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Skidmark 2

2,292 Striderxxl  2.8 years ago

Skidmark 2

Hi, this time, I made a modification of the AI Skidmark, adding a canopy of the Buggy, some modifications, and an Auto-Aim System, located in the upper part of the canopy.

AGM 3,5,6,7,8 - Nothing

AGM 1: Lights

AGM 2: Gyroscope (This works if you are in the air and you want to keep the vehicle stable or if the vehicle flips down)

AGM 4: Front Machine Gun

And in the upper part is located an auto-aim system, all of the system is connected to the rotator in the upper part of the seat. Also, it has 2 cameras, the Auto-Aim system camera and the seat camera.

This thing is a modification of the AI Skidmark of Jundroo.

Instructions In-Game also.

This rotator is the base of the Auto-Aim System:

And some pics in-game:

Note: The Machine Gun in the Auto-Aim System is not totally accurate so, I recomend to activate the Gyroscope (AGM-2) before you shoot with that.

Thanks to Clutch for the download of the Skidmark.

General Characteristics

  • Created On Windows
  • Wingspan 15.3ft (4.7m)
  • Length 24.3ft (7.4m)
  • Height 12.9ft (3.9m)
  • Empty Weight 4,439lbs (2,013kg)
  • Loaded Weight 4,572lbs (2,073kg)

Performance

  • Wing Loading 31.9lbs/ft2 (155.8kg/m2)
  • Wing Area 143.3ft2 (13.3m2)
  • Drag Points 7561

Parts

  • Number of Parts 198
  • Control Surfaces 0
  • Performance Cost 868