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Avalon Industries TWC-1 ''Richard'' Tactical Wheelchair

28.2k AvalonIndustries  2 months ago

-Made for VR Challenge. Im sorry.-

Thank you WNP78 for helping me fix this.

(He pretty much did all of the fixing himself so big thanks to him)

-Description-

After the Founder's uncle became paralyzed, the Founder decided that he would give him a special gift. His uncle, a retired marine, wanted to feel the adrenaline of battle again; but he his legs would not allow that. So after buying a basic Wheelchair at a Malmart nearby the design facility, Avalon's engineers went to work. They installed a 12.7mm machine gun, a Anti Tank missile launcher, a Search and Track radar, communication suite, storage capacity, slat and angled armor, plus a mine clearing pan thingy. This resulted in the TWC-1 "Richard" Tactical Wheelchair that is now in use by the Founder's uncle.

-Pictures-

-Controls-

Act 1: Weapon System

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 3.3ft (1.0m)
  • Length 6.2ft (1.9m)
  • Height 4.5ft (1.4m)
  • Empty Weight N/A
  • Loaded Weight 3,019lbs (1,369kg)

Performance

  • Wing Loading 8,975.3lbs/ft2 (43,821.2kg/m2)
  • Wing Area 0.3ft2 (0.0m2)
  • Drag Points 444

Parts

  • Number of Parts 123
  • Control Surfaces 0
  • Performance Cost 512
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    2,507 Bellcat

    One of the most interesting facts of this winner is that it kind of makes a first person character experience, like the human walkers we had.

    +1 one month ago
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    2,621 X99STRIKER

    My favorite part about this (aside from the tactical gramps) is that fact the they called Walmart, malmart it humors me.

    +2 one month ago
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    @Juniovietnam it's a wheelchair, and it eventually picks up speed

    +1 one month ago
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    Cool but every slow ??

    one month ago
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    When Stephen Hawking has had enough

    +1 one month ago
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    happy wheels

    2 months ago
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    @JuanShot2Go sure will

    2 months ago
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    5,812 JuanShot2Go

    Make the buttons bigger.

    +1 2 months ago
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    The real old boyzzzz toyzzzzzzzzzzzz

    2 months ago
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    Stephen Hawking was on this planet for two things: Science, and killing flat Earth supporters. And he is all out of science...

    +2 2 months ago
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    5,812 JuanShot2Go

    @AvalonIndustries Thanks for kind words. You are right, of course and I couldn't help darkly enjoying the wheelchair in VR. If you don't have access t a rig I am happy to test your final builds and give feedback.

    +1 2 months ago
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    Polnareff

    2 months ago
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    @JuanShot2Go your hovercraft is awesome aswell! And hey, it’s not about the upvotes, it’s about making a craft that you’re proud of. I made this wheelchair to fool around in VR, while you made a whole hovercraft! How cool is that?!

    2 months ago
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    @WNP78 I’ll try that and link a working version in the description.

    2 months ago
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    120 CB76565

    Wheelchair for Kim jong un

    2 months ago
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    5,812 JuanShot2Go

    I should be cross because your build will definitely beat my hovercraft for this challenge but its too funny and too fun to drive. So accept my gracious surrender and my upvote.

    2 months ago
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    Dev WNP78

    Tips on getting it to work in VR:

    • As said below the connections at the ControlBase need reworking so the user can move it in VR.
    • I tried out how it would be if you fixed the connections, and I get another issue - the piston when sideways is a pretty weak joint with a fair amount of flex. This isn't an issue normally but because of the way the control base works it actually leads to a feedback loop, where the back of the gun is always trying to match the position of the hand, but the flex in the piston joint causes it to spring a bit, which changes where the gun is trying to point, and it feeds back into itself. To fix that, you could either avoid using a piston and have rotators instead, or another way would be to actually have the gun be controlled by head movement. You can do that by setting the output variables of the camera on the chair, and then aiming the gun based on those variable names you set for the camera to output.
    • You also have both pitch and yaw on the gun set to "none" which then creates a variable called "none" and means that they are linked when you're not holding it, so it doesn't hold it's position when you let go, you could fix that by just setting them to different axis names.
    +1 2 months ago
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    4,474 1025604776

    I like this because it seems ridiculous but really useful

    2 months ago
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    bruh

    2 months ago
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    2,832 Kaiser7

    Tactical grandpa

    +3 2 months ago
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    @AvalonIndustries that'll be cool,
    it's difficult to get everything right since spvr isn't publicly available

    +1 2 months ago
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    @117Destroyerz ah alright, i'll try my best to fix it in a MK2 version

    2 months ago
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    I tried this out in vr, was pretty fun but had a few issues.
    The camera is way too low down so the chair is inside of your chest, also the gun can't actually be moved I think the connections are messed up? Maybe it's attached to another object? Because it IS attached to a control base so you'd think it would work

    +1 2 months ago
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    2,229 LotusCarsSub

    Not just fun to shoot stuff, but also fun to D O R I F T O

    +2 2 months ago
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    2,603 Dathcha

    -9999999999999/10 no shield generators or nukes or excessive amounts of gatling guns

    +3 2 months ago
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