I improved my missile pods, because it had some bugs that the missiles just disappear when firing. So I re-did the codes on the missiles, and it should work just fine.
Normal controls over the plane. Trim down moves the flaps down, and creates a bit more lift over the plane.
AG 1 launches all the outside Interceptor missiles. They have normal speeds.
AG 2 are for parachutes. Good for landing on aircraft carriers, since the plane has good controls. (In my opinion)
AG 3 ejects the missile pods when they are empty, and you don't need them. Good if you want more maneuverability.
AG 4 launches the two Inferno missiles on the tri-mounts. Both of them. And they have normal speeds.
AG 5 launches all the HVAAs inside the missile pods. Remember to open the pods first before launching.
VTOL down is used to open up the pods. These pretty much doesn't affect aerodynamics on your plane. Or any. Open this up before launching the HVAAs.
I have a little trick here, in case you haven't find out yet. The AA missiles can be used for ground attacks, and vice versa with AG missiles. If you're using AA, but you have AG missiles instead, just make sure you have at least 1 AA missile to lock on the target, and the AG missiles are set to detachers with a group button input. If you lock on with AA, pressing the buttons you set on the detachers that launches the AG missiles, they WILL track in to the target you are lock to. Vice versa with ground attacks with AA missiles.
- Predecessor P-996 Lazer V.2
- Created On Android
- Wingspan 27.6ft (8.4m)
- Length 52.2ft (15.9m)
- Height 11.8ft (3.6m)
- Empty Weight -4,734,385lbs (-2,147,483kg)
- Loaded Weight 11,781lbs (5,344kg)
- Power/Weight Ratio 2.861
- Wing Loading 17.7lbs/ft2 (86.6kg/m2)
- Wing Area 664.2ft2 (61.7m2)
- Drag Points 4378
- Number of Parts 188
- Control Surfaces 4