[Allied Operations] SNCS Project Protheus 2000-7 - Snowstone National Constabulary
My first post in 2025!
An entry for SUPERWEAPON CHALLENGE [OPEN]
Overview
The Project Protheus 2000-7 is a "wonder weapon" project of Snowstone National Constabulary which as been developed and constructed for 11 years. It's a hybrid between a large ekranoplan and the aircraft carrier based on Bartini A-2000-7. The concept is being developed and built jointly with the Red Bear Shipbuilding Corporation Shipbuilding Corporation. The launch is scheduled during this war against the Sir Sidearm The II of the Retronia.
History
Allied Operations
The Project Protheus in her shipyard during her 75% completion (Anatoly Shipyard, Snowstone)
According to first published of Snowstone Gazette 2025 Edition, this gigantic ekranoplan aircraft carrier is a mega project of Snowstone National Constabulary. Codenamed "Protheus", it was expected to become the "wonder-weapon" to encounter the Sidearm The II's Troops of the Retronian Invaders. The ship is designed for the rapid deployment of an air wing to a specified area and performs AWACS functions for the entire formation and guidance headquarters. It is equipped with six two-container launchers for P-270 Moskit missiles, which expand the tactical capabilities of the ship. The design of the project was based on the strategic ekranoplan aircraft carrier project from the solutions proposed by designer Robert Bartini in 1970, but with modifications and extra weaponries such as grenade launchers and torpedo tube, which the original base design did not have. Not only it's protected with a large number of air defenses make it a difficult target to attack, it's also equipped with an Integrated Electronic Warfare System (IEWS), which also the original base design did not have.
With the help of government funding (with oversight) and support from the allies,especially from Red Bear Nation who jointly worked together to build this wonder machine, the project can be easily completed and sped up without any rush of development.
11 years of development and construction, the mega project has finally finished. She then immediately launched and deployed into service, making her first debut in Allied Operation War to fight against Sidearm troops and Retronia.
She then deployed and equipped with some fixed wing aircrafts and helicopter of the Snowstone National Constabulary.
Features:
- Launchable aircrafts.
- Anti-ship missiles.
- Depth charges/grenade launchers.
- Torpedoes.
- Multi-purpose Anti-Air System.
- Flares.
Known bug:
- Since I've not learned yet how to input two "selected weapons" funky trees code in the same time, the torpedo door will closed once you selected the Lock On mode of the torpedo.
Manual instruction:
- Throttle = Move forward.
- Brake = Brake.
- S = Reverse (set throttle to 0 first).
- A & D = Turn left & right.
Armaments
Anti-ship missile
- 12x P-270 Moskit
Depth charge/grenade launcher
- 2x RBU-2500 (212 mm)
Torpedo
- 8x Black Shark Torpedo (Heavyweight torpedo, do major damage to any target)
Air defense
- 4x UKU-9K-502-I (Anti-Air Gun)
- 3x Kashtan-M (Multi-Purpose Air Defense System)
- 2x Luchnik-E (Surface-to-Air Missile System)
Aircrafts
- Strike Biplane = Savcorp Blitzer (Single use)
- Jet Fighter = Moonley Bretshaft (Single use)
- Helicopter = Krakfield Cecil (Single use)
Manual instruction:
- Throttle = Move forward.
- Brake = Brake.
- S = Reverse (set throttle to 0 first).
- A & D = Turn left & right.
- AG1 = Toggle lights.
- AG4 = Launch strike biplane.
- AG5 = Deploy jet fighter.
- AG6 = Launch helicopter.
- AG7 = Disable/enable the vessel system, toggle aircraft control.
- AG8 = Toggle lightbars.
Anti-Ship Missile controls
- Requires lock on target, fire and forget.
- LAlt = Launch missile
Depth charge/grenade launcher controls
- RBU-2500 is a jet naval bomb launcher with amazing accuracy and speed, designed to effectively destroy submarines and torpedoes. It's manually controlled, will be delay for few seconds once fully fired.
- VTOL = Rotate left/right.
- Trim = Aim up/down.
- LAlt = Fire.
Torpedo Control
- The usage of torpedoes can be manually launched, or can be lock on target.
- Select 'Manual' type to use manual launch mode, manually launch the torpedo without locking any target, will fires straight unguided.
- Select 'Lock On' type to use lock on target mode, target-guided, will seek and destroy the locked target.
Anti-Air Gun controls
- Anti-Air Gun will deal damage to anything who dare to come closer to it.
- Automatically aim at your target.
- Spacebar = Fire AA Gun.
Kashtan-M controls
- The Kashtan-M is a multi-purpose air defense system that can fires bullets and missiles. The missile requires lock on target to be fired.
- Automatically aim at your target.
- Spacebar = Fire CIWS.
- LAlt = Launch AA missile (must lock-on target).
Luchnik-E controls
- Fires AA missiles and will automatically aims at target, but requires lock on target.
- Automatically aim at your target.
- LAlt = Launch AA missile (must lock-on target).
Aircraft control
Strike Biplane control
- Control like normal, but lack of reticle and HUD makes it harder to navigate it's target.
Strike Biplane armament
Main armament = Machine gun, deals damage to it's target.
Secondary armaments = Projectiles, deals heavy damage to it's target, but delays for every few seconds once fired.
Startup
- AG7 = Turn on engine, disable/enable the vessel system, control the aircraft.
- AG4 = Deploy strike biplane
Take-off
- Make sure you are in full throttle.
- Pitch up immediately, and fly like normal.
Controls
- Normal flight control.
- Spacebar = Fire weapons.
Jet Fighter control
- Control like normal, but lack of reticle and HUD makes it harder to navigate it's target.
Jet Fighter armament
Main armament = Machine gun, deals damage to it's target.
Startup
- AG7 = Turn on engine, disable/enable the vessel system, control the aircraft.
- AG5 = Deploy jet fighter
Take-off
- Make sure you are in full throttle.
- Pitch up immediately, and fly like normal.
Controls
- Normal flight control.
- Spacebar = Fire weapons.
Helicopter control
- Helicopter is hard to control and having a weird, Modern Warships-like camera angle. Try to get used to the controls then you will be more comfortable with the controls
Helicopter armament
Main armament = Machine gun, deals high damage to it's target.
Startup
- AG7 = Turn on engine, disable/enable the vessel system, control the aircraft.
- AG6 = Deploy helicopter.
CAUTION! When flying, do not turn off the engine at the mid-air or your helicopter will lose control and falling down.
Take-off
- Full throttle.
- Once it is high enough, set the throttle below 60 or 50.
- Your helicopter should go airborne now, if the heli keeps going up you'll have to play with the throttle as well to create some balance (for hovering).
Controls
- Normal flight control.
- Throttle 50 = Fly low/hover.
- Throttle 20 below = Go down.
- Full throttle = Go up.
- Spacebar = Fire guns.
DISCLAIMER! The usage of all of the aircraft is SINGLE USE. It is not possible to land your aircraft back to the ship. Once you're done with it, you have to either leave them away or "sacrifice" it.
Front quarter view
Top rear quarter view
SNCS Project Protheus and the Snowstone Maritime National Constabulary
Protheus fires the Moskit missile
On-deck aircrafts
Strike biplane (Savcorp Blitzer)
Jet fighter (Moonley Bretshaft)
Helicopter (Krakfield Cecil)
The stock and the base variant, the RF Bartini A-2000-7 (a little teaser, might probably post it soon)
Credits
- SamuelJamesCastor for the SNC aircrafts:
- Artstorm FZE for the original ship
Creator's note:
- Because of it's large scale, this will take time to load this craft (either saving or entering the game).
- But before you ask.
Yes, this is a Modern Warships reference!
Specifications
General Characteristics
- Predecessor SUPERWEAPON CHALLENGE [OPEN]
- Created On Windows
- Wingspan 404.9ft (123.4m)
- Length 462.6ft (141.0m)
- Height 142.6ft (43.5m)
- Empty Weight N/A
- Loaded Weight 1,574,079lbs (713,991kg)
Performance
- Power/Weight Ratio 0.762
- Horse Power/Weight Ratio 0.002
- Wing Loading 509.7lbs/ft2 (2,488.6kg/m2)
- Wing Area 3,088.2ft2 (286.9m2)
- Drag Points 4182
Parts
- Number of Parts 859
- Control Surfaces 18
- Performance Cost 4,301
100th upvote
Dis U
• Design (10 points)
• Perfect
• Movement Performance (7 points)
• I think this thing is not intended to fly
• Weapons (10 points)
• Weapons go boomboom
• Post Content (10 points)
• Perfect, long and full of pictures!
• Playability (10 points)
• Yes
Total: 47/50
Faction Leaders
Retronia
@SPsidearm
.
Snowstone
@SamuelJamesCastor
.
Veridisia
@LeShunny
This is a large vehicle for the police to use
BANZAI
All russian
Thx for up voting my plane 🥹
Thanks for 100 upvotes, guys!
You guys are truly amazing!
It's epic and incredibly playable even for my phone (it's a potato)
@DCSplanepro12 Yeah, the design looks like an F-14 as an ekranoplan and aircraft carrier hybrid
@LunarEclipseSP I just notised it looks like the F-14 from above but 10 times bigger
@DCSplanepro12 Sad mate. Anyway... not really a big problem though...
@LunarEclipseSP What is this monster :skull. Cool build but i m not making videos anymore, sorry.
@DCSplanepro12
1st page and 1st place for now. Do you think this can be qualified to be featured on yours?
@MobileBuilder21 please enjoy <3
Excellent work.
@MIGFOXHOUND31BSM26 Yes! The Bartini A-2000-7
@LunarEclipseSP ooh cool
@Rob119WithA105mmHowitzer the only main armed force of Snowstone Island, the police force also act as the national soldier of Snowstone
I just realized it said police on it.
The fact that this is intended for "POLICING" bruh.
@LunarEclipseSP Superweapon against MY EYES 🙏😭
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.
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Well built though 👍
@50CalChicken yupp
nothing like a aircraft carrier/ekranoplan going almost Mach 3
(and yes ofc i like it)
@Zhixunlin23 I'm glad you liked my work <3