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revolutionary discovery: the linear actuator!

30.5k V  7 days ago
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    30.5k V

    Tired of pistons being annoying? Tired of the connections on pistons being wobbly? Well I have the solution! The LINEAR ACTUATOR! using witchcraft I still can't seem to replicate no matter how hard I try, I made a control base go in and out instead of around and around. Use like a normal piston.
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    (To be real though, I have no clue how I got this to work, I pressed the undo button and the control base I was using started acting like this. I will appreciate it if someone manages to reverse engineer how this works)
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    Here it is: the LINEAR ACTUATOR.

    Pinned 7 days ago
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    7,267 Mixx

    @WormWithLegs so that's how you do it...

    4 days ago
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    4,292 11qazxc

    @WormWithLegs
    ... or replace RotationAxis tag in xml with PositionAxis.
    it's properties here are
    <positionaxis axis="0,1,0" input="Trim" scale="0.2" min="-0.45" max="1.5">/positionaxis>
    (nvm all-lowercase letters, it's broken by browser html parser)
    axis is a vector (it may not be normalized), it's offset of moving end in meters when input is 1/scale.

    +1 4 days ago
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    this will make a fine hilt to my collection

    4 days ago
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    27.2k rexzion

    me when ur mom

    +6 6 days ago
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    1,070 WormWithLegs

    In addition, amazing work! Seems to work way better than pistons. So much hassle and tuning of the pistons completely worthless now that it is this easy!

    6 days ago
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    1,070 WormWithLegs

    It is the MovementAxis control for yokes (meant to control pitch with a yoke). The way to recreate this control base linear movement is by setting a control base to yoke and in overload choose RotationAxis tab and delete everything in it, causing the control base to lose its rotation control, leaving it with only linear control.

    6 days ago
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    @V T

    7 days ago
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    @V probably some funky trees magic, like a boolean or smthn

    +1 7 days ago
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    42.4k Rework

    w o a h

    +2 7 days ago