Hover Jet Sled - VR
The Hover Rocket Sled is a single engine, concept vehicle that uses thrust vectoring for maneuvering and propulsion. It has a fully functional cockpit and touch controls suitable for a VR experience.
Retract the Landing Gear to start and use Trim to select drive mode, Pitch for acceleration and Brake and Throttle for cruise control. Roll to turn.
The Rocket Sled is easy and fun to drive because under the hood it uses Funky trees to stabilize the vehicle with PID controllers and variables. When you select a driving mode the vehicle reconfigures its performance profile and cockpit display to suit the different conditions. Click on the speedo to change its units from Kph to Mph.
Drive mode is the best balance of speed and control. Sports Mode is for racing, trading stability for speed. Low mode is for off road and mountain climbing. Raw mode removes the speed limiters.
This is the master of the off-road racetracks. If you want to experience Mark2 speeds take it out to sea.
Instructions
1. Release Landing Gear to Hover
2. Select a driving mode with Trim
3. Use Throttle or Pitch to accelerate and decelerate
4. Use Roll to turn
Driving Modes(Displayed in Cockpit)
P = Parked. no movement
D=Drive Mode. 0-360Kmh
S=Sports Mode. 0-900kph for Racing
L=Low speed Mode. For Cross country and Mountain Climbing
R=Raw. 0-2000Kph with less stability control
Extras (Available as Cockpit Buttons)
Activate1 - Open the Canopy
Activate2 - Turn off PID hover and use Throttle-Manual Mode
Activate3 - Changes display of Engine Demand to Throttle
Activate5 - Changes Units from Kph to Mph
Activate6 - Changes Roll input from Turning to Lateral Movement
Activate7 - Releases the Parachute
Activate8 - Disables the Gyroscopes
Thanks to
SnoWFLakE0s - For answering my many math and Funky Trees questions
and
A thanks to all those seriously OP brains that inhabit the discord servers for your tips and hints.
**One of the great things about the new variables feature is that you don't need to dig down into the build for adjustments. I've tweaked one of the settings and can show you how easy it is to update.
or copy and paste these code blocks
-PID(0,RollAngle/10,0.1,0,0.01)
-PID(0,RollAngle/10,0.1,0,0.0001)
Specifications
Spotlights
- This craft is curated
- PlaneFlightX 2.9 years ago
- SnoWFLakE0s 2.9 years ago
- BuiltBionixInd10 2.9 years ago
- ShiroNeko 2.6 years ago
- Aweyer26 2.9 years ago
- LieutenantSOT 2.9 years ago
- JeskoGoesVROOM 2.9 years ago
- IceCraftGaming 2.9 years ago
- SnazzuDesignBureau 2.9 years ago
- Wibbley 2.9 years ago
- NARGII 2.9 years ago
- MrCOPTY 1.4 years ago
General Characteristics
- Predecessor Vectored Thrust Racer with AI(PID) Assist
- Created On Windows
- Wingspan 8.6ft (2.6m)
- Length 21.3ft (6.5m)
- Height 4.2ft (1.3m)
- Empty Weight N/A
- Loaded Weight 6,268lbs (2,843kg)
Performance
- Power/Weight Ratio 12.907
- Wing Loading 5.9lbs/ft2 (28.8kg/m2)
- Wing Area 1,062.9ft2 (98.8m2)
- Drag Points 48
Parts
- Number of Parts 215
- Control Surfaces 10
- Performance Cost 1,267
Old version link pla
i totally like the dashboard
@JuanShot2Go ok thank you
@F1849 Yes, 600MPH seems to be its stable threshold when in raw mode. Sports mode keeps it more stable but I've managed to get it to 800MPH by nursing it. I'll have another go at tuning the PID for higher speeds.
It just barrel rolls after 600mph plus
This reminds me of those cyclone machines you ride at the arcade with the vibrating seats. Very cool.
Very cool
amazing
cool
Got it. Thanks.
@JuanShot2Go the tag you are missing is just "challenge". I think this build fits more the experimental category tbh
wait we got 2 juans
Thanks for the kind words and the tip. Much appreciated. I've updated the tags to the challenge to fit the categories except, I cant access the "VR challenge" tag, it only lets me set it to "VR".
You need challenge tag to enter it in the VR challenge. If you enter, this could probably win! And this version is mobile friendly so I can use it. Awesome build!
A update of my favorite land based build. Epic!!