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Nissan Skyline GTR (R32)

55.9k MintLynx  12 days ago

Nissan Skyline

GTR BNR32

600 part version

Here it is, after passing up doing this thing for a couple builds I've finally made it. Given the benefits of Variables and Outputs with the latest update I'm honestly glad I waited. The legendary Godzilla itself! Complete with the new and improved Manual Transmission system. This isn't VR friendly, though if there's demand I might do a VR version.

I've been wanting to do this car for a while, I fell in love with the R32 when I saw one in person while with my Aunt as we were at a body shop to get some new tires. A beautiful JDM R32 right in the parking lot for me to gaze at in awe.

In the spirit of tuner culture, feel free to modify this thing in any way you want! Just be sure to credit. I'd love to see people make their own custom works from this!

Also, Directions are on the build.

Credits

  • FT Assistance
    XJ4B (For introducing me to Logistics Graphs)
    11qazxc (For help in developing the new transmission system)
    Edensk (his FT help in past Manual Transmission iterations has been integral in developing what would be used in this car)

  • Screenshot Assistance
    BMilan (Thanks for helping somebody whose computer would probably be deep fried by Reshade!)

  • Rims
    LotusCarsSub (For pointing me to the best rim code and how to apply it)
    1918 (For developing that Rim Code, great use of wheel outputs!)

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 6.3ft (1.9m)
  • Length 15.0ft (4.6m)
  • Height 4.5ft (1.4m)
  • Empty Weight 3,020lbs (1,369kg)
  • Loaded Weight 3,153lbs (1,430kg)

Performance

  • Wing Loading 976.4lbs/ft2 (4,767.4kg/m2)
  • Wing Area 3.2ft2 (0.3m2)
  • Drag Points 2272

Parts

  • Number of Parts 1443
  • Control Surfaces 0
  • Performance Cost 4,972
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    55.9k MintLynx

    Apologies for missing tags people, I published this on a whim at 3am after a long gaming session

    Pinned 12 days ago
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    cheeki breeki iv damke

    4 days ago
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    i love this

    6 days ago
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    6,532 WiiSmol

    sooper saloot

    8 days ago
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    @MintLynx wait the numbers are individual parts

    9 days ago
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    480 EstevanTB

    @WormWithLegs thx

    +1 9 days ago
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    1,425 LotusCarsSub

    Da car is

    ON DA FRONT PAGE

    +1 9 days ago
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    55.9k MintLynx

    @KingHandspider That’s simple, getting good at nudging.

    10 days ago
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    @MintLynx I’m more talking about the perfect positioning of the numbers

    10 days ago
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    55.9k MintLynx

    @KingHandspider Labels for the visuals alongside some cut fuselages. As for their functions it’s a lotta FT stuff.

    10 days ago
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    honestly I'm jealous of the custom gauges
    how?!

    10 days ago
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    @EstevanTB congrats on 420 points

    +1 10 days ago
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    480 EstevanTB

    sem palavras...

    11 days ago
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    32.0k CRJ900Pilot

    Ok thanks, it works great now! I appreciate the help @MintLynx

    +1 11 days ago
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    55.9k MintLynx

    @CRJ900Pilot Click in the path you normally go to for a part's nudge menu, you'll see a button that looks just like the variables. Those are your outputs, wheelRPM is there and you can name it whatever before plugging it into the code for the rims. Find the rotator on the rims on this thing and you'll get it. You'll want to have a different output name for each wheel to correspond to each rim.

    11 days ago
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    32.0k CRJ900Pilot

    Wow, this is amazing! I love how tbh rims spin faster as the car moves faster, it looks super realistic! Speaking of, how did you get the tire to have “VariableOutput” in the XML menu? I’m trying to do something similar, but my tire only has “Variables”

    11 days ago
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    @MintLynx God I wish I could drive the 1000 part version

    Mobile sucks ;_;

    Also, I think the next best step would be simulated countersteer

    11 days ago
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    13.9k CRATE52PART2

    GOJIRA

    +1 11 days ago
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    1,750 donkski

    rb26 go STUTUTUTU

    +1 11 days ago
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    3,077 HeckalXD

    hmmm? how about u try to make the ER32 version, it'll be cool

    11 days ago
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    55.9k MintLynx

    @DanDaFreakinMan You could also just click on the directions button near the button for saving to see it too, save you the need to click off directions on loading.

    +1 12 days ago
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    @MintLynx AHhh I need to turn that back on

    12 days ago
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    55.9k MintLynx

    @DanDaFreakinMan 0 Drag on all parts but one pays off, hehe. The game in its latest update has a feature which allows you to put directions in the build that can be accessed/edited on the builder and be made to appear upon loading the game.

    12 days ago
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    Looks and performs great! And despite being a thousand four hundred parts it actually doesn't lag for me at all! Looks sweet in yellow.
    Now what does "directions are on the build" thing mean? Like you attached a note file in the build itself?

    12 days ago
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    9,880 Johnnyynf

    big chungus chunder steer moment

    12 days ago
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