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We get rid of the missile and go full brute force. Like the Engineer said
"The answer? Use a gun. And if that don't work, use more gun."
How to spawn as AI:
1. Select a flat area for this vehicle to be spawned in. (Flat area is crucial for proper function.)
2. Save a spawn point in that area.
3. Spawn the AI as Aggressive
4. Spawn it at the saved position.
5. Fly toward it and it should shoot at you.
NOTE:
- They will only shoot you with the guns, the missile system is not AI capable
- Need more challenges? Spawn 3 in a triangular position. Or 4, or 5, etc it's up to you
Thanks for MysteryTimeTraveler for I borrow their Shilka description
Example of triangular positioning
notice the plane is trapped between fire.
Example of frickton positioning
Specifications
General Characteristics
- Created On Windows
- Wingspan 26.7ft (8.2m)
- Length 27.5ft (8.4m)
- Height 27.9ft (8.5m)
- Empty Weight 16,776lbs (7,609kg)
- Loaded Weight 16,776lbs (7,609kg)
Performance
- Wing Loading -439,839.3lbs/ft2 (-2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 18708
Parts
- Number of Parts 240
- Control Surfaces 0
@nicolascolissi14 Variant C has been fixed. You could check the link above. Thanks for pointing the problems
Sorry i didn't specify enough, glad to see it's fixed
@nicolascolissi14 Hey! Can you specify the problem? Which guns that not moving and is it when it spawned as AI? I think the troubleshoot is to reconnect stucked gun. You can use Finetuner to make some part transparent and reach hidden parts.
hey man, nice job but some parts are not working as intented, some parts of the cannon aren't moving