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Elite Dangerous Eagle MKII v3

16.3k EchoWhiskey11  one month ago

Lite Version/Under 500 Parts:
https://www.simpleplanes.com/a/0nmw3t/Elite-Dangerous-Eagle-MKII-Lite

Controls
Read All Notes, Unconventional Flight System, VTOL Only

AG1: Flight Engine
AG2: VTOL Mode/Engine (Hovers at 65% Power)
AG3: Weapons
AG8: RCN System

Take Off: Engage Engine 2 and increase power, once aircraft is airborne Engage Engine 1, once up to a speed disengage Engine 2. Do the reverse for landing. Be sure to disengage the Hover Engine when using the main flight engine, as it will damper your maneuverability.

Note 1: A flap less RCN control system is a major update done to this craft. It has the option to out turn almost anything, but it takes some getting used to, and can be modded by tuning the engine.

Tuning: To access the engine and vector controls, Simply select the Panel above the Engine labelled ENGINE ACCESS, use the transform tool, select Connected Parts, and use the nudge feature to lift the engine up, I'd recommend by a value of 10, from there you can change anything you want, and when your done, simply lower it back into place. The Funky Trees coding is nothing crazy, but if you need help, just feel free to ask.

Description:
Type: Multi Purpose Starfighter
Cockpit Layout: VR (Test Ready)
Crew: 1 (Pilot)
Weapons: (2) Fixed Multi-Cannons, Guardian Missiles

Overview:

"If someone is taking a Eagle into battle they are either very skilled, or very foolish" -The Pilot (Youtube Series)

For all the CMDR's in the community, and an introduction to those who have never played Elite Dangerous. Elite is definitely no Ace Combat. Demanding pilots be able to fly backwards and sideways, disengaging flight assist as you tumble through the vacuum of space which can leave many new CMDR's disoriented. For many new pilots they learn this in the cockpit of an Eagle, a ship both loved and hated by the Elite Dangerous community.

From The Elite Dangerous Wiki
The Eagle MkII is a ship manufactured by Core Dynamics. As a proven combat fighter with a distinguished history, the Eagle MkII is one of the smallest, cheapest, and fastest ships available with jump capability. This comes at the cost of limited core internal modules, however, restricting its potential jump range and burdening it with heat and power management issues. The ship was introduced with much fanfare in 3199 as the Federal Navy's new, state-of-the-art fighter, but was initially plagued with issues and then overshadowed by the Imperial Navy unveiling their own version, the Imperial Eagle.[1] Although the Federal Navy later replaced the Eagle MkII with their short range fighter program, the ship managed to rebuild its reputation over the years and achieve enormous commercial success. Core Dynamics ceased production of the Eagle MkII by 3300, but continues to provide parts and servicing due to its enduring popularity.[2] The Eagle MkII still sees extensive use across human space, and it is also one of the four vessels permitted in the CQC Championship.

Update Note:
This is version 3 (Actually 5 for me), and uses a tuned RCN system, like the Elite Dangerous game model. After this last game update, and the old model being 6 months old, I think I'm ready to post this latest version utilizing all the additions I've added since then. This includes, a cockpit for VR, gauges and buttons, including some left blank for easy customization for those who want to expand on the ship. I fixed an issue with the landing gear, and I made it scale accurate, meaning it's about 25% bigger. This version also uses some FT coding to help make it easier to fly, without dampening it's performance. Similar updates has been already done on my Krait model, with it going through some testing, along with the new features being fully integrated into my ED Viper model which is well still in the works.

Spotlights

General Characteristics

  • Successors 2 airplane(s) +28 bonus
  • Created On Windows
  • Wingspan 102.7ft (31.3m)
  • Length 110.4ft (33.6m)
  • Height 30.4ft (9.3m)
  • Empty Weight -4,660,322lbs (-2,113,889kg)
  • Loaded Weight 23,224lbs (10,534kg)

Performance

  • Power/Weight Ratio 28.158
  • Wing Loading 47.7lbs/ft2 (233.1kg/m2)
  • Wing Area 486.4ft2 (45.2m2)
  • Drag Points 67693

Parts

  • Number of Parts 731
  • Control Surfaces 2
  • Performance Cost 2,752
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  • Profile image

    Nice plane..

    +1 20 days ago
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    @Falco7 Will do

    25 days ago
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    270 Falco7

    @EchoWhiskey11 That's great. Feel free to tag me in the comments

    25 days ago
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    @Falco7 Cool, I'm finishing up a potato version, just some mobile testing and fixing some FT bugs.

    26 days ago
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    270 Falco7

    @EchoWhiskey11 yeah sure.

    27 days ago
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    @Falco7 I'm working on a version for the mobile community. Could you work with 460?

    27 days ago
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    270 Falco7

    @EchoWhiskey11 400-450 parts works well with me. +600 just does not cooperate with my potato of a device.

    one month ago
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    @Falco7 I'm planning on a light version in the future. This was more for the new VR/Gauges update. What is the part limit your phone can handle? That way I know what target I should go for.

    one month ago
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    @MAHADI I do like unique propulsion systems, and it's basically a space ship minus the space.

    one month ago
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    11.6k Pjork

    Holy shit this is great

    +1 one month ago
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    270 Falco7

    Looks great, sadly my phone won't run it. I wish I had more time to play ED, love that game.

    +1 one month ago
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    134k MAHADI

    now all we need is the Atreides Ornithopter from Dune

    +1 one month ago
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    3,008 Heneepr

    Looking cool

    +1 one month ago
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    6,589 X4JB

    The Blue Danube Waltz starts playing

    +1 one month ago
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    Thank you

    +1 one month ago
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    16.3k soldier289

    Its cockpit design fascinates me.

    +2 one month ago
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    @Werboithescientist Thanks, I upgraded to an Imperial Eagle but had the same issues. I didn't make any money in Elite till I became an intergalactic Uber with the Dolphin. It's dumb how you make the most money in the most boring ways playing Elite. They've fixed a lot, but it might be a little too late I think.

    one month ago
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    (Ironically, the eagle was the ship I was making bad modifying decisions in)

    +1 one month ago
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    I remember that game. I stopped playing it after I went completely bankrupt from making terrible modifying decisions. I tried to play it later but raged at the economy again lol. The ships were cool tho, good job!

    +1 one month ago
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    This is awesome!

    +3 one month ago