F-14 Tomcat
30.6k Seemeing
1.4 years ago
Auto Credit Based on Seemeing's f-14l
This plane is one of the planes that I love so much and recently I have plans to build this f14 with all the capabilities I can and more parts than the usual planes I'm used to. The result is that my mobile phone can't handle it, so it's broken. And bought a new mobile phone, but the quality is not as powerful as the old mobile phone because I don't have the money to buy a powerful device, so project f14 can only do this. Have fun T^T
Specifications
General Characteristics
- Predecessor f-14l
- Created On Android
- Wingspan 45.7ft (13.9m)
- Length 47.4ft (14.4m)
- Height 12.6ft (3.8m)
- Empty Weight N/A
- Loaded Weight 2,191lbs (993kg)
Performance
- Power/Weight Ratio 135.369
- Wing Loading 11.6lbs/ft2 (56.4kg/m2)
- Wing Area 189.7ft2 (17.6m2)
- Drag Points 1278
Parts
- Number of Parts 763
- Control Surfaces 5
- Performance Cost 3,069
@Mustang51 มันคืออะไรหรอ
it's not the plane, it's the pilot @LunarEclipseSP
Wow
@Seemeing That's Rooster's line at the Top Gun Maverick movie
@LunarEclipseSP ???
Don't think, just do
actually playing around with it more I would recommend clamp01((1.5+AngleOfAttack)/-8)
I played around with it a bit more and there are a few things I think you can do to make this fly waaaay better (not that it flies bad now). Because you lowered the drag points a lot, it can now reach its realistic max speed without having insane acceleration. However, because of the lack of drag points, this thing hardly loses energy at all when a real plane should. I was pulling an 8 G min radius turn at 45% throttle starting at 340KIAS and it kept accelerating when in reality that should bleed off energy very quickly. There are two simple things I would highly recommend to make this fly a lot more realistically. One is to reduce the engine power to get a realistic TWR. That will make acceleration even more realistic and make the takeoff roll longer like it is in real life. Second, I would add two air breaks with a variation of this command in the “input” section:
clamp01((2+AngleOfAttack)/-14)
This will make the air breaks activate the higher your AoA is (it will start at 2 degrees and extend fully at 14 degrees). This means that even though you don’t have the drag points to somewhat realistically simulate drag induced energy loss, you can synthetically recreate it with the air breaks. If you add them to your plane around your CoL and have them open to the sides, it should make this plane handle a lot closer to the real thing.
Its details are great.and still fly well.
Well done, this is the best handling F14 on the website in my opinion.
@Nerfaddict lol
@Mustang51 thank you >~<
Looks really good!
Thought this was a tailess tomcat
My phone would explode have exploded. Great job, really.