SU1946 stands for Simple Universe 1946, it is a series of late-WWII (or prototypes) planes plus some fiction. Planes in this series would have significantly better performance than their historical counterpart, and would receive a "Z" in their names to distinguish them from other, more accurate replicas.
This is the Simple Universe version of the OKB-1 "140" bomber. After the Second Simple Universe War, the USSR acquired a number of former German aircraft engineers, including one Dr. Brunolf Baade, former head of Develop and Design Department for Junkers aircraft. The Soviets set up the Experimental Design Bureau #1 of R&D Institute #88, or "OKB-1 of NII-88", a design bureau consisting former German engineers, with Baade as the chief designer. (*1)
Under Soviet threat of being tried in kangaroo courts for their "war crimes", Baade and his engineers had to come up with many designs to fit the Red Air Forces' needs, and it was only natural that Dr. Baade turned to his old blueprints from his years in Junkers.
When the Soviets demanded a new jet bomber, Dr. Baade naturally suggested the Junkers Ju 287 series in response, in particular the Ju 287V3, or Junkers EF-131. His Soviet superiors were interested, but the six Jumo 004 engines are deemed impractical, and the powerplant was changed to two Mikulin AM-TKRD-01 turbojets.
By the time the OKB-1 "140" Z became ready for battle, the Allied countries have made rudimentary CLOS (command to line-of sight) missiles a standard equipment for interceptors. Despite the fact that the bomber could evade the missile, they are fitted with flare dispensers to protect them during bombing runs, when evasive maneuvers are impossible.
*1 Up until here is historically correct, except of course the name of WWII. From here on it's "Simple Universe Only".
- A functional bomb bay with bomb bay doors (unfortunately this means not vanilla-friendly. For a vanilla-friendly version, please refer to the link at the end of the description)
- Large internal load with a capacity of 6x Boom 50s or 2x Cleaver missiles
- A bomb sight that works with the Advanced Targeting mod
- A simple cockpit with AG lights and engine temperature indicators
- Fully functional and friendly fire-free turrets
- Custom wings/control surfaces for the main wing
- Wired antenna
- Nav lights
AG1: Bomb bay door+activate bomb sight
AG2: Bomb salvo
AG3: Activate top turret
AG4: Activate bottom turret
AG5: Drag chute (this would eject part of your tail cone)
AG6: Not used
AG7: Nav lights
AG8: Engines on/off (can be used to cool down the engines in case of emergency)
VTOL: Bomb sight up/down or turret rotation
Trim: Turret elevation/depression
Initially I tried to make a self-destruct mechanism for the engines when they overheat, but it was proven pretty difficult (would either need the player to pull the trigger or can only be activated once).
I grew tired to think of pennant numbers and decided to simply use my current points as the pennant numbers for each aircraft suitable for having one.
Next I might make a Kostikov 302 or, since I've made it legit for the Soviets to have Junkers aircraft, either an EF-126 or EF-128 fighter.
Update: I can't believe I forgot to add a Z in it's name...
Update: A mod-free and thus Vanilla-friendly version of this plane can be found here.
- Trainzo 2.2 years ago
- Successors 5 airplane(s)
- Created On Windows
- Wingspan 66.9ft (20.4m)
- Length 69.0ft (21.0m)
- Height 23.1ft (7.1m)
- Empty Weight 27,741lbs (12,583kg)
- Loaded Weight 41,984lbs (19,044kg)
- Power/Weight Ratio 3.211
- Wing Loading 53.3lbs/ft2 (260.1kg/m2)
- Wing Area 788.1ft2 (73.2m2)
- Drag Points 9506
- Number of Parts 136
- Control Surfaces 7