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CR18 Custom Crawler V1.4 (Detail+Handling)

3,442 Minnererg  1.7 years ago
Auto Credit Based on Minnererg's CR18 Custom Crawler V1.2

Update 1.4 has arrived! And the vehicle controls better than ever! (I still do not advise trying to turn at high speeds, I am working on implimenting a sway bar) More lights and a radiator to cool down that V8. Enjoy!

Spotlights

General Characteristics

  • Predecessor CR18 Custom Crawler V1.2
  • Created On Windows
  • Wingspan 14.3ft (4.3m)
  • Length 23.5ft (7.2m)
  • Height 11.5ft (3.5m)
  • Empty Weight 8,073lbs (3,661kg)
  • Loaded Weight 8,312lbs (3,770kg)

Performance

  • Horse Power/Weight Ratio 0.06
  • Wing Loading 164.1lbs/ft2 (801.1kg/m2)
  • Wing Area 50.7ft2 (4.7m2)
  • Drag Points 10173

Parts

  • Number of Parts 395
  • Control Surfaces 0
  • Performance Cost 1,690
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  • Profile image
    35.3k TrainDude

    @Minnererg let me know what you think

    1.7 years ago
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    35.3k TrainDude

    @Minnererg here you go

    1.7 years ago
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    3,442 Minnererg

    @TrainDude Sounds great

    1.7 years ago
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    35.3k TrainDude

    @Minnererg i made a version that doesn't roll as easy and i also fixed some of the suspension if you want to check it out i can post an unlisted version of it for you

    +1 1.7 years ago
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    3,442 Minnererg

    @Maximum777 Thanks, will do! And keep your eye out for my next post, should be up in five minutes! (Its a plane)

    1.7 years ago
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    5,782 Maximum777

    @Minnererg I suggest checking over connection points making sure everything is connected as it should be, maybe one of the shocks is hard mounted and is connected not to a rotator but straight to the chassis, it would explain the binding, also easiest test you can do is just take the shocks off and see if it compresses with out them, if it does then you know its the shocks connecting weird if it doesn't then check your geometry and make sure parts are free to move.

    1.7 years ago
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    3,442 Minnererg

    I am trying to keep this as a rock crawler type building. I think i strayed too far from that with the IFS

    1.7 years ago
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    3,442 Minnererg

    @Maximum777 Sure thing, thanks for the update lol. Obe more problem, the suspension in the rear is weird, it doesn't want to react fast enough to anything. It alwayd takes a second d to react, ive tried independent, switching out the parts, going to previous builds, everything. The rear suspension just seems to lock up on anythiblng that causes it to react fast. And I will try to deal with the transition problem, the reason it has such high traction is because it slips a lot on hills and mountains. Other than that I'm not afraid to say I threw that so called "radiator" in 5 mintutes and I will adress that too. Please feel free to upload your own version of this though!

    1.7 years ago
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    5,782 Maximum777

    Oh dude the rolling over has to do with your front suspension, I suggest using double wishbone, what's happening is due to two things, first of all it's way too stiff so you turn, the suspension extends as far as it can and then you roll, a sway bar is a good idea but does nothing if your suspension would rather extend then compress in a turn. Second due to how the suspension doesn't keep the wheel level with the chassis it has no effect on roll, and the chassis can just do as it pleases, if you use independent suspension it will keep the wheel level and when the body rolls so will the wheel and since the wheel will now be up on its edge it will have less traction and will be less likely to roll. All in all your CG is high but that should be ok, it's your suspension that's causing the issue, so redesign the front and make the rear a little less stiff, you want it to sit in it's suspension when resting, not sit on top of it... And I realize that sounds confusing but check out my SCT V5 to get an idea, the handling with that thing is perfect, and the lot of it is due to how it rests in the middle of it's suspension range rather than the top.

    1.7 years ago
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    Too much traction potentially?

    1.7 years ago
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    35.3k TrainDude

    To fix the rolling issue lower the center of mass on some parts. I do it all the timw in my builds and it make the car not want to roll

    +1 1.7 years ago