Presenting the legendary "Viper", flown by the 93rd fighter squadron.
Controls:
-Ag2 / Brake - Drag Brake
-Ag5 - Jettison Drop Tanks
-Ag6 - Jettison Weapon Stores
-Ag7 - Lights
-Ag8 - Display Lighting
-Trim - Trim
The cockpit is very basic, as I tried to maintain a reasonable part count, but it does have a semi-working HUD.
BFM
This plane is a rate fighter. It will max out at a turn rate of about 21°/s (sustained), on minimum fuel and a speed of 360knots/667kph and 9Gs.
If you maintain this speed, your turn performance will be at its peak.
At low speeds, It can approach an alpha of 20°. (it is supposed to be an easily achievable 24°, but I couldn't make the plane sustain it.)
Near Mach 1, the plane can be over G-d easily, due to the fly-by-wire's slow response rate designed to prevent impulsive limiting at other speeds. But don't worry, it will only reach about 18G for a second until quickly returning to a standard 10G limit.
Pls don't use trim when turning. It messes with the plane really bad.
Thats all for now, see ya a month later.
I know its kinda badly optimized, but its way better than the Eurofighter I made.
Specifications
Spotlights
- DeezDucks 1.2 years ago
- JoddyFubuki788 1.2 years ago
- Trainzo 1.2 years ago
- ChiChiWerx 1.2 years ago
- Wogchamp 1.2 years ago
- MAHADI 1.2 years ago
- Hedero 1.2 years ago
- asteroidbook345 1.2 years ago
- EngineerOtaku 1.2 years ago
- BowtheAvali 1.2 years ago
- UnmanagedReservoir 1.2 years ago
- AWESOMENESS360 1.2 years ago
- SodiumIodide 1.2 years ago
- RicardoAs1515 1.2 years ago
- Noname918181 1.2 years ago
General Characteristics
- Created On Windows
- Wingspan 31.8ft (9.7m)
- Length 49.4ft (15.1m)
- Height 17.6ft (5.4m)
- Empty Weight 10,852lbs (4,922kg)
- Loaded Weight 21,683lbs (9,835kg)
Performance
- Power/Weight Ratio 2.021
- Wing Loading 29.0lbs/ft2 (141.7kg/m2)
- Wing Area 747.4ft2 (69.4m2)
- Drag Points 1364
Parts
- Number of Parts 1511
- Control Surfaces 0
- Performance Cost 6,257
Thank you to everyone who spotlighted or updoved!
@GorillaGuerrilla sure, go ahead!
@Krmo best f16 by far. can i modify this one for better maneuverability?
This is a lie
This is not the Dodge Viper I was promised smh
@Krmo ok thanks!
@Luxray102 sure, just make sure give a bit of credit.
can i use this engine for an aircraft?
Very nice job!
SUPERB WORK!!!
Good build
NEW USA BASED SP MP Server 209.126.80.205
@Krmo
HOLY CRAP-
@KnightOfRen to be fair, I had 2700 on my ef2000. That was just testing the limits.
creates 1511 part plane
"i tried to keep a reasonable part count"
Don’t try maintain reasonable part count.
My 2 year old phone handles this like it plays my music.
@edensk my god. I really messed up on that part lol
@Krmo the weight is quite off, that's the reason the acceleration isn't right
It's shocking
Heck yeah @Krmo
@HTTPCREATION1O2 not that bad considering the massive amount of panneling and what not. I tried lol
@ChrisPy I don't understand the acceleration discrepancy, but I've had this problem with most of the jets I've built. I do the power scaling, and the drag in accordance to top speed, and somehow it still ends up with a false value. Maybe I sould make an FT code for power dependent on speed, perhaps thats the reason. Or is there another way I should be doing engine power and drag?
Ouch the part count
Accelerates way too fast and flies kinda odd. When you do the famous F-16 pitch and roll it almost spins out of control as well. I would say you did a really good job on shape especially the canted rear fuselage near the air rakes but you forgot to fill that area in and the intake is missing the long part of the scoop. Other than those things it’s pretty good
Pitch PID code make this plane super smooth.
It would be perfect if PID was applied to yaw as well.
Ok im so confused on the dang inlet of these things ive some with the inlets like the one on this model but some with a funky dang inlet were the upper corner on the right side is kinda sqaure ish while the rest remains like how it is on this model except that upper right corner