@Yeeturmom those dont work well
How do I do this with rockets?
@Olasenor ? there is no delay
another thing I wanted to ask was that there is a delay is missiles being launched, is there a way to remove that delay
@Olasenor yes , lockTime in overload , set to 0 for insta lock
is there a way to make the weapon insta lock onto the target
@FairFireFlight My custom missile keeps falling off from the rocket
@FairFireFlight thanks mate :)
@DuneBoi top of the detacher
Do you attach the fuselage to the missile or the detacher? Sorry if this is a repeat question of yours
@DumbPlaneMaker no , you can have the fins inside the fuselage
Is it necessary for the missile's wings to be outside the custom fuselage and the custom fuselage to be made of an air intake? The missile's wings seem like they don't match the style of the custom fuselage, but I can't make a missile with custom wings that works properly.
@FairFireFlight you saved me 2 days time....... thanks
@RussianPLANEfighter360 you also need to increase the massScale of both your detacher and pylon
@FairFireFlight cool, what about the fuselage?
@Kangy detacher only
What should the connections and stuff be for the missile? Should it be on the fuselage or the detacher or both?
@RussianPLANEfighter360 oh that thing the fuselage u uusing to make the custom missile needs to be drag and mass 0. also dont forget to make the detacher 0 mass and drag too but dont include the missile.
@FairFireFight So my missile likes to bounce and jiggle and wiggle about then destroy my craft how do i fix this if i can fix this?
Ahhhh now it all makes sense
I Have Question,
This Vid Only Affects Weapons that has a Speed of below Mach 2... How do you make Custom Missiles that has a Speed Beyond MACH 8?
@deadzoro333 you set the mass scale on it to 0 , only drag not mass for the detacher , or the part it is attached to has 0 mass