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Eurofighter Typhoon

29.1k Krmo  7 months ago
3,612 downloads

100 followers woop woop

The Easiest Plane I Have Ever Flown
quote by a British EF2000 pilot

Credit:

Kenneth for the photos
ChrisPy for Flight model testing and corrections
ALRX for fixing my reshade and rayTracing settings
nafeij for making the HMD tracking drive
Shnippy for the Pilot head
edensk for a couple of tips and comments along the way

Controls:

Ag3 -- IAS Hold (VTOL to edit speed - default 500, lowest 240, highest 740kph)
Ag4 -- Drogue chute
Ag5 -- Jettison Tanks
Ag6 -- Jettison Missiles
Ag7 -- Towed Decoy
Ag8 -- Lighting
Trim -- Trim
VTOL -- Edit Axis

Stuff

Release Teaser

A Funky Cockpit and an even Funkier HUD

  • Flight Model

    300°/s roll rate
    28°/s sustained Turn rate
    High speed compression
    12G Sustained, 17G Instant Pull
    300mps climb rate
    1520kph IAS top speed
    up to 40° of AoA

  • Easy To Fly

    AoA limiting
    G-limiting
    GPWS indicator
    G-Warning
    High AoA Warning
    Terrain Warning

1800part version

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 36.3ft (11.1m)
  • Length 51.3ft (15.6m)
  • Height 19.1ft (5.8m)
  • Empty Weight 24,267lbs (11,007kg)
  • Loaded Weight 38,324lbs (17,383kg)

Performance

  • Power/Weight Ratio 2.198
  • Wing Loading 61.9lbs/ft2 (302.4kg/m2)
  • Wing Area 618.7ft2 (57.5m2)
  • Drag Points 1058

Parts

  • Number of Parts 2766
  • Control Surfaces 0
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  • Profile image
    29.1k Krmo

    All the tags were requested or deserved.
    PS. Sorry for the really bad optimization of the plane, it might run a bit too bad.

    Pinned 7 months ago
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    23.5k Ian_Yashima

    good job

    2 months ago
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    24.1k UltraLight

    This can climb to 60k feet in under a minute... it can kill your pilot instantly with 160 m/s2 of acceleration... and it can hold 40* AoA without stalling!

    100% most realistic thing I have ever seen.

    5 months ago
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    11.0k shipster

    Misunderstanding then, it seemed like a complaint when reading it. One of the things I hate on the internet. You can hardly ever tell the tone of what someone says. @ollielebananiaCFSP

    7 months ago
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    @shipster wait a second, I don't care if you're mindful or not, I don't care if you can understand why people make high-part builds, the only thing I care is that I tried to give some advices to the guy who made this, that I said it without being rude, all I wanted is help him. You said "Or you stop complaining and let the guy build what he wants?" but I never said what he could build or not, I even told him that what I wanted to say isn't to make him make a very low part build. The comment section isn't just here to say to someone that his build is awesome but also to point the negative things that he have done so he can avoid them later. I'm not asking for low-part, neither high-part, just optimization.

    7 months ago
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    11.0k shipster

    Well, there are several reasons why people choose to build high-part builds rather than low-part. And I'm not "childish", I'm mindful as to why someone may choose to build something like this. @ollielebananiaCFSP

    7 months ago
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    @shipster oh oh oh look what we have here, an other childish player that can't see what I wanted to say with my comment. I'm not complaining, it's called "giving advices".

    7 months ago
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    11.0k shipster

    Or you stop complaining and let the guy build what he wants? @ollielebananiaCFSP

    7 months ago
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    6,301 OGoneZ

    nice

    7 months ago
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    6,127 HawaiiRanger

    100th upvote!

    +1 7 months ago
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    8,827 MarisaKujo

    Tag: Germany
    "Sad RAF noises in the background"

    +2 7 months ago
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    1,531 Madness

    that cockpit ss looked like dcs lol

    7 months ago
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    23.7k SyntheticL

    That's not simple... Nice job!

    +2 7 months ago
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    Crazy good job

    +1 7 months ago
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    28.8k Augusta

    Very clean, nice

    +1 7 months ago
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    29.1k Krmo

    @edensk @ollielebananiaCFSP Ill be more careful next time, thank you

    7 months ago
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    It's not too bad better than a lot of other builds out here for sure. But there is ONE thing that makes me say that this build is "not too bad", it's the part count. I didn't look at what you did before (maybe it's the first time you make a build that big) but you have to learn parts efficiency, 2700 parts ! Seriously !? I feel like it as a lot of parts just too have a lot of parts because this build doesn't look like a 2700 part build at all. Also there's a lot of "strobing" in the cockpit (parts mixing up with others). Just by taking off the missiles and stuff you can lost almsot 300 parts ! Even the missiles have too much parts. I'm not telling you to make a bad 200 part plane, but too learn how to use this game called "SIMPLEplanes". I really hope that for your next build you will have this in mind, because you're able to make incredible things.

    +3 7 months ago
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    11.0k shipster

    A very simple simpleplane xD very well done mate holy sheet

    7 months ago
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    Goddamn I mistakenly pressed remove upvote, i thought I haven't upvoted this

    Now i have pressed the upvote button back

    7 months ago
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    I love it my only major complaints were the velocity indicator was wildly inaccurate and at low speeds I’m not sure what system was causing it but the aircraft tried to “buck” upwards at low speeds which tends to result in a crash on landing

    7 months ago
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    15.5k edensk

    Overall pretty nice, but I noticed a bunch of things that could be improved, please don't take this negatively lol:
    The stick and throttle are way too small compared to real pictures and too far away from the seat, the attiude indicator in the hud doesn't move when rolling or flying inverted. Besides, the velocity vector is kinda broken and doesn't work how it's supposed to.
    When it comes to the flight model, the plane is very unstable on the vertical axis, trim travel is way too small (I had to fly at more than 290 knots to fly level without using the stick (fully loaded)). It also suffers from slight autoroll to the right, the slats for some reason extend with negative AoA, 40° AoA? I've only seen that number for half a second when pulling up with help of inertia or very few times around 100 kt, right before doing a backflip (thought there was a aoa limiter?), it can only maintain up to 15° above 120 kt
    You used airbrakes to limit top speed, you should've done that by adjusting drag.
    Due to the location where the decoy is attached to the winch, it doesn't stay in place when retracted.
    Just by the multipliers of the engines I can see that at least military thrust is inaccurate.
    Anyway, it's pretty fun to fly, but there's a lot for you to improve in future builds.
    I'll repeat it, I wrote this with a good intention, and hope you can learn from these mistakes and make higher quality stuff, which I'm sure you can!

    +1 7 months ago
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    nice

    +1 7 months ago
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    29.1k Krmo

    @NaONCo2HCH2 thank you, ill try to keep it in mind

    +1 7 months ago
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    33.0k SodiumIodide

    Just a heads-up if you're ever gonna make a plane with this kind of part count it's very important that you set drag calculations to false, this will ~double or at least give a minor increase to the FPS a device can get.
    .
    Here is a tutorial on how to mass-edit the drag calculations if you forget to turn them off Click here
    .
    Otherwise nice build!

    +2 7 months ago
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    you should have made the 2nd paper as the thumbnail
    cause it's slick!!

    +2 7 months ago
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