Profile image

F-16C Block 32 93rd FS |2 Years!|

29.1k Krmo  6 months ago

2 Years since account creation!
Presenting the legendary "Viper", flown by the 93rd fighter squadron.


Controls:

-Ag2 / Brake - Drag Brake
-Ag5 - Jettison Drop Tanks
-Ag6 - Jettison Weapon Stores
-Ag7 - Lights
-Ag8 - Display Lighting
-Trim - Trim


The cockpit is very basic, as I tried to maintain a reasonable part count, but it does have a semi-working HUD.


BFM

This plane is a rate fighter. It will max out at a turn rate of about 21°/s (sustained), on minimum fuel and a speed of 360knots/667kph and 9Gs.
If you maintain this speed, your turn performance will be at its peak.

At low speeds, It can approach an alpha of 20°. (it is supposed to be an easily achievable 24°, but I couldn't make the plane sustain it.)

Near Mach 1, the plane can be over G-d easily, due to the fly-by-wire's slow response rate designed to prevent impulsive limiting at other speeds. But don't worry, it will only reach about 18G for a second until quickly returning to a standard 10G limit.

Pls don't use trim when turning. It messes with the plane really bad.


Thats all for now, see ya a month later.

I know its kinda badly optimized, but its way better than the Eurofighter I made.

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 31.8ft (9.7m)
  • Length 49.4ft (15.1m)
  • Height 17.6ft (5.4m)
  • Empty Weight 10,852lbs (4,922kg)
  • Loaded Weight 21,683lbs (9,835kg)

Performance

  • Power/Weight Ratio 2.021
  • Wing Loading 29.0lbs/ft2 (141.7kg/m2)
  • Wing Area 747.4ft2 (69.4m2)
  • Drag Points 1364

Parts

  • Number of Parts 1511
  • Control Surfaces 0
  • Log in to leave a comment
  • Profile image
    29.1k Krmo
    Thank you to everyone who spotlighted or updoved!
    Pinned 6 months ago
  • Profile image
    510 Luxray102

    @Krmo ok thanks!

    +1 2 months ago
  • Profile image
    29.1k Krmo

    @Luxray102 sure, just make sure give a bit of credit.

    2 months ago
  • Profile image
    510 Luxray102

    can i use this engine for an aircraft?

    +1 2 months ago
  • Profile image
    11.0k shipster

    Very nice job!

    5 months ago
  • Profile image
    3,743 RaendyLeBeau

    SUPERB WORK!!!

    +1 6 months ago
  • Profile image
    9,986 ws

    Good build

    +1 6 months ago
  • Profile image
    17.2k Chaka

    NEW USA BASED SP MP Server 209.126.80.205

    6 months ago
  • Profile image
    39.9k KnightOfRen

    @Krmo
    HOLY CRAP-

    +1 6 months ago
  • Profile image
    29.1k Krmo

    @KnightOfRen to be fair, I had 2700 on my ef2000. That was just testing the limits.

    6 months ago
  • Profile image
    39.9k KnightOfRen

    creates 1511 part plane
    "i tried to keep a reasonable part count"

    +2 6 months ago
  • Profile image
    2,070 CapWilliam

    amazing!

    +1 6 months ago
  • Profile image
    4,409 Shippy456

    Don’t try maintain reasonable part count.
    My 2 year old phone handles this like it plays my music.

    +2 6 months ago
  • Profile image
    29.1k Krmo

    @edensk my god. I really messed up on that part lol

    6 months ago
  • Profile image
    15.5k edensk

    @Krmo the weight is quite off, that's the reason the acceleration isn't right

    6 months ago
  • Profile image

    It's shocking

    6 months ago
  • Profile image
    87.7k Hedero

    Heck yeah @Krmo

    +1 6 months ago
  • Profile image
    29.1k Krmo

    @HTTPCREATION1O2 not that bad considering the massive amount of panneling and what not. I tried lol

    6 months ago
  • Profile image
    29.1k Krmo

    @ChrisPy I don't understand the acceleration discrepancy, but I've had this problem with most of the jets I've built. I do the power scaling, and the drag in accordance to top speed, and somehow it still ends up with a false value. Maybe I sould make an FT code for power dependent on speed, perhaps thats the reason. Or is there another way I should be doing engine power and drag?

    6 months ago
  • Profile image

    Ouch the part count

    6 months ago
  • Profile image
    12.4k ChrisPy

    Accelerates way too fast and flies kinda odd. When you do the famous F-16 pitch and roll it almost spins out of control as well. I would say you did a really good job on shape especially the canted rear fuselage near the air rakes but you forgot to fill that area in and the intake is missing the long part of the scoop. Other than those things it’s pretty good

    +2 6 months ago
  • Profile image
    32.5k GuyFolk

    Pitch PID code make this plane super smooth.
    It would be perfect if PID was applied to yaw as well.

    +1 6 months ago
  • Profile image
    7,680 Karzigg

    Ok im so confused on the dang inlet of these things ive some with the inlets like the one on this model but some with a funky dang inlet were the upper corner on the right side is kinda sqaure ish while the rest remains like how it is on this model except that upper right corner

    +1 6 months ago
  • Profile image
    29.1k Krmo

    @CharlesDeGaulle glad to hear that

    +1 6 months ago
  • Profile image

    Awesome your F16!
    This is one of the best on the site, and in all fairness I prefer it to the actually unrealistic thousand parts ones.

    +1 6 months ago
  • Log in to see more comments