It has been a while since I uploaded, but not too long! Well, it has been more than a week, which apparently is long enough to warrant a forum post for a leave of absence. Let’s be honest though – I post enough on the forums anyway.
About Collections. Skip if you just want to get to the weapons.
Collections are uploads that include multiple subassemblies for you to use. I upload these to catalog my weapon subassemblies, to direct people to a weapon that they are looking for, and, of course, to share my work! These collections will often include links that will direct you to additional unlisted uploads that include more weapons for your use. These additional uploads are necessary, because only one variant of a modded missile can be included in a single upload. For example, I have three cleaver-based weapons in Generation Beta, and therefore need 3 total uploads.
Gen Gamma – The background
It is difficult to improve upon mission-proven weapon systems. Somehow, though, Generation Gamma managed to do so. Two patterns are characteristic of this generation. Aging weapons were remastered to contemporary standards of refinement, and new (counterintuitive) concepts were applied to recent weapon models for increased efficacy. Such patterns of improvement were responsible for the numerous advanced PRIME weapon models in Generation Beta – an indicator of extensive experimentation. As a result, significant advances were made in vortex-based weaponry, as well as in missile technology. This level of improvement, combined with the fact that all weapons were developed alongside about 4 vehicles, sets an impressive precedent that, hopefully, can be followed in future weapon generations.
Primary Upload – Contents
RED: IMPULSE Missiles
Advanced AA missiles that brute-force their way through enemy countermeasures by re-establishing locks instantly after they are broken. Can be launched in groups for extra damage, or to take out multiple targets in quick succession.
- Fire these missiles by firing “Guardian” missiles. If a lock cannot be made due to countermeasures, hold the “launch weapons” button while the enemy is in the targeting reticle.
- These missiles are NOT fire and forget. Your sights must remain on your target(s).
YELLOW: Intercipias PRIME
A next-generation heavy CIWS weapon meant to intercept missiles.
- Activate the weapon with group 2
- Fire the weapon like any gun. Note that it may lag lower-end computers and devices.
PURPLE: “Procursus Rockets”
Burst-Fire Rocket pods. 3-5 rounds are fired in rapid succession before a short delay.
- Fire the weapon by firing “rocket pods”.
BLUE: Heavy Vortex PRIME
A next generation vortex cannon. Fires rounds that yield oscillating explosions. The blast radius has been increased.
- Fire the weapon by dropping a boom 50
ORANGE: HevGun Mx1
High damage, high rate of fire, and augmented range. The only drawback is that is gun is big.
- Fire it like any gun.
- Max range is 2 miles – double the range of a normal gun.
LIGHT BLUE: REPULSE Missiles
Augmented interceptor missiles. Fast locking and an initial thrust that gives them a head start in their race towards an enemy fighter.
- Lock on with interceptor missiles
- Fire the missiles by tapping or holding the “fire weapons” button
Page 2 – The Secondary Upload
The secondary upload includes my most powerful missile-based weapon, IMPULSE PRIME, as well as some other stuff. Here’s the link.
Page 3 – The Tertiary Upload
The tertiary upload contains arguably my most powerful weapon system, Imperon – the calling card of Orbid. Oh, and here’s the link.
Specifications
General Characteristics
- Predecessor Gen Gamma
- Created On Windows
- Wingspan 47.2ft (14.4m)
- Length 48.1ft (14.7m)
- Height 12.6ft (3.8m)
- Empty Weight 29,102lbs (13,200kg)
- Loaded Weight 29,102lbs (13,200kg)
Performance
- Wing Loading 3,460.8lbs/ft2 (16,896.9kg/m2)
- Wing Area 8.4ft2 (0.8m2)
- Drag Points 24874
Parts
- Number of Parts 302
- Control Surfaces 0
- Performance Cost 1,216
@spefyjerbf Thanks!
@Gluck The lock time is set to zero, and since guardians are not fire-and-forget, they will keep traveling to the target as the lock is constantly re-established.
How do the Impulses force through countermeasures? I'm curious.
@DJCOOL101 The generations go by alphabetical order, so the next one will be delta. Sorry!
Can the next one be omicron?
@RandomGuy1944 The connection point is usually a basic block. If all else fails, attach a cockpit to the weapon, and delete the platform.
I am having a bit of trouble attempting to create the subassemblies, because the weapons either separate a piece from the weapon (dragging the weapon itself) or drags both the weapon and the stand (while dragging from the stand). Can somebody please help?
@spefyjerbf yeah i get that but the imperon was designed for long range anyway
@Simpleplaner656 Good idea! The only drawback is that it would make the laser much harder to use at short range.
The imperon laser can be improved by making a gun shoot at VERY FAST speeds and making the shot VERRRRRRY long making a long uniform laser
Edit : and VERY high muzzle velocity too
ALPHA,BETA,GAMMA I'm waiting to the DELTA generation just to give an updoot
@Bacondoggie No problem! This one was long overdue.
@spefyjerbf Thank you man!!! I’ve been waiting for a long time since I posted my comment on your other craft ( I believe it was the gunship)
Yay more weapons!
@ThatOneF15Eagle No worries!
@spefyjerbf Oh, so Greek letters. I have bad memory, so I’m sorry. But hey, nobody is perfect!
@ThatOneF15Eagle @Natedog120705 Thanks! I had already used numbers for my previous weapon collections, so Greek letters was the next logical step.
Ya true @ThatOneF15Eagle
@Natedog120705 My favorite is probably Delta and Omega, Both of them only because they sound really cool.
Ya me too bro! Especially Gamma, cause it sounds kinda like gamma ray and i don’t know where I heard that but it sounds cool @ThatOneF15Eagle
@Natedog120705 I agree. I like the idea of using latin letters (If I remember correctly) like alpha, beta, gamma, delta and so on.
Awesome!