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MLADS-650 Hexapod - Player Controlled Missiles

19.0k greasytortle  8 days ago

Backstory

Years ago I made a very simple player-controlled cruise missile launcher. During the most recent SimplePlanes 2 multiplayer test, I decided to bring it back out and did some testing. My old launcher had no means of self detonating and only held 4 missiles. they flew quite slow and had some stability issues. Though the old one was fun, it inspired me to design a whole new launcher/missile system. I present to you the MLADS-650 Hexapod.
Idk man, it carries six missiles and the mini missile pods are shaped like hexagons.

Features

The MLADS-650 carries up to six IM-650 Missiles. The launcher also has 50 DAGR missiles for point defense, and an array of Chaff/Flare dispensers. By default, the launcher will auto whichever target is selected. This can be disabled and reverted to manual aim with AG8. To use the IM-650 Missiles, Change your camera "V" or "Shift+V" to select one of the six missile cameras. Once the view is selected, press the corresponding activation group key AG1-AG6 to fire the missile. The missiles fly just like any plane: Pitch/Roll/Yaw/Throttle. When you're near your target, press the FireGuns command "Spacebar" to detonate the warhead. The warhead is powerful enough to destroy the SimplePlanes 1 USS Beast in one hit.

IM-650 Specifications

Wingspan: 3.6ft (1.1m)
Diameter: 1.23ft (0.375m)
Length: 18.7ft (5.7m)
Weight: 2269lbs (1029kg)

Speed (Max Throttle)
70,000ft: Mach 6.7
30,000ft: Mach 5.5
10,000ft: Mach 3.5
500ft: Mach 2.6

Controls

AG1: Fire/Activate Missile 1
AG2: Fire/Activate Missile 2
AG3: Fire/Activate Missile 3
AG4: Fire/Activate Missile 4
AG5: Fire/Activate Missile 5
AG6: Fire/Activate Missile 6
AG7: Activate DAGR Missiles
AG8: Deactivate Auto Launcher Aim / Enable Manual Launcher Aim (WASD)
Guns: Detonate Active Missile(s)

Enjoy!

I'd like to thank @FengRedWhite because I cannibalized some expressions from the LY-1 Laser Turret to get the base of my turret to function

Spotlights

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 13.2ft (4.0m)
  • Length 20.3ft (6.2m)
  • Height 18.2ft (5.5m)
  • Empty Weight N/A
  • Loaded Weight 226,248lbs (102,624kg)

Performance

  • Power/Weight Ratio 0.67
  • Wing Loading 237.5lbs/ft2 (1,159.6kg/m2)
  • Wing Area 952.6ft2 (88.5m2)
  • Drag Points 2902

Parts

  • Number of Parts 380
  • Control Surfaces 0
  • Performance Cost 2,635
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    @greasytortle This is even cooler

    +1 7 days ago
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    3,483 Yuoko

    @greasytortle brooooo you cool

    +1 7 days ago
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    52.9k Graingy

    @greasytortle oh I don't have a system.

    +1 7 days ago
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    19.0k greasytortle

    @Yuoko @AugustVonMartis
    Если вам от этого станет легче, большая часть тестирования проводилась на SP1. SP2 я использовал только для скриншотов. Надеюсь, Google Translate не испортит перевод.

    @Graingy Yes you can, however you'll first have to cut it into smaller chunks. The main missiles themselves are over 18ft long, not to mention the rest of the launcher assembly. My best bet, start with the hydraulic fluid. It'll make the rest of the components pass through your system better.

    +2 7 days ago
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    52.9k Graingy

    Can I eat?

    +1 8 days ago
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    Yes.

    +1 8 days ago
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    @Yuoko Хренасе

    +1 8 days ago
  • Profile image
    3,483 Yuoko

    @AugustVonMartis sp2 творит чудеса

    +1 8 days ago
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    18.2k SilverStar

    The pictures are misleading because it doesn't include the camouflage

    +1 8 days ago
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    19.0k greasytortle

    @SuperSuperTheSylph I have no experience with Mobile SimplePlanes. Not sure how to get the FireGuns button to show. I suppose that makes sense because the missile is detaching from the primary cockpit of the craft itself. Mobile devices might just see this as no weapons connected and remove the ability. If your target is big enough and you have a steady hand, You can still ram them. The bombs inside have collisions enabled.

    +1 8 days ago
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    @greasytortle idk,as soon as i launch the missile,the button appears for a split second then disappears :(

    +1 8 days ago
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    19.0k greasytortle

    @SuperSuperTheSylph Cycle camera view to the missile you want to fly, Lets say Missile 1, then press ActionGroup 1 to launch the missile. When you're in range of your target, press the Guns Shoot button. This will detonate whichever missiles are active (AG 1 through 6.) It's best to fire one at a time, if you're crafty with toggling activation groups, you can let some "Loiter" while you control just one at a time.
    Hope this helps.

    +1 8 days ago
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    how can mobile players detonate missiles??

    +1 8 days ago
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    28.1k KatBapa20

    Not gonna lie, i guess these such missile launchers like this look super cool and deserve to be on front page!

    +4 8 days ago