@Graingy from a stack overflow thread I found quoting App Store EULA:
Except as set forth in the next paragraph, an Application may not download or install executable code. Interpreted code may be downloaded to an Application but only so long as such code: (a) does not change the primary purpose of the Application by providing features or functionality that are inconsistent with the intended and advertised purpose of the Application as submitted to the App Store, (b) does not create a store or storefront for other code or applications, and (c) does not bypass signing, sandbox, or other security features of the OS.
Mobile modding doesn’t have to be an arrangement of things already in the game, it just has to work a certain way that isn’t the way that it currently functions.
@Graingy I think they could make it work and even be pretty versatile. Based on just what’s currently possible even just in the mod tools they could 100% implement it even into the current version of SP. They probably just don’t want to do that kind of work on a game of its age. It doesn’t have to be limited either; it’s just a matter of finding a file format that will let everything work fairly efficiently.
@32 I suppose that could work. SP as-is could not support it, but a game that already did its terrain like that...
This would be a very limited system, however.
@Graingy maybe an xml file with different points on the terrain, location of trees, etc. maybe some prefabs could exist or could be imported into this format (albeit a little inefficiently in terms of file size). Gaps could be filled in procedurally. This is already a thing with JNO and it could be implemented without crazy difficulty.
@32 Ahh I see.
Minecraft on mobile is Bedrock (technically other way around but whatever) so it has that marketplace thing, doesn't it?
I suppose you have a point with this game, but at the same time that's just an arrangement of things already in the game. Nothing really new.
@Graingy
-Minecraft mods and world files
-the literal airplanes available for this game
-Fortnite maps
-emulators
The apple restriction is against unsigned code, which I take it to mean is stuff that is essentially additional chunks of the game being added that aren’t published through an authorized platform. Mod support, if we take that to mean specifically user-created content with scripting enabled, is 100% possible, it just requires an approach to compatibility that they did not take on SP1 all those years ago.
On Android it’s much easier, they just gotta use a different backend
ohh sharks
@Transair56 sometime this year, hopefully
@Jundroo can you make Cockpit has target option? Eg. Cockpit that can be targeted as an Surface target or an Air target?
GTA 6!!!!!!!! OMG IM GOING TO DIE
@Transair56 yes. This year. GTA 6 comes out next year.
will SP2 have glass nose cones? i kinda want to see that @jundroo
Will SP 2 ever release? I feel like gta 6 coming out before this game releases.
@bq0367033 prob not
I like that you can clearly see here that there will be an MP. It's not so obvious in all the other trailers.
A
@32 I like your funny words, magic man
@Graingy from a stack overflow thread I found quoting App Store EULA:
Mobile modding doesn’t have to be an arrangement of things already in the game, it just has to work a certain way that isn’t the way that it currently functions.
I hope simpleplanes 2 has mods for mobile, seeing as I play on a phone.
@32 But if it has to be an arrangement of preexisting parts...?
@Graingy I think they could make it work and even be pretty versatile. Based on just what’s currently possible even just in the mod tools they could 100% implement it even into the current version of SP. They probably just don’t want to do that kind of work on a game of its age. It doesn’t have to be limited either; it’s just a matter of finding a file format that will let everything work fairly efficiently.
@32 I suppose that could work. SP as-is could not support it, but a game that already did its terrain like that...
This would be a very limited system, however.
@Graingy maybe an xml file with different points on the terrain, location of trees, etc. maybe some prefabs could exist or could be imported into this format (albeit a little inefficiently in terms of file size). Gaps could be filled in procedurally. This is already a thing with JNO and it could be implemented without crazy difficulty.
@32 how?
@Graingy but maps and such could be expressed that way.
Yay can multiplayer!
@32 Ahh I see.
Minecraft on mobile is Bedrock (technically other way around but whatever) so it has that marketplace thing, doesn't it?
I suppose you have a point with this game, but at the same time that's just an arrangement of things already in the game. Nothing really new.
@Graingy
-Minecraft mods and world files
-the literal airplanes available for this game
-Fortnite maps
-emulators
The apple restriction is against unsigned code, which I take it to mean is stuff that is essentially additional chunks of the game being added that aren’t published through an authorized platform. Mod support, if we take that to mean specifically user-created content with scripting enabled, is 100% possible, it just requires an approach to compatibility that they did not take on SP1 all those years ago.
On Android it’s much easier, they just gotta use a different backend
Woe
@32 Quite literally impossible, at least on Apple devices, no?
Great work guys, your team is really working hard and its paying off. Keep it up!