This airplane is unlisted
How to spawn as AI:
1. Select a flat area for this vehicle to be spawned in. (Flat area is crucial for proper function.)
2. Save a spawn point in that area.
3. Spawn the AI as Aggressive
4. Spawn it at the saved position.
5. Fly toward it and it should shoot at you.
Specifications
General Characteristics
- Created On Windows
- Wingspan 26.7ft (8.2m)
- Length 27.5ft (8.4m)
- Height 27.9ft (8.5m)
- Empty Weight 16,776lbs (7,609kg)
- Loaded Weight 16,776lbs (7,609kg)
Performance
- Wing Loading -439,839.3lbs/ft2 (-2,147,483.6kg/m2)
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 18685
Parts
- Number of Parts 240
- Control Surfaces 0
@DwiAngkasaAeronautics thanks for explaining, seems this method only fits for stationary crafts, not jet fighters, but still appreciate it
@JoshuaW from MysteryTimeTraveler's Shilka
It detaches the cockpit mounted on a pole to cause the AI to take "critical damage." Taking critical damage somehow triggers the AI to continually fire guns if you're within range. This combined with the tracking of the turret allows these to fire at players and AIs with high accuracy. Since they're considered dead, they won't present a target box and cannot target each other. This allows you to spawn as many as you like to create a dense air defense.
TLDR:
critical damage = AI always fire the guns
cockpit detaches = critical damage
cockpit + detacher AG8 = cockpit detaches
tried this turret but still didn't figure out how you made it AI capable. Any hint?