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[Not PEA] Mitsubishi ASF-X Shinden II

57.2k LunarEclipseSP  14 days ago
Auto Credit Based on TheMouse's [PEA] ASF-X Shinden II

Not

Part-Efficient Aircrafts~!!

Because it is unapproved due to not following some conditions.


I would like to say thank you very much to Mousewithamachinegun122 for helping me to fix the flying issue of the aircraft. You are literally my savior! <3


The ASF-X Shinden II (lit: "Magnificent Lightning") is a next-generation combat aircraft. In the Assault Horizon universe, the aircraft was a prototype for the active service variants, collectively known as the F-3 Shinden II, developed to protect Japan airspace.

The ASF-X Shinden II was created by Shoji Kawamori, known as the creator of the Macross series, as exclusive downloadable content for Ace Combat: Assault Horizon. The aircraft was an attempt by Project Aces to bring together the futuristic style of Kawamori's work (most notably seen in his Variable Fighter designs) with modern flight technology.

Ace Combat Infinity, the next console release in the Ace Combat series following Assault Horizon, featured the ASF-X Shinden II as the aircraft of choice of the Ridgeback Squadron, an elite squadron under the United Nations Forces. The aircraft's development history in the Infinity universe is still unknown.

The ASF-X Shinden II made its Strangereal debut in Ace Combat 7: Skies Unknown as DLC, and released on October 28, 2020, alongside the CFA-44 Nosferatu and XFA-27.

[Features]

  • Moving parts
  • VTOL is not featured unfortunately

[Controls]

  • Normal flight controls

[Armaments]

  • 2x MSL (Guardian)
  • 4x AAM (Interceptor)
  • 170x FLR

[Notes]

  • In the normal occasion, the wings will be fold once reaching 300+ mph.
  • VTOL is not included, it will crashes everything and would be a waste of parts (exceeding parts limit).

[Big-big thanks]

Thank you very much to Mousewithamachinegun122 for once againj for helping me to fix the flying issue. Initially, the flying control is really worse and unbalanced.


[Credits]

Spotlights

General Characteristics

  • Predecessor [PEA] ASF-X Shinden II
  • Created On Windows
  • Wingspan 41.1ft (12.5m)
  • Length 54.7ft (16.7m)
  • Height 12.6ft (3.8m)
  • Empty Weight N/A
  • Loaded Weight 28,972lbs (13,141kg)

Performance

  • Power/Weight Ratio 1.279
  • Wing Loading 67.3lbs/ft2 (328.5kg/m2)
  • Wing Area 430.6ft2 (40.0m2)
  • Drag Points 5241

Parts

  • Number of Parts 88
  • Control Surfaces 10
  • Performance Cost 487
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  • Profile image

    So accurate with such few parts.

    +1 9 days ago
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    50.3k Monarchii

    @LunarEclipseSP one of the things i can immediately think of is replacing the wingtips(rudder, canards, main wing) and the root base of the wing with solid Fuselage pieces and resizing the wings to be taller(and then shortened), its how i do stuff sometimes of the tail is unique like the dreidecker which had a rounded rudder

    +1 13 days ago
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    @MonarchiiwithastolenMG Yeah, unfortunately though, i cannot make it into 7 wings parts, the major problem is located on the front canard. There is no way to change it. If i change it into rotator mechanism it is just crashes everything. I don't know how to get around it anymore

    13 days ago
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    10.0k BYardley

    Very smooth and clean 👌

    +1 13 days ago
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    @MonarchiiwithastolenMG alright, fine i guess... At least i tried my best

    +1 13 days ago
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    1,440 CX2947

    This is very well done, great job :D

    +1 13 days ago
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    12.3k OkaNieba

    Lemme Unsimplified The Simplicity

    +1 14 days ago
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    50.3k Monarchii

    @LunarEclipseSP yeah, AI spawnable, MAPA made a list of the rules of what constitutes as "Automatically Ai-spawnable" and having l
    7 wing parts or less is one of them, there's also the part scale where the more parts you have them it's gonna be rarely spawned(e.g. a 50 part plane would be spawned more often than a 70 part plane), exceptions do apply for stuffs such as helicopters since ai can't fly one anyway lmao

    +1 14 days ago
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    @MonarchiiwithastolenMG ooh i see... So your PEA project is not only for efficient parts count but it is literally for AI capable as well?

    +1 14 days ago
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    50.3k Monarchii

    @LunarEclipseSP fair enough lol, I usually get around it by replacing the less important wings(such as wingtips, or the top rear rudder tip) with fuselages, such and so, I do apologize for the inconvenience but my aim with the PEA is like that of MAPA, but for obscure/old planes(atleast me anyway), so and such and so

    +1 14 days ago
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    @MonarchiiwithastolenMG So it can't be featured though? Well that's fine. I ain't disappointed or objected. At least I can experiment with that.


    The Shinden is mostly consisting a lot of wings due to it's complicated yet cutting-edge appearance. I can't even manage them all one by one it just, complicated as heck.

    +1 14 days ago
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    50.3k Monarchii

    It's quite fun, I like how it performs! however.... the total wing parts it has(14, panels are also counted as wings) makes it non-eligible since it breaks the Ai-spawnable rule according to MAPA, still though, great execution!!


    P.S. maximum wing part is 7 wings total, that's why if you check my Fokker Dreidecker, the middle wing is a fuselage piece

    +2 14 days ago
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    Is it probably possible if this build can be featured on your community-created PEA? @MonarchiiwithastolenMG

    +1 14 days ago
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    @Mousewithamachinegun122 That's what it called as "teamwork" <3

    +1 14 days ago
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    21.1k TheMouse

    I like it!

    +1 14 days ago
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    What do you think of it, @MonarchiiwithastolenMG ?

    14 days ago
  • Profile image

    @MonarchiiwithastolenMG
    @Mousewithamachinegun122

    +1 14 days ago