plane.

    +1 9 months ago
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    But how they do this, it's a wonder I had looked for it for a long time at last someone got it 👏👏👏👏👏👏👏

    +1 9 months ago
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    @Korsamnang Yep, i've deleted the second one.

    +1 9 months ago
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    @Rakoval500k I only see one 🌚🌚🌚

    9 months ago
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    @Korsamnang You had doubled comments.

    9 months ago
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    First download

    9 months ago