Controls are in the Ingame Instructions as well.
Lore below instructions, and links to Variants
Aircraft operation basics at the bottom of instructions
-She's not that easy to fly!
The new Orca is highly responsive, and requires the pilot to constantly control it when hovering!
If you start fighting her, she will fight back and both of you will lose.
Right side TS button:
for VR users to remove the targeting system if it bothers you.
AG-1 = Gyro (Will make hovering easier)
AG-2 = On - Afterburner / Off - Reactive thrusters for hovering control.
AG-3 = Auto-turret
AG-4 = Missile bays
AG-5, AG-6 = Extra Flare banks
AG-7 = Extra CHAFF banks
AG-8 = Tiberium Reactor, Main systems shut down.
-VTOL = Main engine rotation 80° back, 20° reverse
-VTOL is also Pitch trim in forward flight.
-TRIM Up= Engine rotation 45° reverse
-Brakes will apply both Wheel and Speed brakes.
Landing Gear and Missile bays will act as airbrakes when deployed,
and will slow the Orca down, Landing gear especially.
-AGs 1 to 4
-AA/AG targeting modes
-N.Target for next target
-TR = Trim Reset
-BRK = speed and wheel brakes
-CM = Countermeasures single or continuous dispense
-WPN = weapon select (If you want to add weapons)
-Fuel probe switch = Extend or Stow
-Landing gear switch = Extend / Retract
-Parking Skids switch = Folding Parking Chocks
-AGs 5 to 8
-F.L. switch = Formation lights
-COL.L. switch = Anti collision lights
-NAV.L. switch = NAV/Position lights
-Red button = Reactor On/Off button
-Trim lever (Up only)
Canopy open, auto retracts the Fuel Probe.
All information label parts were customized from the default "Wasp"
In Hover: Orca is like a very twitchy helicopter.
-Hover is at about 25% depending on variant, Gyro can assist in Vertical takeoff and landings.
-Parking Skids (Chocks) can handle a slope up to 10°
-Transition from Hover to Forward flight: Increase VTOL first, then Increase Throttle while applying light pull on the stick. (this may need practicing to do fast and stable) use Gyro if needed.
-Fast Vertical takeoff: Gyro off, Zero VTOL and Trim, Increase Throttle to 100%, increase VTOL as nose starts pitching up.
-Rolling takeoff: 25%-50%VTOL, Slowly increase throttle to around 30%-50%, Increase throttle and pitch up slightly at around 200mph (320KPH), adjust VTOL and throttle as needed
-Rolling landing: Approach at speeds below 300MPH, DO NOT FLARE before touching down.
on touchdown, Zero the throttle and apply full brakes.
Use VTOL and Trim for reverse thrust if needed.
-Air to air refueling: Place the Heading indicator on the HUD to the engine on the Tanker that the Drogue is connected to.
Use both VTOL for pitch trim, and Throttle for stability and speed control, Gyro may assist in stability
-incase of loss of control or Tumbling: with 1000 feet AGL or more, Zero throttle and Let go of the controls, The Orca will nose down and stabilize itself in a dive.
(At lower altitudes, Activate Gyro, Zero VTOL and Trim, and apply throttle as needed)
This Lore omits the Incursion war and 4th Tiberium war on purpose.
(because they are garbage IMO...)
* A brief history of your new deployable unit the AC-42/A "Orca" and its development. *
The First "Orca" was developed in the late 1990's to replace the AH-64 "Apache" Helicopter as a Front line support craft, but was lightly armed.
Later variants gained more and more powerful weapons and capabilities.
including Fighter, Bomber, Transport, and large Cargo/Vehicle carrying Orcas.
However before the 3rd Tiberium war, these capabilities were reduced due to massive cutbacks in GDI's funding, and Multiple aircraft were created to fill different roles.
1st Tiberium war Orca Assault craft
2nd Tiberium war Orca Fighter
3rd Tiberium War Orca Gunship
After the end of the 3rd Tiberium war in 2047, and the destruction of the Scrin's Relay node, Both GDI and NOD suffered massive casualties.
This time marked a short yet quiet time where both armies aimed to resupply and regroup.
While NOD continued their terrorist attacks in the Yellow zones and maintaining civil unrest, GDI aimed to restart its Reclamation project and retake the world from Tiberium infestation.
Both to gain worldwide dominance, and to prepare for the Scrin's return.
In 2050 GDI formed a cordon around the completed and indestructible "Threshold 19" Tower (AKA Kane's Tower) in the Italian red zone.
GDI also began securing Alien technologies, and clearing NOD forces from the surrounding area.
San Francisco Red Zone
In 2055 GDI completed the reclamation of 2 new Blue zones.
Reclaiming an area of Northern Russia once known as Taymyr Peninsula.
And also gained a large foothold in Central USA in an area between the ruined states of Wyoming, Nebraska and Colorado.
Reclaimed Blue Zone
With new foundations to build upon, Amtek International LTD. (once known as Samsung) created new infrastructure, Industry, and creating new technologies to better defend the Blue Zones against Tiberium.
Working as a main manufacturing and weapons development company with GDI.
In 2057 Amtek International LTD. had a major Breakthrough in Power suits through Scrin technology adaptation, allowing Humans to withstand massive G forces of up to 130 G's.
This allowed for new aircraft and spacecraft to be created, and construction began on a new Space station named "High Hopes".
This new station will be the main base of operations for GDI's strategic command.
As a result of this new technology , GDI worked to create a new in-atmosphere Assault Craft to replace it's aging air force of Firehawks, Orca Gunships, and other aircraft, in order to standardize all Fighter, Attack, and Bomber craft into a Single craft named the New AC-42 "Orca" VTOL.
Using a Clean Tiberium reactor giving it long loitering times, High G maneuvers, High speeds, and a large weapon load, Using a simple, yet informative cockpit designed for maximum visibility and situational awareness.
The new Orca quickly proved itself as a capable Multi-role assault craft.
GDI's standard unit was designated as AC-42/A "Orca"
16X Multi-Role "Mjolnir" Missiles
1X Gatling Auto-turret
For the Reclamation effort, ZOCOM (Zone Operations Command) adopted its variant of the new Assault Craft designated as AC-42/B "Orca" Bomber.
This variant was made for operations in Red Zones, using bombing runs and Sound based Grenade launchers to clear Tiberium fields in long term engagements.
6X "Sonic" Grenade Launchers with 100 rounds each
22X "Thresher" bombs
1X Gatling Auto-Turret
Link to ZOCOM Orca
Working in secret, Amtek international LTD. and GDI resurrected the "Steel Talons" experimental warfare division, and creating the Heavily armed Assault craft AC-42/R "Orca", specifically designed to intercept Scrin forces with Overwhelming firepower.
8X Multi-Role "Mjolnir" missiles
12X Multi-Role "Retribution" Cruise missiles
1X Railgun on its Auto-turret instead of Gatling gun
Link to Steel Talons Orca
There are rumors that NOD managed to capture one of the new AC-42/A "Orca" and armed it with NOD Tiberium based weaponry.
NOD Stolen Orca Armament:
8X Multi-Role "Catalyst" missiles
126X "Shard" Rockets
1X Short Range Laser Auto-Turret
Link to NOD Stolen Orca
High ranking Commanders may gain access to the Civilian/Sport V-42/GA Orca
A Civilian converted Orca for Blue Zone racing and single seat transportation, Utilizing General Aviation avionics and is Unarmed.
Link to Civilian Sport Orca
The new Orca was designed to be deployed on its own "Orcapad":
Link to Orcapad
Huge thanks to:
V for helping set this up for VR, helping with Cockpit layout, and general inputs!
Also Thanks to Amtek International LTD.
PlanariaLab for the 1part hud
11qazxc For helping with the Auto-Turret codes
Special thanks for testing and general help:
A lot of information was taken from the Command & Conquer Wiki
- Successors 2 airplane(s) +42 bonus
- Created On Windows
- Wingspan 23.7ft (7.2m)
- Length 34.0ft (10.4m)
- Height 12.3ft (3.8m)
- Empty Weight N/A
- Loaded Weight 27,347lbs (12,404kg)
- Power/Weight Ratio 101.075
- Wing Loading 21.5lbs/ft2 (105.2kg/m2)
- Wing Area 1,269.8ft2 (118.0m2)
- Drag Points 8997
- Number of Parts 673
- Control Surfaces 6
- Performance Cost 3,192