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FunkyTrees Missile v1.0

42.7k JoshuaW  7 months ago
Auto Credit Based on JoshuaW's 0Display FA-2

A missile purely controlled by FT codes

Does NOT contain any stock missiles

AG3 and AG4 to fire

Its performance doesn't necessarily go beyond the stock missiles, but it won't trigger any alarm, nor can it be defended by countermeasure.

After all, re-inventing the wheel with FT is always a fun, isn't it ?

Spotlights

General Characteristics

  • Predecessor 0Display FA-2
  • Successors 6 airplane(s) +63 bonus
  • Created On Windows
  • Wingspan 44.9ft (13.7m)
  • Length 47.6ft (14.5m)
  • Height 13.2ft (4.0m)
  • Empty Weight 15,506lbs (7,033kg)
  • Loaded Weight 25,912lbs (11,753kg)

Performance

  • Power/Weight Ratio 29.14
  • Wing Loading 26.6lbs/ft2 (129.7kg/m2)
  • Wing Area 975.3ft2 (90.6m2)
  • Drag Points 5903

Parts

  • Number of Parts 207
  • Control Surfaces 14
  • Performance Cost 1,517
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  • Profile image

    11+/10 simply innovative.

    27 days ago
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    4,039 Darg12e

    where do you grab it?

    one month ago
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    9,755 Grob0s0VBRa

    Tried to use gyroscope instead of wings+rotators for part reduction.
    Failed.
    Missile flies normally but deletes itself when touches target or when you try to change target.
    Any thoughts?
    Addendum : it seems the AutoPitch is the main problem (tested AG locks on gyroscope inputs, Roll,Pitch and Yaw. Only when Pitch input was active the missile was um, unbecoming)

    5 months ago
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    finally, a passive tracking missle

    +5 7 months ago
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    This is fucking awesome

    7 months ago
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    Heh the aircraft is the one from Yukikaze

    7 months ago
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    120 CB76565

    @shipster call me from my coffin when its out

    7 months ago
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    1,689 OrderlyHippo

    Could you please tell me where it is you created/defined the custom input auto pitch and auto roll variables? I can’t seem to find where it’s defined on the build using the in game variable menu and the overload tools.

    7 months ago
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    1,689 OrderlyHippo

    @Mashu bruh

    7 months ago
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    9,675 dINE

    Now all we need is to control it while looking into a radar display like the sa-2.

    +1 7 months ago
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    Nice

    7 months ago
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    895 FalcoOne

    Plane looks sick

    7 months ago
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    2,641 Th3rmoplylae

    @shipster no need-the stock game is enough

    7 months ago
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    2,023 DEADSHOT14

    Bug: explodes moments after launch. Maybe it dont work with low physics

    +4 7 months ago
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    90 Xiaohei

    @JoshuaW 哦

    7 months ago
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    11.2k shipster

    Now we need funky trees guided bombs!

    +5 7 months ago
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    These are quite impressive! A funny thing I discovered about them, if you fire them at a target, and then deselect the target, the missile actually starts chasing the player!

    +13 7 months ago
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    629 liguowei

    感觉这个科技可以拿来搞舰载机

    7 months ago
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    15 V1PER5

    Finally, missiles are gonna be a lot less annoying for the user
    where'd you get the radar though?

    +4 7 months ago
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    23.6k ShiroNeko

    make the weapon heavy enough and it will be a weapon of mass destruction in MP

    +1 7 months ago
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    Very nice concept! Great job!

    7 months ago
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    360 Damirruki

    Very cool, you did a great job. Listen, someone explain how the function introduces the ratio of the target to the missile, and not to the aircraft. I'm just completely confused about the functions.

    +2 7 months ago
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    42.7k JoshuaW

    @Ilikeacecombat if you're talking about those AutoPitch and AutoRoll, no, they are variables I created, which need quite some codes to calculate, go check the custom variables window and have a look

    +1 7 months ago
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    42.7k JoshuaW

    @NangongMaimai 副座舱读坐标,弹射器+0秒引爆的火箭弹做引信

    +1 7 months ago
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    42.7k JoshuaW

    @MintLynx useful advise, thx

    7 months ago
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