Profile image

WW1 Battleship

13.8k SenSkysh  1.3 years ago
1,192 downloads

WWI battleship



Thick armor
440 parts
23 knots
127 meters
2x2 300mm main battery
8x1 150mm secondary battery
2x1 76mm anti-aircraft guns
1 rocket launcher
Many, many funky trees
(yes yes i am lazy)


Now in more detail

Moving

  • The autothrottle is used for movement, 100% - 23 knots, 50% - 12 knots etc.
  • Reverse - Brake
  • Turn - Yaw
  • Navigation lights - AG8

Artillery


- The main guns fire once every 12 seconds, the secondary ones - every 6 seconds, AA-guns - every second
- Aiming does not happen instantly, so you have to wait
- AA-guns are activated on AG1, this is done to prevent bots from using them in naval combat
(if you don't need it, you can delete* clamp01(Activate1)at the end of the AG cannon )
- Yes, bots can control and fight it

Missles


- As an experiment, an automatic launcher of guided missiles was installed on the ship
- Ammunition - 5 missiles
- Reload - approximately 20 seconds
- Max range - 6km (3.7 mi)

Survivability

It's a battleship, after all, and it can withstand multiple small missiles and cannon fire. But the mighty blast is too strong.

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 57.0ft (17.4m)
  • Length 419.4ft (127.8m)
  • Height 87.4ft (26.7m)
  • Empty Weight N/A
  • Loaded Weight N/A

Performance

  • Power/Weight Ratio 0.004
  • Wing Loading N/A
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 8929

Parts

  • Number of Parts 440
  • Control Surfaces 0
  • Performance Cost 1,679
  • Log in to leave a comment
  • Profile image

    'ery noice

    1.2 years ago
  • Profile image
    13.8k SenSkysh

    Just spawn over the water as an aggressive plane @AerospaceGeek

    1.3 years ago
  • Profile image

    I'm on mobile and I can't alter the funky trees, can someone help to alter it so that I can spawn it as an AI?

    1.3 years ago
  • Profile image
    7,480 WhoflerMan

    “The enemy is being reinforced with a dreadnought”

    +1 1.3 years ago
  • Profile image

    Interesting turret design, its a ship that chase and not to be chased, that's for sure, the experimental early missile is also cool to watch

    +1 1.3 years ago
  • Profile image

    @SenSkysh Nice

    1.3 years ago
  • Profile image
    13.8k SenSkysh

    @AsteroidAsteroidTheBook for each rocket its own set of rotators and a piston extending into position
    Counter for mechanisms - sum(clamp01(ammo("PPC-1")=0))>reload time

    1.3 years ago
  • Profile image

    Woah how did you do the missile system?

    1.3 years ago
  • Profile image
    13.8k SenSkysh

    Thanks

    1.3 years ago
  • Profile image
    11.7k Starbound

    This is so brilliantly done, I love it

    1.3 years ago
  • Profile image
    7,987 Username2

    That missile launcher reload is very satisfying to watch.

    +2 1.3 years ago
  • Profile image
    13.8k SenSkysh

    @WarshipWarshipTheDude @BMilan

    1.3 years ago