Gun stabilizer Oct11-1
25.7k Kendog84
11 months ago
Select a target for auto aim. Deactivate AG8 for manual rotation.
Use Trim and VTOL to simulate boat rocking.
This is for the AI Ship Combat thing. I had a problem with the ship rocking in Z axis (I think that's the one? Roll) when hit by high impactDamage shells, which messed up the auto aim and made them incredibly inaccurate.
Autoaim FT from Aweyer26
Specifications
Spotlights
- ShiroNeko 11 months ago
- IceCraftGaming 11 months ago
General Characteristics
- Created On iOS
- Wingspan 32.8ft (10.0m)
- Length 39.4ft (12.0m)
- Height 14.8ft (4.5m)
- Empty Weight 131,454lbs (59,626kg)
- Loaded Weight 132,947lbs (60,303kg)
Performance
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 802
Parts
- Number of Parts 15
- Control Surfaces 0
- Performance Cost 111
Where you go bro?
You online?
@DatMaluchGuy19
Thx lol
Had to have something there to simulate the rolling/pitching motion, so I figured it may as well be a ship
@Kendog84 nice little goofy ship placeholder you got there lol
@Astro12
Very true. I really needed something like this for a turret that uses autoaim (which is for AI) especially, since it can't even make a manual adjustment unlike a human player.
.
I was very lucky to come up with this method (using a secondary cockpit to get the data on how much the ship's roll angle--this is most likely not the first one to use it), since alternatives (like doing crazy calculation based on ship hull's heading, pitch/roll angle, turret rotation etc.) get pretty complex and way beyond my brain's computing power and math skill. lol
Coincidentally, I'm using a similar system on a ship I'm currently building. Rolling can really throw off the sights a lot, and my manual aiming system is set up so that it only works properly in the horizontal level. But simple stabilisation with a small adjustment corrects all the counting errors.