Auto Credit Based on JoshuaW's 0Display FA-2
A missile purely controlled by FT codes
Does NOT contain any stock missiles
AG3 and AG4 to fire
Its performance doesn't necessarily go beyond the stock missiles, but it won't trigger any alarm, nor can it be defended by countermeasure.
After all, re-inventing the wheel with FT is always a fun, isn't it ?
Specifications
Spotlights
- mikoyanster 7 months ago
- RussianAce 7 months ago
General Characteristics
- Predecessor 0Display FA-2
- Successors 6 airplane(s) +63 bonus
- Created On Windows
- Wingspan 44.9ft (13.7m)
- Length 47.6ft (14.5m)
- Height 13.2ft (4.0m)
- Empty Weight 15,506lbs (7,033kg)
- Loaded Weight 25,912lbs (11,753kg)
Performance
- Power/Weight Ratio 29.14
- Wing Loading 26.6lbs/ft2 (129.7kg/m2)
- Wing Area 975.3ft2 (90.6m2)
- Drag Points 5903
Parts
- Number of Parts 207
- Control Surfaces 14
- Performance Cost 1,517
11+/10 simply innovative.
where do you grab it?
Tried to use gyroscope instead of wings+rotators for part reduction.
Failed.
Missile flies normally but deletes itself when touches target or when you try to change target.
Any thoughts?
Addendum : it seems the
AutoPitch
is the main problem (tested AG locks on gyroscope inputs, Roll,Pitch and Yaw. Only when Pitch input was active the missile was um, unbecoming)finally, a passive tracking missle
This is fucking awesome
Heh the aircraft is the one from Yukikaze
@shipster call me from my coffin when its out
Could you please tell me where it is you created/defined the custom input auto pitch and auto roll variables? I can’t seem to find where it’s defined on the build using the in game variable menu and the overload tools.
@Mashu bruh
Now all we need is to control it while looking into a radar display like the sa-2.
Nice
Plane looks sick
@shipster no need-the stock game is enough
Bug: explodes moments after launch. Maybe it dont work with low physics
@JoshuaW 哦
Now we need funky trees guided bombs!
These are quite impressive! A funny thing I discovered about them, if you fire them at a target, and then deselect the target, the missile actually starts chasing the player!
感觉这个科技可以拿来搞舰载机
Finally, missiles are gonna be a lot less annoying for the user
where'd you get the radar though?
make the weapon heavy enough and it will be a weapon of mass destruction in MP
Very nice concept! Great job!
Very cool, you did a great job. Listen, someone explain how the function introduces the ratio of the target to the missile, and not to the aircraft. I'm just completely confused about the functions.
@Ilikeacecombat if you're talking about those AutoPitch and AutoRoll, no, they are variables I created, which need quite some codes to calculate, go check the custom variables window and have a look
@NangongMaimai 副座舱读坐标,弹射器+0秒引爆的火箭弹做引信
@MintLynx useful advise, thx