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All parts with disabled aircraft collision [Since 1.4]

26.2k JakeTheDogg  3.2 years ago
1,544 downloads

feel free to use, credit is unnecessary AKA you don't have to credit, just use it

Spotlights

General Characteristics

  • Successors 4 airplane(s) +49 bonus
  • Created On Windows
  • Wingspan 93.4ft (28.5m)
  • Length 93.4ft (28.5m)
  • Height 11.9ft (3.6m)
  • Empty Weight 27,546lbs (12,494kg)
  • Loaded Weight 27,812lbs (12,615kg)

Performance

  • Power/Weight Ratio 5.373
  • Horse Power/Weight Ratio 0.152
  • Wing Loading 446.9lbs/ft2 (2,182.1kg/m2)
  • Wing Area 62.2ft2 (5.8m2)
  • Drag Points 30578

Parts

  • Number of Parts 66
  • Control Surfaces 1
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  • Profile image
    26.6k CRJ900Pilot

    Can you make this but with weightless parts

    +1 2.0 years ago
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    26.2k JakeTheDogg

    wow, what a 1 month delayed response
    such wow
    much amaze
    very nice

    2.5 years ago
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    26.2k JakeTheDogg

    @DestinyAviation probably

    2.5 years ago
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    Does this mean that the guns will not blow the plane up if they are embedded in a fuselage piece? @JakeTheDogg

    +1 2.6 years ago
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    26.2k JakeTheDogg

    @WEAPONSMITH It's like the parts noclip through your plane, it's useful for making bomb bays, cannons, landing gears or even ejection seats ...

    +1 3.0 years ago
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    What....are..those.......................WHATARETHOOOOOOSE

    Noice m8

    3.0 years ago
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    39.9k Benkelmans

    Ill give ya credit anyway

    3.2 years ago
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    I've always been able to manage without laughing to mod my part so they don't collide with each other I guess I don't have to worry about that now.

    3.2 years ago
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    5,860 Mudkip

    @KingDeadshot I tried that two, didn't work out well though

    3.2 years ago
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    Favorited~

    3.2 years ago
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    @KingDeadshot Good idea! That'd work well with a bomber with a single tier of bombs in it but not if they're stacked for AGs from bottom to top. lol (I have a heavy bomber in the works and had been worrying over the part collision issue myself. XD)

    3.2 years ago
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    @Supermini555 It prevents parts that cross over or through one another from causing a structural breakdown i.e. blow up, rattle loose, etc. The bombs for example, lets say you have them in a bomb-bay and though when launched they shouldn't begin to lag backward until they hit the air the game automatically has them start trailing behind the airplane thus striking the rear wall of the bomb bay ever so slightly and blows up your' whole airplane. These ones and, provided you use a so-modded fuselage part behind it, it won't register the collision and the bomb will drop safely. LOTS of useful parts for your' subassemblies, in other words.

    3.2 years ago
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    28.7k Supermini555

    What does it mean with collision?

    3.2 years ago
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    Yes! Just what I need!

    3.2 years ago
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    5,056 MikuKat

    Definitely usefull!
    favorited!

    3.2 years ago