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Sapience Tech "Sweeper" ADS

2,396 ThomasRoderick  5 months ago
Auto Credit Based on EternalDarkness's Air Defence Challenge [CLOSED]

“A shield of fire and lead, well maintained.”

Controls:
AG1: RADAR mast and missiles
VTOL for turret traverse, Trim for elevation
It is strongly suggested to use Slow Motion Mode when aiming (for more precise controls)

Overview:
The Sapience Tech “Sweeper” is a compact remote-controlled/automated (depends on the setting and installation) air-defense system developed to fit the niche of short-range air defense – boasting a quartet of quick-firing 40mm autocannons and a duo of SAM missiles, any enemy flyer that entered a 6-kilometer radius from the Sweeper will be quickly swatted out of the sky.

Background:
Modern armies faces a myriad of airborne threats: from rockets to mortar bombs, from anti-tank missiles fired from a few miles away to cruise missiles fired from hundreds of miles away, from heavily armed helicopter gunships to stealth attack drones, the threat of the feared “death from above” requires an effective counter.
In order to address this problem, engineers in Sapience Tech crammed four 40mm autocannons into a compact frame, with two missiles on the back of the turret to engage targets currently not engaged by the guns and/or out of gun range. All of these is then combined with a fire control system that utilizes such a variety of tracking methods that it is all but impossible to lose its target – the missiles, homing on the target using both types of radar guidance, might still lose its target from enemy countermeasures; the cannons, using the integrated fire control system and a proximity fuze, won’t.
One of the most prominent features on this air defense system is its cannons: the AMC-1-40 “Pounder” Mk. II chain guns. Those cannons use caseless ammunition fed by a disintegrating-link belt and is capable of achieving a rate of fire of 750 rounds/min and a muzzle velocity of 1275m/s, granting them unprecedented lethality at a range up to 6 km – the longest among all contemporaries.

Range:
Cannon: Approx. 6,000m
Missile: > 7,000m

Inspiration:
What will happen when the German Flakpanzer Gepard and the Japanese Type 87 SPAAG had a child, who then decided to carry even more dakka and missiles, while keeping a lower profile than both of them?
(The front radar dome/gun director is inspired by the Gepard, while the rear radar mast is inspired by the Type 87 SPAAG; the elevation mechanism of the guns is somewhat inspired by both, given all SPAAGs featuring the Oerlikon GDF cannons have practically the same elevation mechanism.)

Spotlights

General Characteristics

  • Predecessor Air Defence Challenge [CLOSED]
  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 6.6ft (2.0m)
  • Length 25.8ft (7.9m)
  • Height 7.8ft (2.4m)
  • Empty Weight 111,157lbs (50,420kg)
  • Loaded Weight 111,157lbs (50,420kg)

Performance

  • Wing Loading 27,538.2lbs/ft2 (134,453.4kg/m2)
  • Wing Area 4.0ft2 (0.4m2)
  • Drag Points 3084

Parts

  • Number of Parts 166
  • Control Surfaces 0
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  • Profile image

    @Tums Thanks!

    26 days ago
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    Might do that...

    +1 3 months ago
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    @Jim1the1Squid Visiting? Spotlighting? I don't know, nor do I care. Also, one piece of advice: try to turn on aircraft reflections when making screenshots for your builds, just for the aesthetics.

    3 months ago
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    For?

    3 months ago
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    @Jim1the1Squid Thanks!

    3 months ago
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    @11qazxc Thanks!

    3 months ago
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    Thanks! @Dllama4

    4 months ago
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    @SakuraSaku Thanks!

    4 months ago
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    Copy that. And I’m putting it on a tank Hull @ThomasRoderick

    +1 4 months ago
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    @GeneralOliverVonBismarck What do you mean by "hull"? I mean that this turret really ain't designed to be put on a boat, but if you mean a tank chassis, then just remember that the gold-colored base plate is the weight plate, and that the cockpit is attached to the weight plate. Just drag the turret by the grey rotator and save it as a sub-assembly, and all shall be fine.

    4 months ago
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    Can I put on a hull @ThomasRoderick

    4 months ago
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    @BogdanX Thanks!

    4 months ago
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    @JohnnyBoythePilot Thanks!

    4 months ago
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    @Saturnite Thanks!

    5 months ago
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    @UnguidedCylinder Thanks!

    5 months ago
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    Thanks! @Ryn176

    +1 5 months ago
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    @Hiluks1 Don't worry; all mechanisms are the property of the entire Simple Planes community, after all. If anyone can figure out any new mechanisms by themselves, then kudos for them; if your build (or mechanism) is inspired by anything, tell whose and what build(s) was your main inspiration. That's all.

    5 months ago
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    45 Hiluks1

    @ThomasRoderick Thanks. i had to play round with it for a bit but i fugured it out

    +1 5 months ago
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    @ThomasRoderick np!

    5 months ago
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    @Hiluks1 The answer to the question is to have two different guns in the barrel, and have one XML'ed to have no damage (damage ="0" in the XML file, or damage | 0in the Overload editor) and a set, negative impact force (impactForce="-15" in the XML file, or impctForce | -15 in the Overload editor for this particular weapon) shooting at the muzzle (in this case, the white ring in front of the muzzle, justified in-universe as the muzzle brake) to 'reel' in the muzzle.

    +2 5 months ago
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    @BlackhattAircraft Thanks!

    5 months ago
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    45 Hiluks1

    how do you get the guns to recoil back when you shoot?

    +1 5 months ago
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    @IGNikolaev Thanks!

    5 months ago
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    @yoshicraze Thanks!

    +1 5 months ago
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    @EliteArsenals24 Thanks!

    5 months ago
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