The Hatchet fighter is a revelutionary design with an assymetrical vertical tail that holds the air to air missiles, leaving the main wings free for ground ordinances. Flying can be tricky because if you launch all of the ground missiles and bombs without launching the air to air missiles the fighter gets thrown a little out of balance. To counter-act just manually launch the air to air missiles with Act.1-4. To launch all ground ordinance at once press Act.7. After all ordinance (love that word) has been launched the Hatchet becomes an extremely manueverable fighter. Ps.Miniguns are bridge destroying.