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Nakajima F1 2017

855 ReyNakajima  one year ago
Auto Credit Based on ReyNakajima's F1

Made For The Gold Prix!

          NJM17 - Nakajima F1


Track : Gold Prix
Time : 0:28
Driver : Rei Nakajima

Track : Yeager Airport/Airstrip Drag
Time : 0:32
Driver : Rei Nakajima

Top Speed : 680 km/h
0-150 km/h : 2 Seconds
150-0 km/h : 2 Seconds
Tested on : The Test Runway

Activation Groups

Ag1 : DRS
Ag2 : More Steering Angle
Ag8 : Rear Flashing Lights


Gold Prix

• The NJM17 doesn't need DRS to Achieve 0:28 on the Gold Prix.

• Understeer? just do a quick pull on the brake and corner at minimum 430km/h, it should turn with ease.

• Try To get 730+km/h after the first turn.

Airstrip Drag

• umm idk i was lucky to get 0:32 at Airstrip Drag

• Don't go off track! due to the Ultimate downforce, if the base of the car collide with the airstrip it'll explode.

• Try to get 740+km/h on the straight without DRS.

• Before taking a corner make sure the car is at 540-km/h so u can corner safely.

Car Activation Group

• The DRS (Ag1) is a lil bit useless because it reduce the top speed and stability.

• More Steering Angle, use this when there's a sharp corner.

• Rear Flashing Lights, kinda useless, for aesthetic purposes you can keep it on.


Cockpit : Cockpit
Tv Cam : Camera 1


@AlexRol05 for the 2005 Kimi Räikkönen's Helmet

High Physics is Recommended

not meant to be realistic


General Characteristics

  • Predecessor F1
  • Created On Android
  • Wingspan 9.4ft (2.9m)
  • Length 20.2ft (6.2m)
  • Height 4.5ft (1.4m)
  • Empty Weight 1,686lbs (765kg)
  • Loaded Weight 1,775lbs (805kg)


  • Wing Loading 20.1lbs/ft2 (98.4kg/m2)
  • Wing Area 88.1ft2 (8.2m2)
  • Drag Points 106


  • Number of Parts 222
  • Control Surfaces 0
  • Performance Cost 1,305
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    @Wickerwick Thanks for the critics, it's the car's suspension flaw, should work fine on Normal Speed.

    +1 one year ago
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    @ReyNakajima Odd thing: when I put the game on slow speed using the in-game speed changer the suspension would shoot the front end of the car up into the air, taking a bit of the backside up with it. Even stranger, if you hammer down and fully accelerate the car will maintain a wheelie. But it gets worse. Still on full acceleration, the cars back end will repeatedly bump into the group 2-3 times before going AIRBORNE. This will also happen if the car looses grip while sliding sideways. This isn’t the first time that physics can be manipulated by the in-game speed changer, as there are several more issues with the thing. I have screenshots, but I don’t know how to get the links for them.

    one year ago
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    @LoonySoup Thanks, about the extra steering angle, i mainly use it for parking purposes.

    +1 one year ago
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    690 LoonySoup

    Looks gorgeous! I found it very fun to drive, the TV-CAM is very well positioned, 10/10, got a time of 0:27 around Gold Prix! I couldn't extract much utility from the extra steering angle feature, it seems like the excessive angle just makes the front tyres slide more, but maybe it's just my fault because i'm not used to such feature :/

    +1 one year ago
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    2,688 P7VDS

    @ReyNakajima the extra steering angle with ag2 is genius too. Might steal that idea sometime!

    +1 one year ago
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    @P7VDS Thanks, yeah no problem I'd love to see the updated version

    +1 one year ago
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    2,688 P7VDS

    Wow. Great job!
    Can I try and tune it a bit and make an update? Really want to play around with the springs and grip because I love how it looks and how it's built!
    This is a really cool car man!

    +1 one year ago