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AST-104 ''Cerberus''

28.0k AvalonIndustries  6 months ago
3,699 downloads

FIXED VARIANT Here

We are reborn.
End the fires of war once again.
Immense credit to Sadboye12 which made more than 90% of this project. Thank you buddy!

The AST-104 ''Cerberus'' is a heavy, advanced, tracked vehicle superweapon, made to accompany the ASP-105 ''Hydra'' from land. The Cerberus was made to destroy structures, convoys, bases, and tanks divisions. Put in service my the Emmocian Army, the Cerberus saw service in the 2052 War, sadly being scrapped for parts after the end of the war.

-Pictures-

-Controls-

Pitch : Forward/Backward
Roll : Turn
Yaw : Turret Rotation
Landing Gear : Amphibious Mode
AG4 : Secondary Turrets Lock
AG7 : Disable Main Gun safety

Our legacy lives on.

Long Live Avalon.

Spotlights

General Characteristics

  • Successors 1 airplane(s) +91 bonus
  • Created On Windows
  • Wingspan 201.1ft (61.3m)
  • Length 247.3ft (75.4m)
  • Height 86.1ft (26.3m)
  • Empty Weight N/A
  • Loaded Weight 261,927lbs (118,808kg)

Performance

  • Power/Weight Ratio 0.205
  • Wing Loading 17.5lbs/ft2 (85.3kg/m2)
  • Wing Area 14,984.7ft2 (1,392.1m2)
  • Drag Points 24894

Parts

  • Number of Parts 321
  • Control Surfaces 0
  • Performance Cost 1,937
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    @Tsuchiisan that would be awesome

    2 months ago
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    48.8k Tsuchiisan

    would be fun if someone could recreate this lol, remembered about your post ( = w = )

    3 months ago
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    @frogbot4000 lmaoooooo

    6 months ago
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    Hades: My Cerberus here can protect the land of the dead
    @AvalonIndustries : Pats turret of this build I think you might want this three headed puppy

    +1 6 months ago
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    Oh, ok

    6 months ago
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    @Hellfire3627 There is no rotator actually, it uses Gyros. Sorry.

    6 months ago
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    I am trying to change the main gun elevation to the throttle but I cant find the rotator that elevates the main gun, can you tell me where it is plz.

    6 months ago
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    40.5k Sadboye12

    @ThomasRoderick no... it was my fault for not rechecking everything xd

    +1 6 months ago
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    @Sadboye12 [gives a big hug] No worries... If anyone I'd be the one who started it all...

    +2 6 months ago
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    40.5k Sadboye12

    @ThomasRoderick np man, im sorry about earlier, i have no excuses
    also big thanks again for the fix, im sure people will love it even better

    +2 6 months ago
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    40.5k Sadboye12

    oh no...what happened here
    i am very sorry to start that thing, but please it has already been resolved, again just a small argument between friends, we both got carried away most probably because of rl problems i guess.

    +2 6 months ago
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    @Simplelildude @Brendorkus
    No worries, on a second thought I did come off as rather asshole-ish (or at least quite condescending) with that highlighted "someone". Should've just typed "the guns have no bullet drop but the elevation codes compensated for it, use this code below for these type of guns next time".
    .
    ... Or would this be even worse than the previous one? I'm autistic so subtle things like emotions do tend to elude me a lot....
    .
    And I... I was indeed a bit frustrated for seeing the wrong elevation code being used by literally EVERYONE (well not everyone ofc, but still too many to be a simple noob mistake), so I really wanted to tell it to someone who might have known the correct code and use it in his/her next build... Plus that most of my builds don't tend to stay on the site for too long before I delete them en masse, so I felt uploading a "fixed" version would be pointless in the long run as I would've deleted them by the next month if not earlier... Plus I did place functionality sacresonact so I might have snapped a bit after he said those turrets are just for decoration... I know I'm not supposed to judge others for how functional their designs are, but...

    +3 6 months ago
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    @Brendorkus if you read the way he offered this "constructive criticism" it comes off very hostile. And you're trying to start sh!t with me for no reason way after @sadboye already told me he's good. So please refrain from typing my name here. Also @ThomasRoderick my apologies for snapping at you... Was pissed off about irl stuff and say the convo between you and sadboye.

    +2 6 months ago
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    @Brendorkus oh no

    +1 6 months ago
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    19.9k Brendorkus

    Cool tank, give me two weeks, and I will make this thing hover, just you wait…

    +2 6 months ago
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    19.9k Brendorkus

    Dude. He’s not being a jerk, he’s offering constructive criticism. You are the one being an arse for no reason. @Simplelildude

    +1 6 months ago
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    @Sadboye12
    [sheepishly] Thanks for having my back... And my uploads are only as good as the ones I haven't deleted yet...

    +1 6 months ago
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    @Formula350 Woah! What a coincidence! Who would have thought?

    +1 6 months ago
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    3,401 Formula350

    O_O Holy amazing coincidence...
    We both created a:
    - triple gun system
    - of the same style
    - posted it on the same day
    - and gave it the same name of Cerberus!
    Had I posted mine earlier in the day like I planned, we even would've posted them at the same time... (yours went up 6hrs earlier).
    .
    I had to do a double-take, thinking it was a successor of mine (got excited for a moment heh), but it was not, we just were on the exact same wavelength lol
    Though, yours no doubt took more than the day that mine took me to make, and it shows since yours has way more going on in every way :P
    .
    I also see that you've similarly used "Hydra", which was going to be my next iteration of my railgun. Soooo I'll have to think of a new name! hahah
    Looks sweet, nice job! :) (though I'm obviously a little biased lol)

    +3 6 months ago
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    40.5k Sadboye12

    @Simplelildude first i truly appreciate your words man, but its between me and him.
    secondly his work are great you should really give his stuff a spin.
    dont worry its alright just a small "roommate to roommate" kind of beef :)

    +2 6 months ago
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    40.5k Sadboye12

    @ThomasRoderick indeed you weren't, you will see your true meaning if you re-read your bitter words carefully earlier, where was it actually directed to... or should i say who was it directed to?

    it would have been an extremely great help and nobody will complain if you just did publish it, i would have told the owner of this account to put a big link on top of the post leading to that fix, then everyone will actually see how good you are, dont get me wrong all help deserves credit and recognition, even if you believe its on a minuscule scale.

    +1 6 months ago
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    @ThomasRoderick how TF are you going to judge @Sadboye12 on his work when you have literally nothing impressive on your account. Sad oye has amazing builds many people love and is making them despite having stress from college. So how about you stop being an a$$ and leave him alone.

    +1 6 months ago
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    @Sadboye12 I'm not trying to argue... And I'm not saying you're making poor quality builds - exactly the opposite: it's that there's still something that can be improved so the design (and subsequent designs) can be even greater than it already is. Why don't I publish a "fixed" version? I don't deserve even a tiny bit of credit for fixing a simple piece of code that everyone probably knows already when my construction skills and sense of aesthetics are still garbage-tier. More than half of my collections are builds I have modified for my personal use (a few for historical accuracy, a few for weapons training, a few for code testing, etc), but there's no point in uploading them - I don't deserve any upvotes for them anyway.
    Anyways, the elevation code for energy weapons is more or less
    clamp((TargetElevation + (rate(TargetElevation) * (TargetDistance / muzzle velocity))) , max depression , max elevation) / 90
    with both depression and elevation in degrees and muzzle velocity in m/s, assuming the range of the rotator is 90 degrees and both min and max are set to 1.

    +1 6 months ago
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    dis thing is powerful indeed, but why the hell its armor deos nothing, lol

    6 months ago
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    40.5k Sadboye12

    and maybe since you know soo much about it why dont you just fix the damn thing? we seriously aint arguing about this, im gonna go cram

    +3 6 months ago
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