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AQF-24 Type-A «AVR-Comet»

77.9k hpgbproductions  4 months ago
4,238 downloads

HAMEKA AQF-24 Type A
Unmanned Fighter/Interceptor
Rank: V

USER MANUAL

CREDITS

CONTROLS
Note: Controls are also available in the Craft Instructions.
VTOL - Lifting Configuration (rotate canards and elevators in the same direction)
AG1 - Disable Pitch Smoothing
AG2 - Force Speed Brake Extension
AG6 - Open Canopy
AG7 - Lights

TAKEOFF

  • Rotate at 200 km/h (100 kts)
  • Maximum pitch of 10 degrees to prevent striking the tail
  • The effect of Lifting Configuration is negligible.

FLIGHT

  • Use full throttle to engage afterburner.
  • Use trim during low and high speed flight.
  • Low- and medium-speed flight (under 1000 km/h or 500 kts) is characterized by high-alpha turns. It's unstable if making a sharp roll after a pitching turn.

LANDING

  • Slow down to 300 km/h (150 kts)
  • Use Lifting Configuration
  • Maximum pitch of 10 degrees to prevent striking the tail
  • Not suited for carrier operation.

DEV NOTES

Electro Pixy. It's another somewhat realistic design, based on engine and cockpit sketches.

The colors were born from messing about with gradients in Unity. On a plane, it doesn't quite scream "airshow unit" (which is the lore), but somehow, it's pleasing and almost elegant?

The "golden hours" of photography don't apply here since they tend to hide the gradient. Certified Technology Connections moment as there is less blue light and all that.
colors.txt

It turns out that to make a G-limiter, you shouldn't use IAS. Reducing the KP coefficient with GS largely removes oscillations.

The high-alpha flight unfortunately makes it unsuitable for racing.

I got a good trick with labels when making this plane. On a curved label, you can use multiple lines of pipe characters | and show or hide lines with FT. This makes one-part "dynamic length cylinders", but the number of pipe characters may consume a lot of triangles. There are four such cylinders around the aircraft.

Post-note: From 1.12.120 onwards, the filled square character can be used.


Extremely quick and scuffed tutorial


Cursed images

35 ver
Alternative pink version for those that like business relationships (non-canon)

INFORMATION

The AQF-24 is a fighter and interceptor. The high-speed design excels most in BVR combat, and was fielded in both battlefield and arena scenarios.


Special "Comet" light blue gradient livery, as applied to one of HAMEKA AVR's demonstration units.

Specifications (AQF-24)
Length: 14.95 m
Wingspan: 8.50 m
Height: 2.24 m
Empty Mass: 15,100 kg
Safe Mass: 30,000 kg
Max. Loading: +15 G
Cruise Speed: Mach 2.18
Max Speed: Mach 2.72
Crew: 0 (fully automated or remote controlled)


Afterburner at night.

Production History (AQF-24)
Developers: AVIAROID VEHICLE RESEARCH UNIT (HAMEKA)
In Service: 2077-2110
Units Built: 60 (Type A) + approx. 220 (Type B)
Unit Cost: $32 million (Type A), $13 million and above (Type B)

Faced with doubts on the tactical planning capabilities of the aging AVIAROID AI platform, HAMEKA developed a long-range missile platform to complement its close-range dogfighters in the arena. This model would stay out of the main combat zone and launch data-link guided missiles, highly effective due to the number of allies in the area.

The privately-run "Type A" units saw success in their seven years of arena operation, until rule changes caused HAMEKA to withdraw them from many arena combat classes.

Use of the AQF-24 continued as "Type B" units were publicly available for sale. Operators could customize the engines, radar, and avionics bay equipment. Even space-going variants could be built from the parts offered. The Type B would join one of the hundreds of choices for those that could not afford articulating frames.


The "bio-pod" used by the AQF-24 is designed to support a biological computer, but may be used with conventional electronic AI.

ARMAMENT

[ Mixed Weaponry Configuration ]

3x Advanced Large Multipurpose Missile (XLMM)
Beyond-visual-range hypersonic missile. Offers a large explosive radius at the cost of turn rate. Intended for air-to-air use, but can be used against ships due to the high explosive force.
It is usually guided by cross-referencing information from a radar-detecting seeker with that from an allied data-link connection. Awareness of ally positions means that the XLMM can be launched into areas of active combat with little risk of friendly fire. A later revision would allow the radar detector to be replaced by a optical object identification system to better distinguish between friend and foe.
The missile should be launched when the aircraft is flying fast and high enough, as it takes time for the missile's engines to start up.

4x High Velocity Missile (HVM)
Multipurpose close-range missiles. It can travel up to Mach 3 and has a maximum loading of about 20 Gs.

General Characteristics

  • Created On Windows
  • Wingspan 27.9ft (8.5m)
  • Length 57.4ft (17.5m)
  • Height 13.1ft (4.0m)
  • Empty Weight N/A
  • Loaded Weight 19,999lbs (9,071kg)

Performance

  • Power/Weight Ratio 20.226
  • Wing Loading 103.2lbs/ft2 (504.0kg/m2)
  • Wing Area 193.8ft2 (18.0m2)
  • Drag Points 1092

Parts

  • Number of Parts 577
  • Control Surfaces 6
  • Performance Cost 2,397
  • Log in to leave a comment
  • Profile image

    👍👍👍

    one month ago
  • Profile image
    156 Garykang

    @FuriousChicken yes

    3 months ago
  • Profile image

    @TRD6932 i prefer to hide references in plain sight

    +2 3 months ago
  • Profile image
    2,582 TRD6932

    Missed opportunity to put "<<AVR-Suisei>>" instead of "<<AVR-Comet>>". Still, cool aircraft though.

    3 months ago
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    Looks like something out of ace combat

    3 months ago
  • Profile image

    Morgan but not morgan

    3 months ago
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    @hpgbproductions you, along with many others here, seem very skilled in Simpleplanes. This design is very beautiful. Soon, I will finish my own supermaneuverable stealth fighter. Hope you like it once it's done!

    3 months ago
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    morgan't

    3 months ago
  • Profile image

    Amazingly well-done craft

    3 months ago
  • Profile image

    @AndrewGarrison it should be fine, but if you're worried, you can use the spare in your head!

    3 months ago
  • Profile image

    Very creative idea and beautifully executed. Question: I spilled a little biomatter when plugging the bio pod in. Is it still okay to use or should I switch to the electronic backup?

    3 months ago
  • Profile image
    5,953 BlinIndustry

    Beautiful

    3 months ago
  • Profile image
    2,582 TRD6932

    nice, also good biopod open sequence

    3 months ago
  • Profile image

    Morgan with backwards swept-wings, no tail, and no pilot. Also has a good afterburner design. A bit unstable in low speeds, and also doesn't have great maneuverability than that of the Flankers, but understandable considering this plane's role as an interceptor.

    Great plane. Great design.

    4 months ago
  • Profile image

    This a beautiful and crisp aircraft, amazing detail and the afterburner design, also flies amazingly. this make Belka very happy Comrade

    +1 4 months ago
  • Profile image
    4,378 epicfard

    nice afterburner design

    4 months ago
  • Profile image
    75 S1lly

    @hpgbproductions grunder is about to see some new faces soon

    4 months ago
  • Profile image

    @Micmekox not yet, gründer industries hire me pls

    +1 4 months ago
  • Profile image
    2,006 Ouroboros

    absolutely beautiful and sleek

    4 months ago
  • Profile image
    4,292 Micmekox

    @hpgbproductions are you a Belkan engineer?

    +1 4 months ago
  • Profile image

    @hpgbproductions well it looks cool

    4 months ago
  • Profile image

    @MrShenanigansSP I made the front and rear sketches on paper, then noticed that I can't use them without accidentally making a Morgan

    4 months ago
  • Profile image

    This looks a like ADFX 01 Morgan which is very beautiful

    +1 4 months ago
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    22.5k WiiMini

    fastest updoot in da west

    4 months ago