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SimplePlanes Builds in SimplePlanes 2 - Part Four

356k Jundroo  15 days ago
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    58.2k dussts

    ohh sharks

    2 days ago
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    2,330 johc

    @Transair56 sometime this year, hopefully

    3 days ago
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    130k Blyatnov

    @Jundroo can you make Cockpit has target option? Eg. Cockpit that can be targeted as an Surface target or an Air target?

    +1 4 days ago
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    GTA 6!!!!!!!! OMG IM GOING TO DIE

    6 days ago
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    @Transair56 yes. This year. GTA 6 comes out next year.

    6 days ago
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    will SP2 have glass nose cones? i kinda want to see that @jundroo

    +1 6 days ago
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    9,309 Transair56

    Will SP 2 ever release? I feel like gta 6 coming out before this game releases.

    +2 7 days ago
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    9,309 Transair56

    @bq0367033 prob not

    7 days ago
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    I like that you can clearly see here that there will be an MP. It's not so obvious in all the other trailers.

    9 days ago
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    0 Qksy

    A

    9 days ago
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    44.1k Graingy

    @32 I like your funny words, magic man

    10 days ago
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    31.9k 32

    @Graingy from a stack overflow thread I found quoting App Store EULA:

    Except as set forth in the next paragraph, an Application may not download or install executable code. Interpreted code may be downloaded to an Application but only so long as such code: (a) does not change the primary purpose of the Application by providing features or functionality that are inconsistent with the intended and advertised purpose of the Application as submitted to the App Store, (b) does not create a store or storefront for other code or applications, and (c) does not bypass signing, sandbox, or other security features of the OS.

    Mobile modding doesn’t have to be an arrangement of things already in the game, it just has to work a certain way that isn’t the way that it currently functions.

    +4 10 days ago
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    I hope simpleplanes 2 has mods for mobile, seeing as I play on a phone.

    10 days ago
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    44.1k Graingy

    @32 But if it has to be an arrangement of preexisting parts...?

    10 days ago
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    31.9k 32

    @Graingy I think they could make it work and even be pretty versatile. Based on just what’s currently possible even just in the mod tools they could 100% implement it even into the current version of SP. They probably just don’t want to do that kind of work on a game of its age. It doesn’t have to be limited either; it’s just a matter of finding a file format that will let everything work fairly efficiently.

    10 days ago
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    44.1k Graingy

    @32 I suppose that could work. SP as-is could not support it, but a game that already did its terrain like that...
    This would be a very limited system, however.

    10 days ago
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    31.9k 32

    @Graingy maybe an xml file with different points on the terrain, location of trees, etc. maybe some prefabs could exist or could be imported into this format (albeit a little inefficiently in terms of file size). Gaps could be filled in procedurally. This is already a thing with JNO and it could be implemented without crazy difficulty.

    +1 10 days ago
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    44.1k Graingy

    @32 how?

    11 days ago
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    31.9k 32

    @Graingy but maps and such could be expressed that way.

    11 days ago
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    38.4k Cereal

    Yay can multiplayer!

    12 days ago
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    44.1k Graingy

    @32 Ahh I see.
    Minecraft on mobile is Bedrock (technically other way around but whatever) so it has that marketplace thing, doesn't it?
    I suppose you have a point with this game, but at the same time that's just an arrangement of things already in the game. Nothing really new.

    12 days ago
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    31.9k 32

    @Graingy
    -Minecraft mods and world files
    -the literal airplanes available for this game
    -Fortnite maps
    -emulators

    The apple restriction is against unsigned code, which I take it to mean is stuff that is essentially additional chunks of the game being added that aren’t published through an authorized platform. Mod support, if we take that to mean specifically user-created content with scripting enabled, is 100% possible, it just requires an approach to compatibility that they did not take on SP1 all those years ago.

    On Android it’s much easier, they just gotta use a different backend

    +2 12 days ago
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    0 SyroTR

    Woe

    12 days ago
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    44.1k Graingy

    @32 Quite literally impossible, at least on Apple devices, no?

    12 days ago
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    Great work guys, your team is really working hard and its paying off. Keep it up!

    +2 13 days ago
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