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Manual Transmission Type 3

55.9k MintLynx  one month ago
1,970 downloads

Manual Transmission

Stick Shift based Transmission system.

Developing a real powerband via logistics graph and 'Current Angle' output from a rotator, and receiving help from XJ4B and 11qazxc on the Funky Trees Lab, I've developed a new manual transmission system.

Like a real IC engine, a Powerband plays a part in the power of the engine. The logistics graph determines how much power is delivered based on the angle of a rotator you can see on the build. The Rotator will be have much like an actual car's powerband, meaning the redline will be something to avoid, there's even a semi-working Rev Limiter!

Since the RPM is linked to a rotator, a gauge could be easily tuned to match it allowing for a functioning Tachometer. Due to the nature of the rotator's input, the selected weapon inputs can also in theory be replaced with 'GS > #' inputs for an Automatic transmission.

Instructions of operation and gear ratio edits are on the build. Feel free to use this for your own builds, just give credit!

Also included are a working shifting stick which moves based on the selected gear, alongside Mutli-Link Suspension with Anti Roll bar, front steering rack, and HICAS based rear steering rack.

Spotlights

General Characteristics

  • Created On Windows
  • Wingspan 6.4ft (1.9m)
  • Length 11.1ft (3.4m)
  • Height 2.7ft (0.8m)
  • Empty Weight 3,061lbs (1,388kg)
  • Loaded Weight 3,194lbs (1,449kg)

Performance

  • Wing Loading -439,839.3lbs/ft2 (-2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 2905

Parts

  • Number of Parts 149
  • Control Surfaces 0
  • Performance Cost 1,501
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  • Profile image
    55.9k MintLynx

    @DanDaFreakinMan Switch to Air to Ground mode to switch to reverse, my bad on missing that in the directions.

    Pinned 20 days ago
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    55.9k MintLynx

    For those that haven't seen them, these are the previous iterations of the Manual Transmission concept.
    .
    - The Type 1 manual Transmission is This build.. It utilized different engines, pistons, and wheels activated by various states of VTOL. While it created a nice mechanical feel it had its issues. VTOL shifting is fun though only practical when using WASD to drive and Mouse to operate it (or for mobile). It was also very part count intensive requiring an Engine, Piston, and wheel per gear. It also interfered with the rear suspension and couldn't really work well with a suspension of its own.
    .
    - The Type 2 was developed with Edensk's help, and first used on my Z31. It essentially used Ground Speed as a psuedo-powerband. It cut out the extra parts used on the type 1, but had its own limitations. Even with pitch used it lacked proper precise throttle control and could not have the effect of raising rpm when shifting down. An accurate tachometer also required an entirely seperate code to be used and modified via trial and error.
    .
    Via utilizing a much better approximation of an engine powerband, this build comes many steps closer to replicating actual transmission operation than the previous two!

    Pinned 29 days ago
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    1,575 LotusCarsSub

    @DanDaFreakinMan The Reverse gear is in AirtoGround now

    19 days ago
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    @MintLynx Cheer thanks

    19 days ago
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    Looks, well the looks ain't important here. The performance, however, is great! And all right under 150!?

    How do you reverse?

    20 days ago
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    55.9k MintLynx

    @LotusCarsSub Given this thing only uses two buttons to operate it funny enough resembles that quite well actually. This is designed to offer a video game kind of experience, ala when you turn off shift assist in a racing game.

    24 days ago
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    1,575 LotusCarsSub

    Idea:
    Semi-Auto Stick Shift
    Here's how it should've worked:
    - Pull back to shift up, push forth to shift down, like a racing stick shifter
    - Should include from 6 to 8 gears, must have Reverse
    - Should be able to run with max = 1 in inputController of an engine
    - Should be able to work with more than 1 engine
    - Cannot continiously shift if held in any position

    24 days ago
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    1,575 LotusCarsSub

    One day, you'll start to figure how to do a Paddle shifter and a Semi-Auto Stick (only pull back or forth to shift from a gear to another)

    +1 26 days ago
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    taco meter

    +2 27 days ago
  • Profile image
    1,189 Sergio301

    Bwoah 🤔 👍

    +2 28 days ago
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    9,880 Johnnyynf

    oh my king

    28 days ago
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    55.9k MintLynx

    @Juanfly154 Knowing the awesome cars you make I'd be honored! :D

    28 days ago
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    52.0k Juanfly154

    mind if i use this??? Plz???

    +2 28 days ago
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    40.5k Sm10684

    @MintLynx Oh sweet. Thanks for the info.

    29 days ago
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    55.9k MintLynx

    @Sm10684 Go to the discord list and join Funky Trees lab, the peeps there are quite helpful! They are busy sometimes so best be patient, but people know their stuff there, Snowflakes is there too!

    29 days ago
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    40.5k Sm10684

    @MintLynx I don't even know where to start with FT. The best i can do really is V>100 lol. Could you point me to where i can learn about it?

    29 days ago
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    55.9k MintLynx

    @Sm10684 Aaaah, I see. Well I wish you luck, this uses lots of FT that I had to derive from old codes I got from Edensk alongside new codes from the FT lab.

    29 days ago
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    40.5k Sm10684

    @MintLynx I was going to do it mechanical 3 speed I cant get it to work well in my mechanical car yet. (I'm not good at FT)

    29 days ago
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    55.9k MintLynx

    @Sm10684 Oh you were too? Cool! What's your method to the stick shift?

    29 days ago
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    40.5k Sm10684

    you beat me to it I was literally working on it yesterday!! great job though.

    +1 29 days ago
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    31.1k PapaKernels

    @MintLynx maybe then thats a good way to make cars (at least modern ones

    29 days ago
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    55.9k MintLynx

    @PapaKernels In theory yea.

    29 days ago
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    31.1k PapaKernels

    @MintLynx maybe with how control sticks could be used paddle shifters could be used?

    29 days ago
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    55.9k MintLynx

    @PapaKernels That would have to be tested by someone with access to the beta and later the final release of SPVR, as I do not have a headset. That said, if I do make it VR compatible it will likely be a seperate version made to accommodate it since having only two hands to control is not conducive to proper control of a car even without a transmission to manually operate.

    29 days ago
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    31.1k PapaKernels

    @MintLynx mm ok, i didn't think it could be, but it would be cool. Im not good with variables but could that help in that process and make not work on weapon selection?

    29 days ago
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