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GBU-12 (Fully Functional)

10.9k shipster  4 months ago

DISCLAIMER: the BODY of the bomb was built by someone else. I do not remember this person’s name, BUT if it’s yours, both tell me and prove it, and I will credit you. I fixed the flight characteristics, that’s it.

This puppy doesn’t have any change in speed and has ZERO smoke trail. To take it, grab the pylon, slap it on your aircraft of choice, and change the fin-deploying rotators according to how many you decide to equip said aircraft with.

Is that better Snowflake? xD

Spotlights

General Characteristics

  • Created On iOS
  • Wingspan 11.4ft (3.5m)
  • Length 11.1ft (3.4m)
  • Height 8.5ft (2.6m)
  • Empty Weight 959lbs (435kg)
  • Loaded Weight 959lbs (435kg)

Performance

  • Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 441

Parts

  • Number of Parts 43
  • Control Surfaces 0
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    10.9k shipster

    Yeah it won’t be accurate range. It’ll have to be limited to the game’s mechanics. However, if you want to hit an AI “aircraft”, the potential range increases. @mLk17

    one month ago
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    3,336 mLk

    @shipster A jsow ? joint standoff weapon?
    That would be cool !
    I am currently trying to make cluster bomb, but i gave up on gliding things. I tried before, but with the lift mechanics the missile isn't accurate.
    Btw how do you plan make 70 miles with the game radar? Targets appear at 15 km...

    one month ago
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    10.9k shipster

    Yay!! No problem! Feel free to ask any more questions if you need help on something like this. I’m currently trying to make JSOW, which, if you don’t know, is a guided glide bomb with a range of about 70 miles in perfect conditions. @mLk17

    one month ago
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    3,336 mLk

    @shipster OHH it works !!
    Thanks bro ! )

    one month ago
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    3,336 mLk

    @shipster ok thx ! :D

    one month ago
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    10.9k shipster

    No no, mine is an inferno as well. Ok, it’s very hard to explain through words, but you make the bomb part, detacher, AND missile in the exact same coordinates. Then, make sure the bomb and missile DO NOT have 0 mass. Then, make all parts 0 drag. If that doesn’t work, send another message and we can work it out :) @mLk17

    one month ago
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    3,336 mLk

    @shipster yeah i've just tried, but once i fire MY bomb ( i tried to make a guided bomb too), it just stays in place.
    Btw i readed all the comments and i thonk its because my missile is an inferno, not a cleaver. I'll also try multiplying the weight of the detacher.

    one month ago
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    10.9k shipster

    But it takes a while to make it like this. Without any fine adjustments, the missile will either slow down and stop in mid air, or it will have a smoke trail behind it @mLk17

    +1 one month ago
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    3,336 mLk

    @shipster ah ok

    one month ago
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    10.9k shipster

    It has a missile inside @mLk17

    one month ago
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    3,336 mLk

    @shipster How do you make accurate bombs ?
    How do you make targeting work if the mass is not equal to the bomb ?
    Do the targeting automaticly adjust ?

    one month ago
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    10.9k shipster

    Sure thing! 👍 @DimitriIqbal91

    4 months ago
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    Thanks for the help you've given all along!

    4 months ago
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    10.9k shipster

    Ok @DimitriIqbal91

    4 months ago
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    @shipster 0 drag on all parts, detacher 10× mass, both are already do

    I'll scan for the problem by myself first, then if I come to a dead end, I'll ask your help

    4 months ago
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    10.9k shipster

    If you'd like, you could post it unlisted and tag me and I'll take a look at what's going wrong @DimitriIqbal91

    4 months ago
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    10.9k shipster

    And did you put 0 drag on all parts? @DimitriIqbal91

    4 months ago
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    10.9k shipster

    Did you multiply the weight of the detacher? Mine's at 10 massScale @DimitriIqbal91

    4 months ago
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    @shipster hm, it doesn't really improve the gliding duration

    After a second it will lose speed and will fall to ground just like that, I tried dropping yours in the same altitude and speed and it get further compared to mine

    4 months ago
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    10.9k shipster

    0 drag as well. But make sure that the bomb and missile both have a mass GREATER THAN 0 (mine has 0.05x mass) and are in the same coordinates as the detacher @DimitriIqbal91

    4 months ago
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    10.9k shipster

    Mine glides a long time since all non-weapon parts have a mass scale of 0. Also, the detacher has 10x mass @DimitriIqbal91

    4 months ago
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    (sorry for asking too much question)

    4 months ago
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    Also how you make the missile able to stay inside the bomb? Mine always got nudged outside when dropped

    4 months ago
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    Btw how you make it glides for so long?

    I can't make mine glide as long as you do

    4 months ago
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    10.9k shipster

    Does it work better that way? xD @Bo1233

    4 months ago
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