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AVH-29 Archer [Naval Attack Challenge]

81.1k hpgbproductions  2.7 years ago
Auto Credit Based on mikoyanster's Naval Attack Challenge

HPG Type 29 / As-29 / AVH-29 Archer T1
Medium/Heavy Attack Helicopter
Configuration: Heavy Naval Anti-Ship (Conventional)
Rank: I
Basis: AH-1, AH-64, Ka-50, RAH-66

--- 26th entry (34th sucessor) of Naval Attack Challenge, but only the second helicopter ---


- Hover Mode! Keeps the helicopter in place, making it easier to use the turret. Video
- Custom anti-ship missiles!

- Crabs to the right on takeoff. Not sure if it does in flight.

AG8+Pitch/Roll - Main Rotor Cyclic Control
Yaw - Tail Rotor Yaw
VTOL UP - Engine Throttle
Throttle - Main Rotor Collective
LandingGear - Front Landing Gear

AG1+Pitch/Roll - Front Turret Control
AG2+AG3 - Stationary Hover Mode
AG3 - Gyroscope
AG3+Trim - Fix Flight Pitch Angle (Gyroscope)
AG4+Trim - Main Rotor Cyclic Pitch Trim
AG5 - Extend Right LASM Fins (right launches first)
AG6 - Extend Left LASM Fins
AG7 - Lights

- The anti-ship missiles can be launched at low altitudes of 100ft, but the helicopter must be travelling at a significant speed (>80 mph) and at neutral pitch or higher.
- Use AG8 and AG1 to switch between the main flight controls and turret controls.
- When using AG1 on and AG8 off for Gunner Mode, always turn on AG3. Yaw and Trim can be used to move around.
- Use AG3 or AG4 to select the Trim mode. Only one should be used at a time.


The HPG Type 29 "Archer" is an attack helicopter built by the earlier HPG Aviation Company. For a primary attack system, it has high light weapon survivability, a large weapons capacity and large mission radius, but at a small cost in terms of speed and agility.

Specifications (HPG Type 29):
Body Length: 16.84 m
Stub Wing Span: 7.15 m
Body Height: 5.17 m
Length With Rotor: 18.91 m
Rotor Diameter: 17.15 m
Empty Mass: 5,500 kg
Maximum Takeoff Mass: 16,000 kg
Maximum Speed: 336 km/h (210 mph)
Cruise Speed: 225 km/h (140 mph)
Crew: 1-2 (Type 29), 1 (XVH-29)
["Body" excludes rotor blades and landing gear.]

First Flight: 2026
Manufacturer: HPG Aviation Company (2026-2032), ASTIND Conventional Arms Division (2032-2058)
In Service: 2029-2065 (Type 29), 2045-2056 (XVH-29)
Unit Price: $25 million (HPG Type 29 Export)
Units Built: 1,100

Leading to the 2030s, worldwide government reforms caused many small private arms companies to appear, and their political powers to surge. With rumors that an extensive anti-terrorist program was underway, HPG Aviation Company (and many other both private and nationalized companies) scrambled to start research on attack technologies.

The first result of HPG Aviation Company would be the Experimental Type 24 attack helicopter. The Experimental Type 24 did not have the large size of its finished version.

Development was hindered with economic issues. However, ASTIND PROTOTYPE DIVISION (predecessor of UNCONVENTIONAL DYNAMICS DIVISION) funded the project and influenced its development, leading to the finished Type 29 being upscaled by almost 20% and a testbed for what was known at the time as the "taboo" weapons control systems. The production Type 29 did not carry such electronics, giving new empty space behind the cockpit which would be instead occupied by fuel and an improved fire control radar. Another result of ASTIND's influence was the capability to carry ASTIND's newest anti-ship missile, the RG-7. While the helicopter was slow and heavy compared to its competitors, it showed its might in long-range engagements, and was useful as a heavy anti-ship weapons carrier.

After the first period of successes of the attack helicopter, HPG Aviation Company was acquired by ASTIND CORPORATION for about $600 million. As such, HPG Aviation Company became part of the CONVENTIONAL ARMS DIVISION. The Type 29 continued development and sales as the As-29, and later the AVH-29 following the introduction of the internal naming system's reforms. An upgraded version was also designed and is referred to as Block 2.

The specialized weapons control systems returned in the AVH-29. The project was given the new designation XVH-29, and saw live combat testing despite political opposition. It was not exported, and remained for internal use.

The helicopter saw use into the mid-21st Century, particularly due to its ease of maintenance and low procurement/operation cost, when compared to newer tiltjets. An experimental version with two Combat Walking System-style hardpoints, designated AVH-29M, was conceived but never built.


Heavy Naval Anti-Ship configuration

2x RG-7 Penetration Long Range Anti-Ship Missile. Pierces through ship armor and detonates inside, dealing heavy damage to the ship it hits, but does not splash nearby targets effectively. Based on the Kh-35 or SS-N-25. Range of 1.6 to 200 km (1.0 to 125 miles). Firing at very low altitudes (100 ft) is possible. 56 parts each, excluding pylon.

8x Standard Air-to-Ground Missile. Balanced antimech properties and high manouverability on launch for high-deviance attacks. Modified Inferno slightly, range based on the AGM-114 Hellfire. Range of 100 to 11200 m (0.0625 to 7.0 miles).

1x 30mm Turreted Autocannon. 90 degrees of traverse and +10/-75 degrees of elevation. 600 rounds per minute, destroys an AA Tank in about a second of effective hits. Tracers simulated. Based on the M230 Chain Gun.

2x Combined Countermeasures System. Each unit has 25 chaff and 25 flares.

Power-to-weight ratio reported below is probably wrong, it takes into account the hover mode's engine


General Characteristics

  • Predecessor Naval Attack Challenge
  • Successors 1 airplane(s)
  • Created On Android
  • Wingspan 50.6ft (15.4m)
  • Length 62.1ft (18.9m)
  • Height 18.9ft (5.8m)
  • Empty Weight 19,673lbs (8,923kg)
  • Loaded Weight 21,119lbs (9,579kg)


  • Power/Weight Ratio 9.232
  • Wing Loading 47.9lbs/ft2 (234.1kg/m2)
  • Wing Area 440.5ft2 (40.9m2)
  • Drag Points 11059


  • Number of Parts 537
  • Control Surfaces 0
  • Performance Cost 2,206
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    45 NUOB

    So uh do you recommend I use it on a iPad with like 3gb of space?

    2.5 years ago
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    Ya the game is beginning to suck and it is full of new players getting the top robots in the game wich are ones that took me two years to get (wich thay get in one month! )

    2.6 years ago
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    @Planeacceleration don't play it anymore, but i was max level too
    Game kinda died

    2.6 years ago
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    Hello, on your bio you say that you play war robots, what is your rank? I'm at the top rank 30.

    2.6 years ago
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    210 Tornait

    @AstleyIndustries Oh, okay. Thank you!

    2.6 years ago
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    • Ease of maneuver # 13pt
    • Realistic model # 35pt
    • Details, paint and accesories # 10pt
    • Realistic weapons and behaviour # 18pt
    • Build quality # 20pt
    • Mission Fulfillment # 50pt
    • Fair play # 20pt

      Total 166pt

    2.6 years ago
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    @Tornait i guess get a clear idea of what you want to make? And download crafts to learn building techniques. Referencing other designs (real/original) may be useful too

    2.6 years ago
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    210 Tornait

    alright, uh... how the heck do people make such good crafts in this game? I've just gotten back from a hiatus of playing the game and seeing stuff this good makes me feel... inadequate. How the heck do you do it!?

    2.6 years ago
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    @TheFantasticTyphoon ok

    2.6 years ago
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    34.8k Typhoon03

    I'd like to purchase six for my RP faction.

    2.6 years ago
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    Love the anime picture kanti collection

    2.7 years ago
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    4,404 Generalkeath

    You sir win

    2.7 years ago
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    11.2k TDevil36

    Very nice! I think just for a stability stand point, I think the tail could have been a little bit longer, but other then that it is wonderful

    2.7 years ago
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    9,329 Zanedavid

    Ooooooooh yeahhhhh one noice heli great work!!!

    2.7 years ago
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    25.1k Mustang51

    Very nicely done!

    2.7 years ago
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    @MTakach low rotor rpm is my only idea of why it happens, other than that idk
    May also want to check whatever yaw stability method you're using
    Both this heli and gator 2 wobble when starting up

    2.7 years ago
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    7,618 MTakach

    @AstleyIndustries I was wondering since I am making an experimental NoTaR attack helicopter.

    2.7 years ago
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    @MTakach strange, i don't have such an issue. Try having high rpm.
    If you mean hover mode, it will move around a bit because physics aren't ideal

    2.7 years ago
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    7,618 MTakach

    @AstleyIndustries do you know how to stop a helicopter from wobbling whilst hovering?

    2.7 years ago
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    7,618 MTakach

    @AstleyIndustries ooOOOooo!

    2.7 years ago
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    - take screenshots
    - trace (optional, if you don't have life) and remove background
    - the rest is powerpoint
    You can use the sp website or designer tools mod to get orthographic views

    2.7 years ago
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    7,618 MTakach

    how did you make the infographic of the heli?

    2.7 years ago
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    @LockheedLover ikr, found that out about 50% in so i justified it a bit with lore
    Ka-50 is 16m long though, but not nearly as fat

    2.7 years ago
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    This bxtch is huge

    2.7 years ago
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    2.7 years ago
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