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Funky Trees Challenge - Full Engine Cycle

9,418 dINE  1.6 years ago
673 downloads
Auto Credit Based on SnoWFLakE0s's Funky Trees Challenge


My first challenge accepted.


So first of all, this build represents an engine that can be switched on, it has a starter period before it can be used and it can be switched off with no retun to be switched on. That is because it needs a cartridge starter like some vintage aircrafts to start their engines.

For that it has four Funky Trees expressions, each one have their own objective but together they also complete the cycle of its full working process.


1 - Objective-oriented creation:

All four FT expression are activated by the "Activation 1".

  • Engine Cartrige starter represented by a small time life dark smoke;

  • Dummy engine running without adding directional force to the build;

  • The engine that actually adds directional force after a percentage of thrust (throttle input);

  • Engine switch off with no return to be switched on again (it will need another cartridge starter, for that it need the restart option).


2 - Generalizability

This build is made to add more steps to engines functionability. The expressions used can be very helpful to create more immertive reality to the SP environment.

1 - Most of the propeller engine create a lot of smoke when their engine starts and with time that smoke dissipates. Some early jet engines aswell.

2 - The use of a dummy engine turned on without moving your build is something that hardly can happen in SP as force immediatly starts acting as throttle value is > 0;

3 - Adding force after a certain value of throttle is exacly the job of this expression and it is synchronized with the dummy engine throttle value;

4 - Switch off the engine may be optional for some players, just in case you wish the point of no return. Restart ingame will bring back the switch on option.


3 - Simplicity / Weight

&

4 - Functionality / Originality

For appreciation.


5 - Presentation

1. - Engine Start Smoke - Engine Part

  • sum(Activate1)<15 ? Activate1 : 0

    - Activation number 1 with start a timer which also starts the smoke engine starter. If the timer is larger then 15 seconds, the smoke engine returns to the value of zero.


2. - Dummy Engine - Engine Part

  • Throttle=0 | sum(Activate1)<15 ? clamp(Activate1, 0.25, 0.25) : clamp(Throttle,0.25,1.75)

    *- Engine actions by player are only possible after the 15'' remaining at 0.25 of input regardeless the throttle input value. After that, the input is clamped from a min. of 0.25 to a max. of 1.75.


3. Thrust Engine - Engine Part

  • sum(Activate1)>15 ? Throttle : 0

    - Like the dummy engine, after 15'', the thrust become possible with the Throttle input.


4. Switching off engine - Detacher part

  • Activate1=0 & Fuel<1 ? clamp(Activate1, 1, 1) : 0

    - Switching off becomes only possible If Fuel<1 AND Input=0 (reason why the detacher won't drop the fuel tank when the game starts). Detacher will have a delay of 5'' and then with drop the fuel tank so turning on both engines cannot be possible.


I hope that somehow those FT can be useful for use for the SP population builds. If there is a way to simplify these functions, i'll be happy to know them :) Enjoy!

PS: For some reason the fuel tank will not detach in android ver., so this is 100% operational in pc only.

Spotlights

General Characteristics

  • Predecessor Funky Trees Challenge
  • Created On Windows
  • Wingspan 7.0ft (2.1m)
  • Length 22.6ft (6.9m)
  • Height 11.3ft (3.4m)
  • Empty Weight 343,379lbs (155,754kg)
  • Loaded Weight 356,672lbs (161,784kg)

Performance

  • Power/Weight Ratio 0.229
  • Wing Loading -439,839.3lbs/ft2 (-2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 3632

Parts

  • Number of Parts 23
  • Control Surfaces 0
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  • Profile image

    @NAD i am the HMS Invinsible in the pc.
    Im out of order

    11 months ago
  • Profile image

    @NAD i know,i broke my mouse for accident °-°

    11 months ago
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    9,418 dINE

    @PatARG try on a pc, android will no take the code 100%

    11 months ago
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    I need to try it ●-●

    11 months ago
  • Profile image
    9,418 dINE

    @ThomasRoderick thanks Thomas, btw this system only fully works on PC, Android has issues for unknow reason.

    +1 1.4 years ago
  • Profile image

    Nice Work!

    +1 1.4 years ago
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    6,052 JustDragon

    Nice. Also you should make more egg planes. They look really good and are way better than mine.

    +2 1.6 years ago
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    1,606 ArkSilence

    Yo thanks for upvoting all my posts getting me to silver :D I will be making a plane for silver I’m just perfecting its flight@nadvgia

    +1 1.6 years ago
  • Profile image
    9,418 dINE

    @Yoyoyooo welcome back 😎👍

    1.6 years ago
  • Profile image
    1,606 ArkSilence

    @nadvgia remember me? I’m back

    +1 1.6 years ago
  • Profile image
    3,780 Quazal16

    I will endeavor to learn some funky tree from this, but my brain just kind of went pop. 😜

    +2 1.6 years ago
  • Profile image

    Lo usaré en un avión ficticio

    +1 1.6 years ago
  • Profile image

    I see

    1.6 years ago
  • Profile image

    No. I waited for a while@CookieCrumz

    1.6 years ago
  • Profile image
    26.5k Gameboi16

    Hard pass, never attempted to do coding

    1.6 years ago
  • Profile image
    53.9k SnoWFLakE0s

    @nadvgia
    .
    Good work! Counted into list of entries.

    +1 1.6 years ago
  • Profile image

    @CookieCrumz stock???

    1.6 years ago
  • Profile image

    it wont work?...

    1.6 years ago
  • Profile image

    @CookieCrumz kk

    1.6 years ago
  • Profile image
    4,279 Mikey101234

    Someone make a de Havilland comet

    +1 1.6 years ago
  • Profile image
    4,279 Mikey101234

    Make a pulse jet

    1.6 years ago
  • Profile image

    it wont work?

    1.6 years ago
  • Profile image

    @CookieCrumz haven't tried just yet

    1.6 years ago
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    87.9k Hedero

    Yea@CookieCrumz

    1.6 years ago
  • Profile image
    87.9k Hedero

    Funky tree challenge. Yea I don't know anything that is happening lol.@CookieCrumz

    1.6 years ago
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